About dlan (twitter: @dlan_fr)
Ludum Dare 27
Ludum Dare 24
Ludum Dare 23
Hi, I didn’t take the time to report about my progress here until now, so here I go!
The game is about destroying obstacles for a little character that you don’t control,
obviously, this little guy will take some detour, and give you a hard time
I aim for a joint release on android and windows / linux. Ah, the joy of cross platform coding!
For making the game, I use my own homebrew engine along with an editor for rapid level editing / testing,
the editor use winform / C# while the engine is coded in C and most of the game logic work through lua scripts.
So far, I have 6 levels, and most of the coding is done, now I have to work on providing more levels, adding sound and music and obviously add polish to the whole.
We didn’t manage to make a post about our game while jamming, so here we go!
Chrono Switch is a game where you control a knight and a skeleton, one at a time, to clear a level. in addition to an inverted gravity, each character have specific actions, the knight can fight enemies and cut rope, the skeleton push button and pull chains.
where the 10 seconds fit in all that, you ask? well, for each actions, you have 10 seconds to act, otherwise you lose one health point, each action allow the other character to progress further in the level, so switching is needed to see the end.
It have been my third LD, but it’s the first time I take part into the jam, working in team for the whole three day. It have been like a roller coaster ride
The game idea was probably too ambitious to implement, even for the jam, so we had to cut corners to make it in time. Still, the game got this arcade feeling we wanted to have, and we manage to have some sound design in it (LabChirp is awesome for sound effect making, check it out!), which wasn’t granted at first , so it’s definitely a success for us.
Somehow, I completed this game. There isn’t enough levels, but it also need sounds, additional animations, mechanics, etc. which would take me out of the scope of this jam. Maybe next time !
I didn’t take the time to make a postmortem on the previous ludum dare, so I have to write it now, or I will forget again
The game : My entry is about kitten shooting stuff and eventually beating out the evolution theme because it take the spotlight as the main theme of the compo, and as we all know, kittens should be popular everywhere on the interweb !
What went right :
- Better time management : despite having less time than on the LD#23, I have been able to finish the game well before the deadline. The scale of the game was much smaller, but my knowledge of the creation pipeline also helped a lot. I also have been able to add a decent menu and end screen.
- Content creation : I spend way less time making sprite and animation this time. The result is not better than before, but at least I didn’t struggled as much.
- Code quality : I didn’t got much feedback for the moment, so I don’t know for sure that I haven’t some ugly bugs lurking in the shadows, but the final source code is cleaner and more bug free IHMO. I tried to keep things well separated, and it worked quite well.
- Theme usage, I feel ashamed when I see what people made with the theme. I made the mistake to decide my game type before the annoucement of the theme, and wasn’t able to change direction after I realized that I can’t make the theme work well with what I have imagined
- The game again is too generic. there is not enough enemy type, or kittens action (like special attack and thing like that). I feel like I got the basic framework right, but I lacked time to implement the features that can make it stand out.
- The map feel too tiny, I feel like the game concept is wasted with the map size I used.
- Sound, I added some sfx this time, but having some music would have been way better.
- Graphics, but that doesn’t count, I’m a programmer I would like to improve in this area, but relying on ludum dare for that is not the best option since you take the habits to cut corners :p
- And using a laptop for a game which require level with scrolling I never missed my dual 21″ screen setup as much than this week-end.
What went wrong :
Finally, here’s the link to see kittens in fierce battles : Kittens vs Evolution
I will take part to Ludum Dare for the second time, won’t have as much time than last compo, so making an RPG is out of the equation
I will reuse collision and utility code from my previous flash games available here : https://bitbucket.org/gantz
as for my game making stack it will be :
- Language : AS3 with FlashDevelop as IDE
- Libraries : Flixel with flixel power tools
- Graphics : GraphicsGale and paint.net
- Level design : Tile studio
- Sounds / musics (maybe !) : sfxr and pxtone
Happy LD everyone !
Since it’s a miniLD, I decided to go with my own interpretation of the rules So I made a simple plateformer where you have to switch between 2 different viewport size (640 * 64 and 64 * 640), The game in itself is contained into a 640*640 box.
here’s the 2 different views of the game :
here’s the actual version, only two level available for now, I will use the remaining time to add some more tortuous levels.
(cursor keys to move / jump, space to change viewport size)
So I have been able to built a somehow complete version before the end of the compo.
Mixed feeling about it, I haven’t been able to put much polish on it, and a lot of tiny (!) things are missing. I might go back at it later, I’m just not sure if it worth it. Still, the essential of what make an RPG is there.
In the end, Happy to finish what have been my first Ludum Dare. Time to sleep
After a full day at work, I can finally show something about my entry
I decided to go with a RPG, the game is about the living conditions of your screen pixels. you play the role of a pixel who decide to stop obeying to the orders sent to him. you will have to fight your way across armies of dead pixels, to finally reach the lair of the villainous graphic card and get back your freedom as a citizen of the pixel world !
here some pics :
left to do :
- advanced battle system : spells, magic
- maps and events
- working inventory, leveling
- the story obviously
Hi to all fellow jamers !
This will be my first participation to ludum dare, and I decided to
take on the challenge of the 48 h compo.
Tools I will use :
- Language : AS3
- Lib : Flixel with Power Tools plugins, MinimalComps Flash components and FlxInputText plugin
- IDE : Flash develop
- Custom code : My previous game with flixel as reference (not much code to reuse here)
- Character sprites and animations : Graphicgale
- Tiles and Level editor : Tile Studio along with this custom TSD file for exporting levels
As a warmup, I will polish my poor sprite making skills