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smores attack actual screenshot

Posted by
Sunday, August 22nd, 2010 7:03 am

Yeah, this is real.  Java applet screenshot, with moving player and enemies, as close to from scratch as you could get.  The movement is not super fluid, but the graphics do NOT flicker, and the enemies collide with each other and pursue the player.  Now I just have to make it so you can pick them up and throw them at each other, shouldn’t be too bad to get something reasonably close to that.  The time lapse video of me making this is pretty cool, even if the game itself is simple, even building this with the time I really had available is no joke!

smoresattack

smores attack update

Posted by
Saturday, August 21st, 2010 6:57 pm

Smores attack is finally in progress after a day of mostly life delays, and with coding almost entirely wrapped up in cobbling together a simple way to handle my graphics in a java applet. That part is finally working, leaving only the game guts, which i should be able to do pretty quick. I can see why so many people use a code library, a framework, or “not java” haha.

Demo screenshot

Posted by
Saturday, August 21st, 2010 3:48 am

Smores attack.  You are a marshmallow and you have to throw the chocolates at each other to make them blow up so you don’t get made into a smore.  The floor is graham cracker and the background is supposed to evoke a campfire.

smores attack

fired up

Posted by
Friday, August 20th, 2010 6:52 am

are you fired up? I am. It is really hard not to try to think ahead to what I might do, but that makes it way more exciting which I will use to help me bust this thing out. The general strategy I will use is what I know lets me build the absolute fastest based on my vast experience:
1. few drawings of the concept
2. bust out prototypes in qb64
3. bust out some images in gimp/paint
4. dump it all together probably into flex
5. repeat from step 2 for each add’l feature i can add in the time remaining

The retro kit

Posted by
Thursday, August 19th, 2010 8:21 am

I will be using an eclectic mix of modern and older tech.

Pre-contest updates:

ms paint, gimp, scanner, writing instruments, paper, iconfu.com, pixlr.com

flex, java, mysql, html

google for syntax as needed (fully annotated in my source)

audacity, anvil, sfxr, musagi, algomusic, soundhelix

I will be making an online game of some kind.  I probably wont be able to commit as much time as some people, but hopefully my game will make up for it with oh-so-crappy charm.  I will try to adhere strictly to 100% from scratch (i.e. no frameworks, pre-made game maker engine stuff), so my game may look “bad” haha.  we’ll see.. if i can be creative enough, it should still be a worthwhile play. I’m trying not to make this a reputation-on-the-line thing, (I know what some might assume I could do with 100% focus), just something for fun to see what happens.


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