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Ludum Dare 26 — April 26-29th, 2013
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FAIL

Posted by
Sunday, April 19th, 2009 8:18 am

Looks like i’ve been using Lua’s tables feature incorrectly, so much of the code i’d written for the past few hours is wrong. One word – oops.

I’d love to sleep on this and figure out a better way to do it in the morning, but i don’t think i have the time, so it looks like i’m dropping out for this round.

I decided to use Lua because i wanted try out the (admittedly excellent) Love framework, but it looks like i didnt do enough research to really master the language. And, ok, Lua could seriously use a few more features…

Anyway, i had a lot of fun, and best of luck to everyone still blazing new, amazing trails through the game-making universe! See ya next LD!

TrigoNOOOO!metry

Posted by
Saturday, April 18th, 2009 12:13 pm

Who knew drawing circles of circles in a circle could be so difficult?

I’m working on a puzzle game. In bold defiance of the “of Doom” fiat, I’m using the cheeriest colors I can think of. ^_^ Got a little behind because I had to take advantage of the amazing weather here and ride my bike, but now I think I’m on track.

Nessie TD – Final

Posted by
Sunday, February 8th, 2009 5:30 pm


Hi, first Ludum Dare here.

This game is a TD, a.k.a. Tower Defense, which means that a whole lot of enemies (i.e. peasants – evil, evil peasants!) move along a fixed path, and you have to stop them from getting to the end of that path (the ominous top-right corner of the screen) using whatever means possible. The method I recommend is building sea monsters along the coast, as that’s all the game lets you do. Poison towers slow enemies, ultimate towers live up to their name. Happy peasant hunting!

Python 2.6 + pyGame: download.

Comments appreciated!


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