This is only my second Ludum Dare, and I’m dropping out.
When I found out the theme was evolution I was really enthusiastic as I had a number of ideas for it. So I started and got a good way into the base coding, before I finalised my idea.
It wasn’t until,a couple of hours ago that I realised I had to rework some things….this is where I started downhill. As I’ve been working, different ideas and code snippets have been building in my head. So right now, it feels like a burden just to start writing code again.
As much as I would like to continue with this project, I’m going to have to pull out here. I’ll keep it as something to do sometime, but not for the contest.
Before I attempt another Ludum Dare I’m going to have to practice a bit more with the structure of a game, and also with the OpenGL side of things (planning to learn during LD is NOT a wise option)
I do feel disappointed with myself, but I know I’ll just get frustrated if I continue
See you next time
I’ve done very little since the last Competition, however I am willing to give It a go.
Leading up to the competition, I’ll be looking into OpenGL, and Self-extraction. Other than that, time will tell If I actually enter
I’ll hopefully be using:
- GIMP 2.8
I’ll consider streaming to my twitch channel ( http://www.twitch.tv/dijumx )
Publicly available code:
Simplex / Perlin Noise : http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf - A slightly newer version of the algorithm Minecraft’s terrain generation is based on
And a Copy of ”C: How to Program Fourth Edition” By Deitel and Deitel
I’m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following:
- What OS are you using? (Windows / Linux – Include which version if you so desire but it is not necessary)
- Are you using 32Bit or 64Bit? (This is the biggy)
So, My first attempt at Game programming coincided with Ludum Dare #22….Which also coincided with me moving back home from university for Christmas….overall -> massive challenge
My breakdown of events:
- I haven’t produced anything worth submitting – only got much of the backbone finished
- I have learnt a lot about the workings of C++ and the SDL library
- I managed to produced my very first makefile to automate building and debugging
- I have a basis for a game I have wanted to make for a while
- I might still have some time to finish in time for the Jam Deadline
But if you can help then it’ll be more likely that I’ll be in…..
First of all, I pick up new languages fairly quickly if I have a good reference.
To keep it as brief as possible:
- I develop on Linux only (currently Ubuntu 10.04.3).
- I would like to try developing in C/C++ (as this is what I’m currently learning/using at University)
- I haven’t done graphics development in C/C++.
- I have no idea how to compile on Linux for Windows, OS X and Linux. (help with this would be very much appreciated)
- If I can’t develop in C/C++ I’ll fall back to java (but may need some guidance with distribution [especially if I choose to use LWJGL])
- If all else fails, I’ll fall back to flixel and actionscrpt compiled through the MXML compiler (Very rusty with this though)
My current C/C++ references are “C: How to program Fourth Edition” Deitel&Deitel, and “C++ All In One Desk Reference For Dummies” Cogswell.
Any help regarding Game Programming, OpenGL, GTK+, and Cross-Platform in C/C++ is very very much appreciated…..
Finally, I would like to thank you for your patience in reading this, and I would like to thank anyone in advance for helping.