Coding since 30 years, hardly finishing stuff since 30 years! :D
But loving to code and experiment until the setup fits.
About dertom (twitter: @tomaga95)
Coding since 30 years, hardly finishing stuff since 30 years! :D
Ludum Dare 29
Ludum Dare 26
Ludum Dare 23 Warmup
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16
Ludum Dare Donor Award
Awarded by PoV
on April 28, 2010
The Rainbow Road Facsimile Medal
Awarded by demonpants
on December 9, 2008
Actually I wanted to post this the last night but my internet went down,…
My game is about flying with a super special vehicle in the underground to undo the sins of the past and get out fracking fluid, atomic waste and such since it started to come up against….
Actually the theme fits to some of my personal concerns about the non-sense of depositing toxic waste in the earth thinking this will stay there forever…who can be so crazy to allow this?
Day 1 wasn’t that bad even though I have some real life and sleepiness in-between.
What you can see on the screenshot is my working environment with a debug-view of my game on the right and the scene itself on the left. For day one it was just blender and the internal editor feeding my personal gamekit-fork (ogre3d+bullet+…).
What is working already?
The core mechanic works, like flying around in the cave, if flying near enough to the toxic waste(yellow) to be able to pump it into the vehicle(yellow) until the tank exceeds, give it back to some kind of storage to have the tank empty again.
I hope I can finish this jam-game. Still I’m full of hope!!! “Keep it simple! Just keep it simple,Tom!!!”
Soo,..still working on the core-code. Until now you can see Dummy-Objects run a long a path. You can select Objects marked as selectable. And you can have different levels that are restartable Yeah, restartable. Sounds easy but took me also some time
Puh, writing this, I think, “Wow for that I needed 14h?” Whatever, I go for the jam, so there is still time. @home I already thought about how the level could look like. Level Design will be made 100% Blender. Let’s see where it ends…
Ok, here is my current state:
The game is actually quite simple! On the left side you see the elements you should click on the screen. And since the time is running, do it as fast as possible.
Sounds simple and it is. I start with static elements. On the screenshot the elements rotate. I will make it more and more difficult. More Elements and different distractions.
That sould be “minimalistic” enough to fit the theme…. I will try to add some sort of server that will keep the scores. Hope to get that far, but I’m optimistic….
Later I will try to release the game on android and blackberry as well, as it makes more fun with a touch-device than using the mouse. At the moment I have some serious performance issues on android (argh)…but that will need to wait until the jam is finished.
Ahja, forgot to say: I’m in!
Well, even though I tried, I couldn’t resist to start creating something for the current MiniLD. Actually I started already on saturday in an on-off-manner since I didn’t had that much time this weekend (and also had to cripple my hands playing the marvelous SuperMeatboy :D).
I’m creating a kind of Art-Game with adventure-elements about a topic that annoys me for quite a time (It has something to do with software. Good hint, right? ). I hope to be ready asap. Here some shots how it looks so far.:
This is the good guy, who is controlled by the player with his speech-bubble visible):
The bad guy:
Oh my, just out of curiosity if one or two games are already submitted I couldn’t believe to see 53(!) games!?!
Crazy people…. Ok, if you know you won’t have time today!? Hmm, seems that there are people that won’t neglect real live for LD? What is wrong with you
Ok, what I got so far?
- start levels! Woooohoo
- Every level gives dynamic options! Wohooo
Wow, that’s it? lol! From the beginning it was clear that I want to go for the Jam to have a bit more time…let’s see if the gameplay how I thought will work out…
Here a screenshot. Very chaotic of course:
Actually it is like every time, a month before LD I think I won’t participate because I have another project running and the history shows that doing a LD inbetween is most likely the death for the current project….
Ach, to make a long story short:”I’m in using gamekit/runtime using lua for multiplatform-dev win/lin/osx/android. All done in blender…”
Go “Chain Reaction” Go!
Again I realized how good it can be to just let LD be LD and go outside for a walk.
I planned the next steps and what I want to achieve for today. What I got so far:
- blender setup for moddeling my world with texture-nodes for texture-splatting
- basic-script for linking process and defining different processes. Like do animation 1, then wait, then animation 2, and begin again…
- basic house (which will for sure stay like this)
- ground mesh for an character with rigging
You can see my basic-character sitting lazy on the mushroom-house while I’m trying to work….nenene
What I want to achieve till the end of this day:
- basic-animations: idle, walk, run
- basic-game-control: click to a point, walk there, click to an object, fire event or such…
- when I’m getting tired (actually I am already): create the characters: a guy, a girl and a bad guy
- start with doing some music-stuff with lmms
As I already said, I’m not sure if I can finish for the compo, but really want to finish at least for the jam….
Ok, here a first screenshot. I decided to create a little point&click-adventure. Actually not 100% sure about the controlls(EDIT: Maybe point&click!? :D). The adventure will be set in a “tiny world” that consists of two houses a mountain, a waterfall, a river and two people I have first ideas about the story.
Even though I will give my best I’m not sure if it will be possible to finish for the compo. Nevertheless I hope for a finished game at least for the jam.
By now I got some basic scripts done (yesterday) and made today my blender-setup creating the ground with texture-splatting, the first (mushroom)-house and a (not yet textured) bridge…
But now I take a “Bundesliga”-Football-Watching-Break
Finally I finished my Warmup-Game “Incredible Wizard Worms” – It is about two little guys that have to transport crates from the lowest to the uppest platform. Why wizards? Cause they use particles, wooooohoooooo *lol* Honestly no rocket-science,…
This Warmup was very important, I struggled at very basic things but solved most of it. I put most of the elements in the game I might use upcoming LD and therefore feel well prepared!
So yes, I’m in. I will try to finish in 48h but won’t have a problem to go for the jam if I struggled somewhere. I’m using gamekit, blender,gimp and lmms. This is my gamekit-codebase I will base my LD-Entry on.
I can just encourage (as Grungi Ankhfire before) the unity people: Please release Windows-Standalone-Versions as well, so Linux-People can play their games using wine (at least try to).
Hola, just wanted to show you our result of the global game jam (cologne) to the theme ‘extinction’.
The game is called ‘Cure’ and your task is to kill viruses and bacteria inside your body. We used Unity3d to create this 2D game. Have a look and very much fun at the upcoming miniLD.
Ok, I won’t finish! I’m quite satisfied with what I got so far. I have regions in that you die like fire/water, etc. After death you are respawned at the last savepoint. There are different regions your spring jumps different (red=higher). I implemented a mobile phone joystick that I’m quite happy with. I think I will finish a demo tomorrow and put it in a folder marked with “nice try”!
Here what I got:
Ok, actually I’m quite statisfied. Got my engine and blender->libgdx/box2d level/editor/pipeline running. Tomorrow I can concentrate on some gameplay elements. Everything is a bit slow! Have to think how to get this faster… Have a look in the video:
or if you want to you can try it on your android-phone (2.2). Here is the apk:
Adios and cu tomorrow