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I rated 20 games!
Tuesday, April 30th, 2013 1:45 pmIt was a bit harder to rate games, as I was on linux, and it is a pain to find games that actually package linux natives with their jars, had a linux port, or just didn’t use Unity, as I was having a lot of trouble with Unity, too. I wish linux was more widely accepted. None the less, I rated 20 games and I am going to keep rating until the judging time runs out! Good luck everybody.
Progress, going to sleep hopefully I don’t sleep all day!
Saturday, April 27th, 2013 3:19 amHere it is! Doesn’t look like much, because it isn’t, it took me awhile to come up with my idea. Ultimately I got something kind of funny, that suites minimalistic, as you have to keep your gameplay as minimalistic as you can for a high score, also, too many moves and you will get lost, you lose! I built an editor and everything right into the game, made a few resources, I am not sure what I will do with all the black space yet, but I’ll figure it out. If I have time I will add lighting and such.

p.s. sorry for the horrible art!
I almost forgot, I’m in!
Monday, April 22nd, 2013 4:53 pmI forgot to post this, almost too late. I am in, and this time I mean it. I still don’t have my promised awesome “I’m in” video. maybe for the big 30 I will. I will be sticking with what I know, that I can use to create something quick and simple(more so than C++ at least), Java. I have a game engine that has been on my github for 10 months or so, it is a small 2D engine with a ton of sleep-written, jury rigged, messy code since I only work when I am amazingly tired after a day or two of no sleep, by coincidence, probably. With that said it probably won’t be to other’s liking to use, but since it has been publicly available I will use it, it gets the job done and I have added some stuff these past few days. https://github.com/djdduty/Wolf2D
Tools:
OS: Arch Linux(Desktop)/Windows(Laptop)
Programming language: Java
Engine: Stated above, Wolf2D
IDE: Eclipse
Art:GIMP/Photoshop/paint.net/Microsoft Paint
sound: SFXR/Audacity
Level editor: I will make one(waste of time, but fun!)
(not excessively detailed, but information that no one cares/needs to know)
Desk pics! (a bit excessive with my screens)
My desk pic, http://i.imgur.com/2ShPkUb.jpg
The three main monitors are 2×21 inch and 1×23 inch, the big monitor to the left of the laptop is a 32 inch tv with shitty resolution, but it allows me to show a bunch of information right next to be face(a little low), good for idling in IRC and glancing over.(not for actively typing in IRC, though.) Anyway, I am sure no one cares and I am just excessively going into too much detail, or showing off that I see everything, either way I’m in!
6 hour game jam while on an airplane!
Friday, June 15th, 2012 4:10 pmOn Wednesday I got on a 6 hour flight from my lovely home near Seattle, to Hawaii. I had arrived way to early and waited in the gate for 2 hours, which got me thinking and I decided to do a game jam while on the plane! Even though it was only 6 hours I used one of my 2D game engines that I managed to shove in a repository and clone onto my laptop before I left. Unfortunately they were out of first class, and me being the big person I am hardly fits in the coach seats, but I managed to get my laptop out, my extra batteries, and my headphones out as soon as they let us turn on electronics. I managed to make a fun little 2D sidescroller, but collision detection was being a pain and I had to resort to per-pixel collision, which is sort of cpu intensive the way I do it, another thing is there was no internet on our flight, and they block cellular connections so I was cutoff from irc and everything else. At least I got 6 hours of fun, and managed to elbow the person next to me at least 4 dozen times, and It made the flight go by so quickly. I think I am going to make the “Mile High Game Jam Club” with a set of rules similar to the comment I posted on http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/ so I have a reason to program every time I am on a plane!


