About nka (twitter: @spacedeveloper)
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25
Ludum Dare 24
I finished my game!! Thanks everyone for support! Tons of hardcore action over here:
I’m currently finalizing stuff, polishing balance and graphics. This game is about a guy who travels over the world, gathers ore (no way~!) and fights monsters. Monsters are hiding in the ground and you can see them approaching and try to kill them before they will jump out. I hope this game will be fun!
Actually, I recorded all 48 hours, but coding parts were kind of boring, so I cut them out and made a video with game graphics evolution. It’s funny to watch at my super chaotic pixelart technique in action :D. Video is a bit long, but it demonstrates how changed my feeling of the game and stuff, so please enjoy.
Also, play and rate my entry :3
It’s really a miracle that I made it. I was about to drop development two times, but thanks God I got my mates. The game would be probably a bit hard at first, but when you get into it, it should be fun. Btw, alternative game title sounsd like “How To Survive In Ancient Ruins If You Got a Sheep And a Rifle”
Also I was recording offline timelapse of all 72 development hours and now it takes ~24 Gb on my hard drive space. I suppose it will be on youtube like in a couple of years.
I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!
Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.
Despite lack of time I finished this crazy project. I’m pretty new to Haxe and Haxepunk, but I managed to make a pseudo-3d engine witch basic lightning and add some gameplay to it just for 48 hours. Thanks all!
Added car lights and finished with gameplay design. Now it’s all about time! I hope I will have time to work out perfomance of pseudo 3D code.
So I’m using HaxePunk this time. Haven’t got much to show yet, just raw pseudo-3D engine. The game itself will be about a villain trying to destroy the City. Here’s engine demo
I really screw up with timelapse. I woke up today to open recorded video and what i saw was just a slideshow that is just impossible to watch. Me sad :[
Hopefully i saved midterm stages which shows development progress. Here are they just for history.
It’s interesting to see how game evolved.
Thanks everyone for participating – I found a lot of interesting games whith source codes MUAHAHA :>
So I decided to take chemical genetics approach for evolution =) This is my first real LD and I’m pretty happy how it goes. I haven’t got any expreience in designing strategy game before, so my submission still needs some balancing and it ma be tough to play without any tutorial, but you can try it. Cannot wait to take a look on my timelapce. I’m really curious how much time of real work I had today.
I only participated in two latest MiniLDs, so I really want to try big LD. But I could be on my way to Moscow (3 days in a
hell train), so it’s 50/50.
Anyway, my tools if I’m in:
- FlashPunk + FlashDevelop for code.
- sfxr + PixiTracker for sound and music.
- Photoshop + ASeprite for gfx.
- Coffee and apple pie for brain.
Good luck everyone!
Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :< I planned to compile several colors in player’s trail and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours – that makes much more fun and brings some real challenge.
So in the end, the only reference to contrast is game’s visual style and color scheme (black-white, blue-orange).
I didn’t use much code from past projects – FlashPunk and Dame perfectly handle all routines.
Here is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I’m not done with this project yet, I think I will spend another week on it after short rest.
Anyway, meet Eruption! Tho i don’t like this name… probably because it sounds much like Erection =\ Opened for offers!