About dertom
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![]() Ludum Dare Donor Award Awarded by PoV on April 28, 2010 | ![]() The Rainbow Road Facsimile Medal Awarded by demonpants on December 9, 2008 |
dertom's Archive
Power of a Walk
Again I realized how good it can be to just let LD be LD and go outside for a walk.
I planned the next steps and what I want to achieve for today. What I got so far:
- blender setup for moddeling my world with texture-nodes for texture-splatting
- basic-script for linking process and defining different processes. Like do animation 1, then wait, then animation 2, and begin again…
- basic house (which will for sure stay like this)
- ground mesh for an character with rigging
You can see my basic-character sitting lazy on the mushroom-house while I’m trying to work….nenene
What I want to achieve till the end of this day:
- basic-animations: idle, walk, run
- basic-game-control: click to a point, walk there, click to an object, fire event or such…
- when I’m getting tired (actually I am already): create the characters: a guy, a girl and a bad guy
- start with doing some music-stuff with lmms
As I already said, I’m not sure if I can finish for the compo, but really want to finish at least for the jam….
First Shots
Ok, here a first screenshot. I decided to create a little point&click-adventure. Actually not 100% sure about the controlls(EDIT: Maybe point&click!?
). The adventure will be set in a “tiny world” that consists of two houses a mountain, a waterfall, a river and two people
I have first ideas about the story.
Even though I will give my best I’m not sure if it will be possible to finish for the compo. Nevertheless I hope for a finished game at least for the jam.
By now I got some basic scripts done (yesterday) and made today my blender-setup creating the ground with texture-splatting, the first (mushroom)-house and a (not yet textured) bridge…
But now I take a “Bundesliga”-Football-Watching-Break
Warmup finished, Ready for the Weekend
Finally I finished my Warmup-Game “Incredible Wizard Worms” – It is about two little guys that have to transport crates from the lowest to the uppest platform. Why wizards? Cause they use particles, wooooohoooooo *lol* Honestly no rocket-science,…

This Warmup was very important, I struggled at very basic things but solved most of it. I put most of the elements in the game I might use upcoming LD and therefore feel well prepared!
So yes, I’m in. I will try to finish in 48h but won’t have a problem to go for the jam if I struggled somewhere. I’m using gamekit, blender,gimp and lmms. This is my gamekit-codebase I will base my LD-Entry on.
I can just encourage (as Grungi Ankhfire before) the unity people: Please release Windows-Standalone-Versions as well, so Linux-People can play their games using wine (at least try to).
GJJ’11: Cure
Hola, just wanted to show you our result of the global game jam (cologne) to the theme ‘extinction’.
The game is called ‘Cure’ and your task is to kill viruses and bacteria inside your body.
We used Unity3d to create this 2D game. Have a look and very much fun at the upcoming miniLD.
1871 – The Big Fire (that will not burn)
Ok, I won’t finish! I’m quite satisfied with what I got so far. I have regions in that you die like fire/water, etc. After death you are respawned at the last savepoint. There are different regions your spring jumps different (red=higher). I implemented a mobile phone joystick that I’m quite happy with. I think I will finish a demo tomorrow and put it in a folder marked with “nice try”!
Here what I got:
1871 – End of day + Android-Demo
Ok, actually I’m quite statisfied. Got my engine and blender->libgdx/box2d level/editor/pipeline running. Tomorrow I can concentrate on some gameplay elements. Everything is a bit slow! Have to think how to get this faster… Have a look in the video:
or if you want to you can try it on your android-phone (2.2). Here is the apk:
http://dl.dropbox.com/u/11752001/1871-TheBigFire.apk
Adios and cu tomorrow
1871 – The Big Fire
Ok, here we go! My first post for miniLD#23! I choose the year 1871 and the game is about the great fire of chicago. You are (or let’s say will) control the Springman, the only guy who is able to jump over fire spots with springs under your feet. Your task will be to save people somehow. Actually I didn’t think that far. When everything works I will create an android game out of this. At the moment you can just jump through a little level using box2d. Have a look
XMas-Gift!
After staying 2 weeks at home I finally came back to my office. And what was awaiting me? An XMas-Gift by Philhassey himselfs.
So, what was in the Box? A bottle of maple syrup, 5 packages ‘microwave pork rinds’ and a photo of himself and the cool goat that pulled his coach in the ld#17(?) keynote.
I’m quite curious about the microwave pork rind….
Thx a lot!!!
PS: Hope there will be an secret santa next year again! It was fun! Thx for organizing!
EDIT: I finnaly ate some Pork Rinds and I have to say it is really good! Wouldn’t have expected that way! ;D
Timelapse: 2011 – LRotD
Ok, finally I released the timelapse video for 2011 – Last Ride of the Discovery. I used windows video maker after trying lightworks which I could not make to load my videos!? So no cool overlays
Maybe next time!
Here is the timelapse and don’t forget to have a look at the game itselfs.
Merry XMas everyone!!
PS: 248 Games is really lots of work!
I’m voting like crazy and only got about 40 games (yet)! Ok still some time left!
2011 – How to play the game
After regaining some energy after that cool but exhausting weekend I finally realized that quite a lot of people don’t read the text of the tutorial and therefore don’t get all options how to play the level. We all have to vote for about 250 games so there is no time for a tutorial….and to be honest I would skip it as well!
Nevertheless that prevents people from knowing that you can change planet- and orbit-size as well which is actually the most important part…
To make it a bit clearer I just made my very first screencast… ;D so have a look
2011 LRotD – Postmortem
I was excited as always to participate in LD. After 2 years java I switched to Unity3d. But that didn’t prevent me from making the same mistakes as every time. I had an idea and started directly coding. Hey, it’s only 48h. No time to think ;D
As soon as I heard ‘Discovery‘ as theme I had the spaceship in mind. Spaceship -> Planets -> Gravity -> Resources . So that should be the four main points for my game. I wasn’t so sure how to handle. At first I wanted to let the player control the ship all the time but somehow that was no real fun and I couldn’t find a good setup. After 8h work I realized the ‘Keep it simple‘-Rule (that I seem to ignore quite often) so I decided to restart the project! So that you have only different parameters to setup like direction and speed of the ship and fields of gravity of the planets. That worked quite well, although you have to try and error at the beginning after a time you get a feeling on how to change the setup to control the ship. The one major problem is that simulation is much too slow. You see the result of your change much too late! I realized the problem but had no time to make a 1:1-simulator that fit. Too bad.
Nevertheless if you see what I have done in the last two years this is by far my most game like LD-Submission. So what are the next steps?
- Create a Timelapse
- Show a quick time simulation. Somehow this would make the other slow simulation senseless ;D But who cares. So I will include the ‘Evolution’-Theme (beside the ‘Discovery’ and ‘Title includes a Year’) to mutate my game until it is even better.
- Online Highscore
- Level-Editor
- Make it clearer what the goal is! As I showed the game two different people and noone took the time to read the shitty tutorial ;D I think that is common (I wouldn’t do it neither ;D )
Actually I don’t have too much time to make something for the jam! Hmm,…I have 4h! Let’s see if I can do something.
BTW: Here is the link! Play it
2011 – Progress
Actually I made the whole gameplay a bit more stable and now I will start with designing some levels. It will be for sure not so easy to explain the whole gameplay as somehow the game turns out to be not that easy. I think a playable tutorial would be best…Here a screenshot with new models and background. (That are small discovery-shuttles inside that particles..hardly to see (at the moment)
)
2011 – Added some assets
Just for the end of day 1 I made some sample assets. So here is my version of Discovery and a planet and first time ever: I made background-music
Ok, that’s it for day1. As summary it started as usual! 8h works -> restart -> …and then more concentrated works. Now let’s see how far I come. Mabye takeing the jam-option!? Cu tomorrow
2011 – Discovery’s Last Ride
It’s 3. Februar 2011 the discovery starts its last mission STS-133 . Commander Steven Lindsey see earth vanishing with discovery heading for its last ride in the universe…..
blablablabla Something happens => Wormhole => Millions of Light Years away, didn’t think too much about that (as I won’T have time for a story). You need to search all planets of the current solar system in order to get enough resources to jump to the next one. You can do following in order to control discovery’s path.
1) Starting direction (with an aiming utility (can’t be seen on the screenshot))
2) Start Speed
(actually that were the basic ones, followed by more advanced techniques in upcoming levels)
3) In(de)crease sphere of influence (the closer you are to the center of the planet the higher is the influence)
4) In(de)crease the size of the planet (a very new technique of relative scaling makes this possible
)
Now, I make a break with coding and start with some asset-stuff before I go to bed.
Ok here’s a screen shot.
Setup and LD19-Wallpaper
So, just to be complete, here my computer setup(yes, I know too much front light ;D ):
And since I’m quite excited about the upcoming LD I made a simple wallpaper for my desktop. If anyone interested:
1920×1200:
Still, 6:40h to go…
2 Years LD – time for a change
Ok, two years ago I started with LD. Since then I produced a bunch of crappy unfinished unawesome java / jMonkeyEngine games. Here some screenshots( in chronological order):
I have the feeling that it is time for a change. So this will be my setup:
Unity3d / blender / gimp /chronolapse
Now I have from the beginning that game-framework I usually code during LD-Time. More time to concentrate on the game itselfs. BUT still enough rules for me to break in order to let this LD be a desaster as the ones before
Let’s see what will happen….until LD starts I will not stop saying to myself:”Keep it simple!Keep it simple!Keep it simple!…”
Taking a look out of the window!
Yeah, it is WRC (World Rally Championship)-Time. At the moment they setup for the race through the city right in front my house. Actually quite cool cars, nevertheless I will switch to my office as this will go on like this the whole day and that cars are really “silent”
Too bad that the race itself is not viewable from my house.
Okay,…time to start bombing some fuzzy-guys on my android-phone:
Keep on rocking and see U later!
End of Day 1 – EnemyBomber (Android / Applet)
Ok,…let’s end day one.
Actually I’m a jMonkeyEngine-User but this time I want to create an android-app for my new phone. I use gdx that should help me a bit with that. Still I don’t feel too comfortable with that….until now I have build a TileMap-Reader that read my txt-based tilemaps with additional meta-data (postions of player and enemies). Actually there is no game play, yet! But that will change tomorrow.
Here a screenshot:

This is more or less one to one to the android-version! As soon as there is some interaction I will publish an apk-file.
Greedy Fishing: post compo edition
Ok, I decided to invest some time to change my game a little bit. Most important, the guys are now able to drink beer! Therefore I modelled a can with the very uncommen brand: BEER

But it is not only the beer drinking (the ‘punishment’ if you lost all your money) I actually changed the concept around the ‘blackjack’-scenario. Now it is more ongoing. You have money and decide how much you want to bet in a ‘match’ if you win you double, if not you lose it.And so forth…
Beside that I wanted to make the game more ‘game-like’ with an ‘esc’-key popup (resume,restart,exit) and a main-menu with instructions (that are for sure still very confusing), exit, infos etc. Actually I planned to change the mutant-fishes to real ones but I am too lazy now and somehow I feel cofortable now with my friends:’Hungry Eye’,'Hungry Eye’,'Glitshi’,etc (Who knows what kind of new fishes deep water horizion will produce…) . I added some birds that fly around, a wave sound and one nice fish (you can’t grab). Well,…actually as I wrote this down I wonder why this took me another 2 days and it is still such a boring game
. It was for sure fun and I will upload it to a gaming-platform (the first time since my very first game ) and the people teact! (The first one I showed it was not very nice
, but I don’t care!)
Here are the links:
Ah here a beer-action-scene:

Actually I also planned to have gunshooting towards the opponet’s boat and fightings but first I rigged the models really poor for real animations and 2nd it’s enough now. I still have one game to finish and want to start something new…
It was a pleasure. Looking forward to the next LD,
ToM
[final] Greedy Fishing
Ok, after some huddle with my gui I finally can present:
‘Greedy Fishing’
You and your opponent are fishing, trying to get the most out of the lake that can be handled by your boat. All you have to do is to decide to get another fish or if you think you got enough you can see what the computer is doing… Actually I wanted to add much more stuff, but time is running out, so have fun.
Follow this link:
http://thomas.trocha.com/games/ludumdare/greedy_fishing.html




























