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Devon's Archive

Leap [Final], at least it’s something…

Posted by Devon
Sunday, April 20th, 2008

windows exe in zip file

run leap.exe to play

source code and media in zip file

run leap.py to play (PyGame and Python required, but should run on mac and linux then)

feel free to do whatever you want with the source code and media

Press SPACEBAR to jump, avoid falling tanks -that’s it!

screenshot2.png

I was working on this until there was 15 minutes left, so this is mighty unfinished. But it is playable and at least okay to look at. I think it has a lot of potential…

I haven’t ever used py2exe before so I’m sorry for the mess of a zip file. Just run leap.exe. Hopefully it works for you guys, it works on my end.

Leap was(is) planned to include more of a strategy element with raising blocks and a real objective.  Initially I thought it up of being reference to Kierkegaardian existentialism  and the “leap of faith” (notice the religious icon blocks in the spritesheets..) and the initial leap from objectivity (notice the emotionless faces and math symbols in the grasshopper’s home…) to the hearts, love platform that you can’t reach in the beginning.  Tanks and money and gameplay and love were going to make some statement about religion, but none of that is probably evident in this buggy “physics” demo.  And it may not actually be successful as a thoughtful philosophical game if it does get there… hopefully I can make it fun at least :). I like the grasshopper in anycase!

I spent 50/50 graphics and programming on this. I should’ve spent more time programming!  Since this is the second program I’ve ever written with user input, I think it isn’t too bad for roughly 20 or more hours work.  Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.

All in all this competition was a lot of fun and a lot of work, I’m getting the hell out of this apartment! I can’t wait to play the other games and maybe download an IRC client and join the group, since I didn’t have time to do that this weekend!

Good game everyone!,

Devon

End of Saturday

Posted by Devon
Saturday, April 19th, 2008

So I spent all of Saturday making Kirby-esque gameboy style graphics, which I have a feeling was a mistake as I’m going to have to code all of the game in one day and I’m still all too green with python. Oh well, hopefully something comes out of it and at least I have the graphics pretty much done for what I have in mind. And no, it’s not really going to be a platformer and no, that’s not an alien (it’s a grasshopper I swear). If low-res 4-shade black and white graphics isn’t minimalist enough I plan on it being a one-button affair. Here’s hoping I get this done tomorrow!

leap

breakfast

Posted by Devon
Saturday, April 19th, 2008

There seems to be people with prototypes already so maybe it was a mistake to see my girlfriend last night…

Oh well, let’s have some breakfast and play catch-up!

breakfast

I hope you guys are prepared…

Posted by Devon
Thursday, April 17th, 2008

I just made my first giant clock! I am so ready for Ludum Dare now that I have this incredible custom library at my fingertips:

import os, pygame, random, math, pgu
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((800,480))
timer = 0
seconds = 0
minutes = 0
timertext = str(minutes) + “:” + str(seconds)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
font = pygame.font.Font(None, 500)
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0,0))

quit = 0
while not quit:
for e in pygame.event.get():
if e.type is QUIT: quit = 1
if e.type is KEYDOWN and e.key == K_ESCAPE: quit = 1
background.fill((250, 250, 250))
text = font.render(timertext, 1, (10, 10, 10))
background.blit(text,(0,0))
screen.blit(background, (0, 0))
pygame.display.flip()
clock.tick(60)
timer = timer + 1
if timer == 60:
seconds = seconds + 1
timer = 0
if seconds == 60:
minutes = minutes + 1
seconds = 0
if seconds <= 9:
timertext = str(minutes) + “:” + “0″ + str(seconds)
else:
timertext = str(minutes) + “:” + str(seconds)

Newbie

Posted by Devon
Monday, April 14th, 2008

I’m planning on trying to participate in LD 11 this year.  I just started using PyGame and programming in general in January and have yet to finish anything, so maybe this will force me to at least make something playable and simple.  We’ll see!

 Devon


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