About sorceress (twitter: @_sorceress)
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Interesting Idea Poster Award
Awarded by MadGnomeGamer on March 1, 2012
Awarded by galman on November 7, 2011
- Three Worlds: Perhaps my favourite in this round. It makes me imagine portals between three separate zones, or the interraction of three civilisations. It makes me think of the three starcraft races, and the three realms of Land, Sea and Air. Also the “three worlds theory” of Capitalist, Communist, and Developing nations. Three is an interesting number for creating complex relationships and non-transitive sets. It could lead to some interesting world building too.
- Trapped: This has much overlap with the Escape theme from two years ago, which I thought was a good, accessible, versatile theme. Trapped allows for subtle variations, for example if escape is impossible, the player must accept their fate. Some emotion stirring and thought provoking games could come from that!
- Night and Day: In the day you punch trees and build a shelter. And at night the monsters come out! ARGHHHH! Besides this obvious trope, there are lots of interesting things you could do with the opportunities and terrors that night time brings. eg, Escape from Colditz; Secret Spy Mission; Remembering your route and trying to find your way back in the dark.
- 10 seconds: Fast paced games can be quite captivating. Time limits especially can increase tension and mentally stimulate.
- Alchemy: Interesting recipe systems, transforming gathered materials into new materials.
- Conquest: Lots of strategy game ideas, which is my favourite genre.
- Hunted: Welcomes lots of mechanics: stealth, shooting, problem solving.
Some least favourites:
- Anxiety: Although psychological themes are very popular in the suggestions, I don’t find them particularly inspiring.
- Corruption: Sounds awfully vague. It’s more about story than gameplay.
- Genetic modification: Similar to past theme Evolution, but more restrictive.
My entry for 7dRTS is going to be a classic real time strategy game. Nothing too innovative. As always with gamejams, I start working on graphics first.
My game will have a 3D terrain, with simple lighting/shading. It is important with overhead (god) games to pay attention to lighting, otherwise slopes in the terrain tend to become invisible. Having light come down at a relatively shallow angle ensures that slopes get shaded.
My game will also have texture layering. This is where multiple textures are used together and layered on top of one another over the same mesh, creating the effect of grass mixing with soil, for example. I am currently using 6 different texture layers on this terrain, which I think should be enough.
I’m pretty happy with the HUD I’ve drawn here, and the command buttons I’ve salvaged from a previous project.
The camera scrolls around using the cursor keys, but there is nothing else the player can do in the game yet. I have some more work to do on the terrain tonight, adding a cliff along the perimeter of the land, and then adding trees. I hope to start adding units tomorrow, as well as writing a path finding function.
Hey ludum darers,
I thought of a new idea for my name generator program today.
Now you can type in an expression, and the program will parse it to find words it knows, and then present variations on that expression, by looking in it’s dictionaries.
Not only does this give greater versatility than the first version of the program, but it is also more intuitive to use.
For example, here I have entered the expression As Bold as Brass, and the program has automatically identified the word Brass as a Metal, and is able to offer variations on the expression considering different Metals. As you can see, one of the variations is As Real as Steel, which is quite a nice sounding thing.
Good news everyone, we have a winner…
The stage is now yours
People included in the draw: (1) Patacorow; (2) Arowx; (3) puzzlem00n; (4) Jorjon; (5) johnfn; (6) 7Soul
To determine the winner, a !dice 6 was rolled in #ludumdare IRC on thursday june 13th, at 6pm GMT, and a 5 was rolled. The following people had entered less than 4 LDs and were not included in the draw: kddekadenz, mohammad, jaydenB, ditto, carrymove.
I made this utility about a year ago and all but forgot about it until today, when I was browsing one of my memory sticks to clear some space. After rediscovering this project I decided to update it a little, and release it.
Basically it generates concepts by combining words from different word lists: eg, Colour plus Title might output “Red Queen”.
This can be useful to come up with names for your games, your game characters, or themes to inspire or stimulate your imagination. The combinations are sometimes funny as well. Here is a sample…
Play with it, use it, give feedback, or help to expand the program by creating/sharing your own word lists.
Sorry for no update post yesterday but I was extremely busy! Here some screenshots to make up for it…
Paradise is not all it seems
There be Zombies here!
Light ‘em up. Watch ‘em burn!
Just past the 12 hour mark here, and my island is complete.
Player controls and physics have also been added.
with a totally tropical taste!
6 hours in, and I now have terrain, proper game maps, and a camera.
Creating the map specification, and a loader and renderer for the data took longer than I expected!
this is not crysis
3.5 hours in, and I have opengl setup, and my model loader written.
Here are some palm trees.
Crysis eat your heart out!
I’m still not sure what this is going to be about, but it WILL have trees
Ludum Dare 26
April 26th-29th, 2013
Construction – covers a wide variety of game types: (eg, Solomon’s Key, TRI, Minecraft, Tower Defense) Construction can be for offense, defense, art, and puzzle solving, or just for the pleasure of tech trees.
End of the World - Sets the scene for a myriad different background stories. eg, Alien invasion. zombie apocalypse, eco-awareness games, exodus from earth.
Ghosts – Haunted house games. Or you are the ghost doing the haunting. Or it can mean doing away with collision detection, which can open up lots of possibilities for less experienced programmers.
Guardian – A boss encounter. Or you are the guardian protecting something from wave after wave of creeps.
Inverse World – Upside down platformers? Things replaced by their opposites? I dislike this theme.
Mirrors – Laser games. Mirrors in a PvP sense of like vs like. Mirrors as portals (eg, Alice in Wonderland).
Outer Space – Lots of space games possibilities. Or more abstractly in contrast with an Inner space, it can emphasise the periphery of the game world.
Quarantine – Things escaping? Trying to manage a contagion? Not too many interesting ideas for me here.
Salvage – The idea that in game items can be sold or recycled. Quantity over quality.
Symbiosis – Interesting gameplay possibilities. Multiple player controlled entities which support and complement each other.
Trapped – Fairly generic theme which somewhat resembles the Escape theme from LD21. Dungeon crawler? Jail brake? Stuck in a well? Maze?
Unstoppable – Runaway train concept. Or a game that never quite manages to finish.
When I heard the theme Evolution, the first idea that came to mind was zerglings mutating into lurkers and guardians etc.
So my plan for this LD is to create a simple RTS game with mutation as the primary means of unit production.
I’ve wanted to make an RTS game for some time, but it is a complex genre of game. I think my skills have only recently grown to a stage where I can tackle it… at least I hope so! Either way, this will be quite a challenge for me.
My first task has been to setup a GL environment, create some terrain textures, a terrain mesh, a Z-map, and a pathing mesh.