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![]() Ludum Dare Donor Award Awarded by PoV on April 28, 2010 | ![]() The Rainbow Road Facsimile Medal Awarded by demonpants on December 9, 2008 |
dertom's Archive
Greedy Fishing
After kicking my first try I started over again and started a new game called ‘greedy fishing’.
It is about two competitors (one computer) who are on a sea in their boats trying to get most weight of fishes. It is round based and the player starts. Every turn you get a fish with different weight, so does the computer. The problem is you have to have an eye on the maximal weight of your boat and stop fishing if you think the next fish will break you neck. Get as far as possible to the maximum to beat you opponent. But if you get too much fish your boat will sink and you loose the game…
Here a first screenshot:

Prequel-Clip to the game
Ok,…one week ago we were all still coding and developing like hell and it is again amazing what cool stuff was created. Big respect to everyone.
I as always viloated the “keep it simple”-rule and switched from a too complicated RTS approach to a not less complicated Third-Person-Shooter…
That’s me, and even I know I decided to change my behavior for the next time, I’m sure I will fail again
(until the complicated project works out)
Nevertheless I want to present you a little introductional video I created with blender and windows video maker. Actually I have absolutley no experience in that so expect not too much(click the image)
EDIT:
I also created my timelapse video now. Have a look here:
Another LD, another Try
Yeah,…I’m really looking forward to this competition. As always I’m so optimistic and have the feeling I improved from the last event, but realistically spoken I know it will be hard work and I have really to be concentrated. Actually I quite often struggle in tweaking little things that actually are not so important but just eat time…
Ok,..here my setup:
java 1.5 / jMonkeyEngine / blender 2.49b / gimp / reaper with my keyboard’s VST-Plugin and maybe some sourcecode from my last LD’s exploration-entry.
Math is harder than the Tank!
Well,…actually I tried to build a nice game with the codebase I created on miniLD. Well,…haha! I started with a tank-training scenario and in that I “just” wanted to build a method that let then tank-”tube” lookAt a certain point. My engine somehow cannot handle this if the tube is child of a node that already has a rotation,…Well,..I failed in this. So I really was killed by math. I tried and thought and thought and tried…a bit too confuse I have to admit…so my weekend-project stuck right at the beginning. But if you want to start the tank-training you can give it a try here:
http://thomas.trocha.com/games/tank/tank.html
At the moment the game violates the color-constraint…I will change this at the end. Here a screenshot:

Have a nice week,…
MiniLD16 Part2 or ‘Let’s add some gameplay!’
This miniLD was like more or less all of the last competitions before. I work and work on writing frameworks for the specific game leaving not enough time to do something cool gameplay with it. So I decided to invest an additional weekend so that I finally can say:”Yes it is some kind of game!”
So stay tuned and buy some fuel for the upcoming Tank-Missions
Ah, as the competition is over, I decided to add one green color to the colormap and I will really think about kicking the input-constraint or just adding additional gamepad-support. Maybe I will use a MiniLD and a Normal-Mode. Similar to the old “Turbo”-Button of my very first PC (8086) where you could lower the speed from 10MhZ to 4.8MhZ . Unbelivable 10 (TEN) MhZ…. seems to be some years ago
Here a very first possible new tank…(blender render)

Tank: MiniLD16 Version
Soo,…after lot’s of work and lot’s of problems at places I wouldn’t have expected before I finally have something to release. See it as demo as I again hadn’t enough time to really design a level. But now I have to stop cause I have somehow think about work tomorrow….
The Level is still the same as yesterday now with NPC…Very very “intelligent” ones with from time to time strange behaviour
Actually I worked lot at my engine but in the end didn’t use most of the new stuff… (clever, isn’t it?
).
Here a satellite-picture from the whole scene:

Play the game here:
http://thomas.trocha.com/games/tank/tank.html
It tried to fulfill all constraints. (color,24sec loop,microphone effects,size and input)
TANK: Day1-Demo
Well, after quite some time in front of my computer I finally came to a playable demo where you can drive your tank through a 9-color landscape and fire you bullets as much as you want
. Actually I used an indexed-colormap in gimp to convert a baked colormap in order to fit the color-constraint.
Control:
1-Left 3-right 8-forward 9-backward 0-fire
You can start the game from the website with java-webstart. Follow this link:
http://thomas.trocha.com/games/sheriff/sheriff.html
You will need java to start the game. (Just try what happens if you press the button! If it does not work, plz tell me your configuration…)

plague: dumb and dumber
I finally implemented NPCs. Well, they are dumb as hell, but they are moving from their own will. It is quite funny to watch them trying to break the wall! “YOU WON’T SUCCEED, LITTLE BLACKHAT-GUY!”

Plague
Ok…finally I will call my game “Plague”. So far I have my character in game, moveable with keyboard-controlls. Still lots to do but I’m on the way.

Btw: For those people how don’t know about the game I want to remake (and I think this might be 100%!?) here a screenshot from original:

Yeah…I love the theme
Actually I just wanted to go to bed and checked a last time for news about MiniLD….
Argh…the theme was there ==> no sleep! Clone,…yeah! Always had in mind to clone once one of my favorite games of my childhood. So I started immediately. And of course as always starting with the content, hehe. May I present: the three protagonists.
Does anyone recognize the game?

Well,…my history in finishing games is not the best. Nevertheless I’m optimistic as ever to finish this time
Stay tuned and good night
Postmortem / Timelapse: Lost in Exploration
Ok, more than a week after the compo finally ended, here my short summary what went fine and what was a fail (again?)
Good:
- After about one year experience with jMonkeyEngine and blender the comparison between ld13 and ld16 is really a progress.
- clear gameplay (platformer game – 3 buttons to use)
- added music. actually I’m quite happy about that smooth music. Wasn’t that difficult to create
- added soundfx (thx drpetter
)
- webstartable java game. (most of the people was able to start it)
- timelapse
- created quite extendable platformer-framework for jME and blender
Cons:
- created quite extendable platformer-framework for jME and blender (although this might be good for the future it was not good for the compo! I hadn’t enough time to really show its capabilities)
- christmas-party the day before + 2h earlier starttime
- webstartable-game: not everyone was able to start it
- too less gameplay (4h more time and…….
)
Ok, even I’m not happy about the low-level gameplay I’m quite satisfied with the overall-experience. Next time I will for sure not start with jME from scratch again. It’s time to concentrate on gameplay!
Ok,…here my timelapse (3:30min)
http://thomas.trocha.com/misc/timelapse_ld16/ld16.htm
One last think: To the people that are not able to start my game: Plz post me your configuration (OS, Browser and if possible installed Java-Version) THX…
“Lost in Exploration” is finished (and me as well)
After quite a rush in the end I got “Lost in Exploration” finished. Or let’s say that what I had time for is finished.
Actually most of the time I created a platformer-egnine based on jMonkeyEngine. That took lot’s of time and when I started using it (with the help of blender). In the end it was a real good job when I compare the result to my first LD (one year ago).
The first scene:

The whole scene how it looks in the my blender-”editor”:

Have a look here (hope the webstart works for everyone):
http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=479
So,..still the sourcecode to pack…
It was really much fun again…
Stuff used for creating this pice of software:
eclipse,java,jMonkeyEngine,blender,reaper,drpetter’s supersound-generator
24h to go
With hearing the theme “exploration” my first thought was cave exploration… As I always wanted to create a platformer it decided to do something that should be a bit like pitfall in caves, or so…. Still my biggest problem is that I get stuck in too much details and it was quite exhausting to create some kind of engine that let me create the in blender.
I think I have now a more or less good base to start with gameplay tomorrow. Here a first screenshot:

Usually I planned to publish the game (if it will be one) as java webstart. But actually it does only work for me from the commando-line at the moment. It would be nice if someone could try to start this from the browser (I didn’t succeed).Nevertheless I think I will have to provide it as downloadable archive….
Browser: http://thomas.trocha.com/games/exploration/exploration.jnlp
left/right : a/d-key
jump : right shit
Command-Line: javaws http://thomas.trocha.com/games/exploration/exploration.jnlp
But now I need some sleep. Adios and cu tomorrow,
ToM
Sandro Sand and the Search for the Last Sandbox!
Well,..finally I got ready more or less.
It’s is a typical collect stuff in order to come further game:
It is about Sandro Sand that is searching the last Sandbox in the world as the government forbid everything that makes fun including sandboxes…
In the second level (on the other island) there is a bug that the camera perspective is changing to very high above the player. You can still see him very very small (beside the mousecursor) so go on collecting and go then to the brown door of the tower! Actually to finish the game you need about 2-3 minutes
Here two screenshots:
This my second try in python. First one was in pygame, now I tried panda3d (as I usally use jMonkeyEngine). It was quite cool. Nevertheless somehow I wrote everything in one(!) class. LOL….usally I’m a java programmer using for every small piece a class
Quite a difference…Panda3d has a pack-function that makes an installer for you. Problem is that the package gets quite huge. This one is about 57MB. So be warned…
Nevertheless I hope you are able to run it. (Starting it from the installer doesn’t work for me! Try to use it from start-menu) At the moment I have only a win-installer but will try to create a linux-deb as well.
Here is the LINK
And here is the source with all of the blender-stuff included also: LINK
CU, ToM
Mini-LD #10?
Increpare, can you give some details about the date of Mini-LD #10? I want to produce some stuff to be (mini)reviewed
Falling down the Wall of Doom
Well,…sad sad sad but true I have to capitulate….I tried everything but for some reason I was not able to get RayPicking work properly! Don’t have clue…. My player is always falling through the moving-objects. Not good for a platformer. I really should have switched to another approach earlier….
Ok next time I will use a Physicsengine for that…It is really disappointing as I was so full of hope for LD this time…
Well, ok! But nothing is for nothing!I gained much experience about how to use e.g. blender as Level-Editor with my jMonkeyEngine with exporting the “Level” as Wavefront .obj. Quite cool! Here two screenshots. Maybe the pyweek will be better. But I doubt cause I will take it as booster to learn python!
Congratualtions for all who finished! Maybe on the next miniLD!?
Greetz, ToM
new LD, old problems :D
Well,…I decided to do soemthing like a simple platformer-game where you have to climp the wall of doom! But acutally I need much of time for the simplest tasks! I’m still tweaking the “physics”: running, jumping, falling! It’s a mess!
One Day in over now….and this is what I got! Not much,…but maybe afte some sleep there will more progress tomorrow
SecondApproach
This is my second LD and I am soo looking forward to it. Even a friend’s birthday on friday won’t stop me.
(Hopefully)
My two main goals
- keep the game simple
- finish more than just something like a demo
My setup:
- OS: Windows
- IDE: Eclipse 3.4
- pr.lang: Java 1.5
- framework: JMonkeyEngine 3d framework
- blender
- gimp
- if there is time to include sounds: reaper
CU on Friday (Saturday 5am for me),
ToM
LD-Roads
Some time has past but I still wanted to finish my LD13 project. Maybe some of you remember the big 3d-bug I published! Hehe…well the game is still not very intuitive but I added instructions, fixed lots of bugs added some graphics and models! I would say it looks almost like a game! And that was my task! I learned a lot as it is my first game I finished.
Have a look here:
http://thomas.trocha.com/wp/?page_id=19
plz read the instructions in the game before starting!!
Here is a video-tutorial how to survive the first three levels. Maybe that will help to get a clue what the game is about
.
http://thomas.trocha.com/wp/?page_id=88
Now I can start finishing my miniLD Cryptogame! (On LD#14 I will finish in time! I’m sure
)
CU, ToM
PS: I want to thank everyone who tried to figure out what the first version was about! I know that must have been a hard time that surley was followed by massive nightmares!











