About djdduty (twitter: @djdduty)
Ludum Dare 26
It was a bit harder to rate games, as I was on linux, and it is a pain to find games that actually package linux natives with their jars, had a linux port, or just didn’t use Unity, as I was having a lot of trouble with Unity, too. I wish linux was more widely accepted. None the less, I rated 20 games and I am going to keep rating until the judging time runs out! Good luck everybody.
Here it is! Doesn’t look like much, because it isn’t, it took me awhile to come up with my idea. Ultimately I got something kind of funny, that suites minimalistic, as you have to keep your gameplay as minimalistic as you can for a high score, also, too many moves and you will get lost, you lose! I built an editor and everything right into the game, made a few resources, I am not sure what I will do with all the black space yet, but I’ll figure it out. If I have time I will add lighting and such.
p.s. sorry for the horrible art!
I forgot to post this, almost too late. I am in, and this time I mean it. I still don’t have my promised awesome “I’m in” video. maybe for the big 30 I will. I will be sticking with what I know, that I can use to create something quick and simple(more so than C++ at least), Java. I have a game engine that has been on my github for 10 months or so, it is a small 2D engine with a ton of sleep-written, jury rigged, messy code since I only work when I am amazingly tired after a day or two of no sleep, by coincidence, probably. With that said it probably won’t be to other’s liking to use, but since it has been publicly available I will use it, it gets the job done and I have added some stuff these past few days. https://github.com/djdduty/Wolf2D
OS: Arch Linux(Desktop)/Windows(Laptop)
Programming language: Java
Engine: Stated above, Wolf2D
Level editor: I will make one(waste of time, but fun!)
(not excessively detailed, but information that no one cares/needs to know)
Desk pics! (a bit excessive with my screens)
My desk pic, http://i.imgur.com/2ShPkUb.jpg
The three main monitors are 2×21 inch and 1×23 inch, the big monitor to the left of the laptop is a 32 inch tv with shitty resolution, but it allows me to show a bunch of information right next to be face(a little low), good for idling in IRC and glancing over.(not for actively typing in IRC, though.) Anyway, I am sure no one cares and I am just excessively going into too much detail, or showing off that I see everything, either way I’m in!
On Wednesday I got on a 6 hour flight from my lovely home near Seattle, to Hawaii. I had arrived way to early and waited in the gate for 2 hours, which got me thinking and I decided to do a game jam while on the plane! Even though it was only 6 hours I used one of my 2D game engines that I managed to shove in a repository and clone onto my laptop before I left. Unfortunately they were out of first class, and me being the big person I am hardly fits in the coach seats, but I managed to get my laptop out, my extra batteries, and my headphones out as soon as they let us turn on electronics. I managed to make a fun little 2D sidescroller, but collision detection was being a pain and I had to resort to per-pixel collision, which is sort of cpu intensive the way I do it, another thing is there was no internet on our flight, and they block cellular connections so I was cutoff from irc and everything else. At least I got 6 hours of fun, and managed to elbow the person next to me at least 4 dozen times, and It made the flight go by so quickly. I think I am going to make the “Mile High Game Jam Club” with a set of rules similar to the comment I posted on http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/ so I have a reason to program every time I am on a plane!