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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About deps

deps's Trophies

Ray Alan Memorial Award for Most Effective use of a Monacle in a Pugilistic Context
Awarded by Spooner on August 24, 2010

deps's Archive

Even more progress!

Posted by
Saturday, December 17th, 2011 10:56 am

I have had some difficulties during the day but things are progressing well right now.

The player can enter and leave room, the camera follows along, doors are closed and then opened again because there’s no enemies around.

Next up is adding bad guys. Stuff to shoot at. I have no general idea of how they should look, so I will just make shit up. Ordinary household stuff. kind of. And then slap a subtitle onto the game:

“The mind of an alone kitten is truly a terrifying and disturbed world”

…Because it makes no sense whatsoever!

Now: dinner. And a screenshot.

Progress report

Posted by
Saturday, December 17th, 2011 3:14 am

I have been at it for 2 hours now.

the first hour was for brainstorming. My game is going to be called “Angry Kitten Gods Of War” because the theme was about kittens, right? Right? Oh well. Too late to change that now, the name is already patented and all…

Right now I’m working on the assets. I have created a large kitty face. I will now start working on walls and stuff.

My entry will be an arena shooter and the player will run around in a maze looking for keys and whatnot. I’m creating the 3D models in blender, Gimp is used for textures. Unity 3D will them display it all in no less than 3 dimensions of polygons and colors!

I’m in!

Posted by
Saturday, December 10th, 2011 11:01 am

I will enter Lududm Dare 22 and I will use Unity, Blender and Gimp.

HALP!

Posted by
Sunday, August 21st, 2011 1:24 pm

Player now takes damage. Will add a huge explosion when the player dies, because we all know that wagons explode violently when they die. It’s just the law of the jungle or something.

F*ck El Dorado, Let’s get the hell outta here!!1

Posted by
Sunday, August 21st, 2011 11:16 am

Now that the place is up and running I can announce that I’m entering this compo.

I started my entry when it was about 18-19 hours left and progress have been nice. Player can move the wagon left and right, and also jump. The object of the game so far is to avoid the spears thrown by the native americans.

Phew!

Posted by
Sunday, August 22nd, 2010 10:55 am

I lost count of how much time I spent on changing the player graphics into this:

Screen shot 2010-08-22 at 19.48.26

That’s me. Fully animated (4 frames), and there’s also a walk animation, a walk while carrying stuff animation, and a knock-some-teeth-out animation. 15 frames in total I believe. At least a couple of hours have been lost in this. :P

And I have (counting…) 10 frames left to do for the zombies. Me again, but with much sillier poses. :P

LUNCH!

Posted by
Sunday, August 22nd, 2010 3:57 am

149723690-4bfa9670ead9cb0695328ad40bcac797.4c710330-scaledTime to ead food stuff! It’s mainly leftovers from yesterday, and a couple of sandwiches.

Progress is relatively good. Refactored the throwing code so it’s now a bit more generic. And now I also have boxes! I will change it so zombies can throw stuff as well, in an atempt to increase difficulty.

Screen shot 2010-08-22 at 12.52.27I also tried to do some Agile inspired stuff, like what GBGames does… I, uhm, have a bunch of “stickers” on the screen. I add some when I get an idea or see something that needs to be fixed, and I remove stickers that’s fixed/implemented. I could do this with a pencil and some paper, but this feels much more Agile, even if one could discuss that. :P

I’m still streaming at livestream.com/depstv is anyone wants to take a look. It can be a bit laggy because I’m doing 101 things on this little macbook. It holds up amusingly well.

I <3 my macbook.

Day 2 dawns

Posted by
Sunday, August 22nd, 2010 12:26 am

BreakfastBreakfast with a black beauty. She’s eyening my bacon, but it’s all mine!

a bit less than 19 hours left now. I had an awesome progress last night and I hope I can keep it up today. But there’s quite a few bits and pieces that I need to do. For example, I need to change the graphics! It’s awful! It has a bit low priority, but still. And I need to add a third enemy. And I need to add the boss fight at the end. And I need sounds! And I need music(?) and I need to add something more to the game. At the moment you walk up to the first zombie, punch him silly, pick him up, hurl at second zombie, repeat until highscore is beaten. One of the last things I did last night was to change it so the zombies wakes up if they’re still on the ground or being carried, but it wasn’t enough to make the game more challenging.

I will spend some time to try and do what GBGames are doing with that cork board. I need to plan. Once I have a plan I will try and be awesome!

CAKE!

Posted by
Saturday, August 21st, 2010 10:04 am

CAKE!!!I ate it, and it was good!

Now to add health to the player. And then player death. And after that a simple main menu so I can restart easily if I accidently die.

Dinner have been eaten!

Posted by
Saturday, August 21st, 2010 8:51 am

*throat sounds*Awesome dinner have been had!

Game is progressing well! Player can walk around and punch zombies right in the face. Once they’re on the ground, player can pick them up and hurl them at another zombie. This is how the player beats enemies of higher difficulty.

And I spend waaay to much time on tweaking blood and gore… :P

BREAK!

Posted by
Saturday, August 21st, 2010 1:49 am

On a break now. So far I have a moveable player character and a scrolling background. After the break I will fiddle some more with the background and add the first of 4-5 planned enemies.

The game will be a beat-em-up, and you can throw the corpses at other enemies. You can beat them by hand, but throwing smaller enemies on larger enemies will be much easier, if not the only way. We’ll see. But that’s how I treat this theme. Kill the smaller ones and use them to beat the crap out of the larger ones.

Oh, and thanks for voting down Double Zombie Rainbow… Don’t think you will get away that easy! I going to use that theme as well! Take THAT! :P

And I’m streaming here if someone’s interested: http://livestream.com/depstv

Here’s what I had for breakfast this morning:

LD48 breakfast with my wife

Bring it on, sons of a dog with a female persuation!

Posted by
Friday, August 20th, 2010 11:43 pm

Yay, LD48! And nr 18 no less!

I will stream my fiddlings here: http://www.livestream.com/depstv

And I’m called deps81 on twitter if you would like to see my mad tabling as the deadline closes in.

Good luck everyone else!

I’m in

Posted by
Thursday, August 19th, 2010 5:10 am

Been fiddling around with my weapon of choice today: ruby.

I’m going to use the Gosu framework, and will alter today refresh my memory of Ippa’s Chingu framework and decide if I should go with that one. It got a lot of cool stuff in it. I might just go with Gosu for that cosy OMIGOSH-I-HAVE-TO-CODE-IT-ALL-MYSELF-AND-IM-ALMOST-OUT-OF-TIME-feeling.

Day 1 wasted

Posted by
Saturday, April 24th, 2010 12:49 pm

Woke up with a nasty hangover. Brainstormed some ideas for my entry and started to work. 12 hours later I have decided to throw it all away. I’m stuck! Starting from scratch, as soon as I can get an interesting idea.

Here’s some pictures:

Tea time!

Tea time!

Breakfast

Breakfast

Cookies and buns!

Cookies and buns!

I’m in!

Posted by
Saturday, April 24th, 2010 1:53 am

Ok, I’m in. And I’m hungover. This will be interesting.

Mr Monocle – Timelapse

Posted by
Monday, August 31st, 2009 5:24 am

I did a timelapse movie during this competition too.

Mr Monocle timelapse

Mr Monocle – The Post mortem

Posted by
Sunday, August 30th, 2009 6:34 pm

I’m “done”

“Done” as in, some stuff left to do, but I give up. The game is playable and submitted. People can play it. I will release a Windows version tomorrow-ish. (The XP laptop is asleep and I don’t want to wake it up and start downloading files)

(more…)

I’m getting there…

Posted by
Sunday, August 30th, 2009 4:12 pm

Not that many hours left of the competition now…

Here is a recent screenshot of my little entry, Mr Monocle And His Marvelous Madcap Underground Race:

Picture 5

I got everything I planned implemented. Main menu, highscore, game over screen, items, enemies, a gentleman with a monocle on a penny-farthing, death, explosions, procedural generated music, sound effects.

What I need to do now is to playtest it a lot, fix all bugs I can find, finetune it, balance it, and, with some luck, at least try to redraw the sprites. I have had it on the TODO list since yesterday and I keep pushing it aside… :P

Yawn, end of day 1

Posted by
Saturday, August 29th, 2009 4:46 pm

Been coding for almost 18 hours. (with breaks of various sizes, but none too long)

Game is progressing well. I now have a player, and he can shoot. And there is enemies, and some of them shoot. And player can pick up stuff, and the player can die in different ways. And the player can win the game. And there is a highscore list. And stuff.

The plan tomorrow is to create an intro, a you-won-the-game-outro, credits, make pretty graphics (can’t get much worse anyway), fix the music so it doesn’t sound like crap (it’s generated on the fly by the computer, and it doesn’t do a good job). I have a TODO list here somewhere between the windows, but I’m too tired to check if I forgot to mention something. :P

Here is a picture of Mr Monocle riding his penny-farthing on some railway tracks, and an Evil Gnome shooting at him. And there is also a ruby. Collect it to get $500.

Picture 4

Mr Monocle – Sneak Preview

Posted by
Saturday, August 29th, 2009 2:44 am

Got a first screenshot of my game for you. Please excuse the programmer arts. :P

Mr Monocle - Madcap race


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