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	<title>Ludum Dare &#187; Detox</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>C library functions for LD13</title>
		<link>http://www.ludumdare.com/compo/2008/12/04/c-library-functions-for-ld13/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/04/c-library-functions-for-ld13/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 15:51:19 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Detox]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Ogg]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Portaudio]]></category>
		<category><![CDATA[Vorbis]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3661</guid>
		<description><![CDATA[I&#8217;m thinking about entering LD13 depending on what the theme turns out to be.  I haven&#8217;t done a full LD yet, just 2 mini-LD&#8217;s.  I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg/Vorbis/Vorbisfile, and my GUI.  There isn&#8217;t any game logic routines or structures as per the rules.  It&#8217;s a collection [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thinking about entering LD13 depending on what the theme turns out to be.  I haven&#8217;t done a full LD yet, just 2 mini-LD&#8217;s.  I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg/Vorbis/Vorbisfile, and my GUI.  There isn&#8217;t any game logic routines or structures as per the rules.  It&#8217;s a collection of sound, text file, opengl drawing, and string tools for C.</p>
<p>I wasn&#8217;t sure what I have to do or if there is some type of time limit, <a title="c library code" href="http://crushingabyss.com/downloads/basic_opengl_and_audio.7z">but anyway here is a link to the library code</a>.  It&#8217;s mostly a conversion of some old SDL stuff I liked to use.  I moved away from SDL lately though and have been using GLFW.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Porkchop Express &#8211; mini-LD #2</title>
		<link>http://www.ludumdare.com/compo/2008/07/06/2547/</link>
		<comments>http://www.ludumdare.com/compo/2008/07/06/2547/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 23:30:03 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #02]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[cheap AI]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2547</guid>
		<description><![CDATA[Finished I guess. The minions didn&#8217;t make it in. They are so close to being ready but oh well It&#8217;s already late. I had a unicorn with a horn-stab move all ready too. ah well. What it needs is gamepad input. And some scrolling, and the minions! Windows EXE with C source]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/intro_screen.jpg"><img class="alignnone size-medium wp-image-2546" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/intro_screen-300x237.jpg" alt="Big Trouble intro screen" width="300" height="237" /></a></p>
<p>Finished I guess.  The minions didn&#8217;t make it in.  They are so close to being ready but oh well It&#8217;s already late.  I had a unicorn with a horn-stab move all ready too.  ah well.</p>
<p>What it needs is gamepad input.  And some scrolling, and the minions!</p>
<p><a href="http://crushingabyss.com/downloads/detox_miniLD2_bigtrouble.zip">Windows EXE with C source</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Big Trouble In Little China</title>
		<link>http://www.ludumdare.com/compo/2008/07/05/2537/</link>
		<comments>http://www.ludumdare.com/compo/2008/07/05/2537/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 06:53:01 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #02]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2537</guid>
		<description><![CDATA[Mini LD 2 Big Trouble In Little China Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.]]></description>
			<content:encoded><![CDATA[<p>Mini LD 2<br />
Big Trouble In Little China<br />
Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/mld2_screenshot_11.jpg"><img class="alignnone size-medium wp-image-2536" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/mld2_screenshot_11-300x225.jpg" alt="Porkchop Express" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Frogger -X- Master Shake Finished</title>
		<link>http://www.ludumdare.com/compo/2008/06/08/frogger-x-master-shake-finished/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/08/frogger-x-master-shake-finished/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 00:59:41 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Detox]]></category>
		<category><![CDATA[eye lasers]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[mingw]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2509</guid>
		<description><![CDATA[It&#8217;s Done! sort of&#8230; Download here: Download Frogger X Master Shake V3 MS Windows Version Download Linux version * Source included My web pages with other projects There are a whole lot of things I wanted to add but couldn&#8217;t. I&#8217;m pretty happy though about getting sound working and doing some halfway decent tile collisions [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Done! sort of&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/finished.png"><img class="alignnone size-medium wp-image-2510" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/finished-300x225.png" alt="frogger -x- master shake v1" width="300" height="225" /></a></p>
<p>Download here:<br />
<a href="http://crushingabyss.com/downloads/detox_minild1_windows.zip">Download Frogger X Master Shake V3 MS Windows Version</a><br />
<a href="http://crushingabyss.com/downloads/detox_minild1_linux.tar.gz">Download Linux version</a><br />
* Source included</p>
<p><a href="http://crushingabyss.com/">My web pages with other projects</a></p>
<p>There are a whole lot of things I wanted to add but couldn&#8217;t.  I&#8217;m pretty happy though about getting sound working and doing some halfway decent tile collisions for my first time.</p>
<p>**UPDATED** made it a little harder and improved particle performance, also jacked up the timer freq. for particle events.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/06/08/frogger-x-master-shake-finished/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mini-LD 1: Frogger -x- Master Shake</title>
		<link>http://www.ludumdare.com/compo/2008/06/07/mini-ld-1-frogger-x-master-shake/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/07/mini-ld-1-frogger-x-master-shake/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 02:28:22 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Detox]]></category>
		<category><![CDATA[mingw]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2491</guid>
		<description><![CDATA[This is my first Ludum Dare. I really like the theme and rules so I jumped in this time. &#8230; so I stalled right out of the gate trying to pick a good pair of characters to face-off against each other. I had all kinds of ideas. My trouble was picking one and sticking to [...]]]></description>
			<content:encoded><![CDATA[<p>This is my first Ludum Dare.  I really like the theme and rules so I jumped in this time.</p>
<p>&#8230; so I stalled right out of the gate trying to pick a good pair of characters to face-off against each other.  I had all kinds of ideas.  My trouble was picking one and sticking to it.  It&#8217;s definitely a fun theme.  I picked Frogger from the 80&#8242;s arcade game and Master Shake from Aqua Team Hunger Force.</p>
<p>I like frogs and Shake is the perfect villain.</p>
<p>I picked a single-screen 1-on-1 duke-it-out style game with projectile and close quarters weapons.  I haven&#8217;t done a 2D tile game before so I kept it simple: no scrolling, 1 screen, no OpenGL acceleration.  it looks like the OpenGL acceleration isn&#8217;t that rough to add.  I won&#8217;t have time tough.</p>
<p>So far I have a primitive particle system, my 2D tile drawing and loading from text files, and a simple sprite animated character.  The mouse is used to aim the projectile weapon and fire.  Keyboard moves left/right, jumping, change weapons, and can also fire weapons (as well as left mouse button).</p>
<p>The big stuff still to do:<br />
very primitive collisions &#8211; rectangle-rectangle at tile level for jumping &amp; weapon damage.<br />
sound and sound content &#8211; this is a biggie for me.  I haven&#8217;t messed with sound much before.<br />
Draw Master Shake sprites<br />
Draw &#8220;slap fight&#8221; hand-to-hand combat tile/sprite animations &amp; add hand-to-hand game logic</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/detox_mld1.png"><img class="alignnone size-medium wp-image-2492" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/detox_mld1-300x225.png" alt="Frogger -x- Master Shake" width="300" height="225" /></a></p>
]]></content:encoded>
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