About Ditto (twitter: @dittomat)
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
SonnyBone's Official 'RAD GAME' Award
The 'You Made Me Cry' Award
XNA - Do We Speak A Dead Language?
Awarded by bobiniki on January 26, 2013
I set out to create a postcompo version of blomster and I am finally happy with it. It’s still rough around the edges, but I need to learn how to finish stuff! I think I want to write a post mortem also, but that has to come in a couple days, I need to go to bed now!
The post-compo version is mostly tweaking, the levels are all redesigned, but follow the original principles. If you have played the original you will stroll through the new one with no problem! The damn confusing door level has also been fixed, heh. Will write more about this later though, good luck everyone!
ps. if there is still time, why not throw me a rating while you are at it?
Allright, so the first ~14h of this compo was kind of wasted on a topdown dungeon thing that didn’t lead anywhere, I scrapped that and started fresh! Now I feel like I’m on the track to something cool. I have a player that can pick up and toss around this box, which is kinda the concept of my game! I have a vague story in mind that hopefully will be fleshed out nicely. AMAZING!
This theme is driving me nuts, I started out like I always do, mindlessly coding, hoping to come up with an idea as I go. That usually works. I now have a base for a dungeon crawler with random levels and a pretty cool light effect. I now realize I can’t come up with anything for the theme in this genre, so I’m restarting from scratch basically, I have an idea for a platformer that I will do instead. lol. poop happens!
lo-fi screenie of the current “progress”(that will be scrapped!)
Ludum Dare is around the corner once again and once again I’m in! This time I’ll be working solo, last time I tried teamwork with the lovely DreamTeam. It was amazing, but the core LD-experience is solo if you ask me!
I’ll use SFML with C++ this time, with a little lib I’ve written, it provides window handling, sound, some gamelogic and stuff, so that I can concentrate on creating a game, rather than wasting precious hours on getting a working window! If you feel like you want to look at it, you can download it HERE. I must warn you though, it’s hastily written and filled to the brim with bugs!
For graphics I’ll use Photoshop, and sounds I will either record and process in Audacity or generate with SFXR, we’ll see!
I wish you all a good Dare!
Okay, change of plans. I thought I would code C++ SFML all by myself, but I am now part of something much bigger. I am a part of the fearsome LDDreamTeam, and since I don’t actually have a clue about what I’m doing in C++ I am going with my old love XNA and C#. All right. Cool. Happy jamming guys!
All right, I’m up for the LD27! I am finally making the step from XNA to C++ (with SFML currently, don’t know if this is a good choice but it seems pretty good). This will probably mean I can’t create as much as I’d like to since I’m struggling with the language. We’ll see.
C++ & SFML for code
Photoshop for pictures
Audacity for sounds & music
Been looking forward to this LD for a long time now, and there is still 3 weeks left. : (
CODE: VS10, C#, XNA
SOUNDS: PXTONE(?, haven’t really decided on this, but it’s probably gonna be in pxtone anyways since it’s so easy to use : P)
Okay, seriously, didn’t expect that! My game got in 3′rd place(tie with Happy Little Murder Friends), I did really not expect that! This is only the second time I enter the competition(third if you count miniLD) and I think it’s the 5 game that I actually finish. Damn did I get a confidence boost from this!
I’d like to give a huge ‘thank you’-hug( and kiss( and slight fondle)) to everyone who played my game! Also thanks a million to the wonderful people who make Ludum a reality, this competition is so great for game-creation-training it’s unbelievable! I’d also like to congratulate everyone on their games, I’ve played a bunch of awesome stuff in the past weeks, great job!
I’ve convinced one of my programming teachers to enter next Ludum, so that will be extra special. I don’t really enter the competitions to win, but next time I actually have to win over him at least! See you guys then!
All right, another Ludum Dare finished! This was my third. Damn, am I proud of what I’ve made! It’s got some problems with balance I guess, but apart from that it feels like a really good game! Now it’s up to you guys to agree/disagree!
I said I would enter, well I was so psyched I forgot about the tools and all that.
I’ll use XNA, code C# in Visual Studio 2010 and make my art in Photoshop cs5 with my Bamboo tablet. I’ll be making the music in PxTone, either with mouth sounds or some generated stuff, we’ll see.. : )
Aaalll right, think that’s all.
All right, third time doing LD! I’m super hyped! last time I actually got mouse-arm from drawing, but I have got a tablet to draw on now, so hopefully I will even be able to push out more graphical content this time around! Good luck everyone, see you next weekend and let the best darer win!
I forgot about the “I am entering the contest”-post.. Well, here it is! I’ve been working on my game for the whole weekend now, so I’m hoping this still counts!
About the game:
I am making a depressing game about a man taking a walk in the woods behind his house. I have a friend who makes the music for me, so a big shout out to Albin Isidor Eriksson!
Here is a screenshot on my current progress! Good stuff, good stuff!
I just submitted my game “DrinkMilk”. This has been one crazy weeken, barely any sleep, and programming/drawing ~20 hours/day.. Well, I must admit, my game looks and feels great, at least now in my half-awake state..
You can get the game here : DrinkMilk
I just had a glass of milk in celebration, because what could be more fitting?
I just found a program called PXTone that I will make music with, instead of fruityloops, heck yeeah!