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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
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About deepnight (twitter: @deepnightfr)

I work as game dev in an indie game company, Motion Twin :)

deepnight's Trophies

Pika's award : infinite sadness, forever...
Awarded by Lehun on April 24, 2012
the Tiny Sad Mood Award
Awarded by nSun on April 24, 2012
Secret Dev Award
Awarded by Slimfr01 on April 21, 2012
Falling Forever Award
Awarded by RedError Suru on December 21, 2011
The Frightening Nemesis Award
Awarded by LeReveur on December 19, 2011
The "Appy-ending" victory
Awarded by nSun on December 19, 2011

deepnight's Archive

Mood category, huh?

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 9:16 pm

Well. “Alone” was, by itself, the kind of theme that directs you to a moody/hard game. Adding a “mood” category was definitely not necessary and will for sure bring like EVERYONE to make a hard game. It becomes pretty “dangerous” (in term of ranking) to do something original with this theme.

Not a good decision, for sure.

First screen ! (°_°)b

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 8:14 pm

Woot!

My idea is not clear yet, but I will definitely make something about someone getting trapped in some sort of cave, trying to literally survive down there. This means :

- no enemy,
- no one to help,
- you need to find food, water, a safe place to sleep..etc.
- you may craft a few useful tools for your survival needs.

screen1

I’m in ! _(°_°)/

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 9:30 am

Hi folks! Fourth participation here and I will do my very best to make something nice :) So much energy down here, on this blog!

Good luck everybody and be the inspiration be with you (>°_°)>

My previous entries : here

EDIT : forgot the usual details on my project!

- code : Flash/Haxe (see: www.haxe.org)
- gfx : Photoshop
- sound : SFXr probably
- code IDE : Flashdevelop
- drugs : nespresso coffee mostly

Timelapse released!

Posted by (twitter: @deepnightfr)
Monday, August 22nd, 2011 2:18 am

Here is the timelapse for my entry (“A tale about life, death and a looser”)!

As you will see, there lots of copy paste while painting the assets, just to speedup the process a bit :) The blond woman is actually the hero slightly modified, so is the boss..etc.

Entry:

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2982

Timelapse:

Have fun!

And that’s it!

Posted by (twitter: @deepnightfr)
Sunday, August 21st, 2011 12:21 pm

First of all, sorry I couldn’t post many community updates : this time I wanted to do the LD21 within 9h instead of 48h (didn’t have much spare time this weekend). So I definitely didn’t have time to post much details :(

So here is my compo !
A tale about life, death and a looser

Hope you will like it :)

Hello world!

Posted by (twitter: @deepnightfr)
Sunday, August 21st, 2011 3:19 am

And hello mummy too, by the way.
As planned, I will work on this LD21 for only 8h (from now til about 8pm tonight). Gonna do my best to make something interesting (and hopefuly aesthetic) :

screen 0

Here comes a (late) new challenger

Posted by (twitter: @deepnightfr)
Sunday, August 21st, 2011 2:27 am

Hi everybody :)

I finally found a little time to participate to this LD! I will only have as few as 8 hours to compete, but I will do my best to create something in such a short time.
Ready to rumble!

“Appy” alternative ending

Posted by (twitter: @deepnightfr)
Tuesday, May 3rd, 2011 2:03 am

I added an alternative ending to the game… Good luck :)
Play Enhanced version to find it : http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982
Thank you everybody for your very very nice & supporting comments! I’m Appy you liked this entry!

“Appy 1000mg”, enhanced version

Posted by (twitter: @deepnightfr)
Monday, May 2nd, 2011 5:16 am

I posted a better version of my game. You can see it here :
http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982

NOTE : this enhanced version is not intended for evaluation purpose ! It was posted AFTER the deadline and so, doesn’t fit the LD20 rules ! If you want to test & evaluate my game, please play the normal version.

Final entry for LD 20

Posted by (twitter: @deepnightfr)
Sunday, May 1st, 2011 7:45 pm

I’m sorry I didn’t post much on the last day, hours were too short and the task was HUGE. Really. I solved most of my problems after a good sleep. I woke up full of energy and litteraly coded non-stop for 18h…

I really hope that you will appreciate my entry, I did my best to focus on the ambiance this time.

I didn’t have time at all to implement the sound part, sorry… I really didn’t want to put bad sfx in that could totally ruin the ambiance.

Thank you all !

Motivional jetpack

Posted by (twitter: @deepnightfr)
Sunday, May 1st, 2011 5:43 am

I really don’t have time for this kind of montage, but it was fun :)

null

Who are You ? … Is it safe here ?

Posted by (twitter: @deepnightfr)
Sunday, May 1st, 2011 1:17 am

Worked hard on the particle system, works pretty nicely :)

Simple demo

Posted by (twitter: @deepnightfr)
Saturday, April 30th, 2011 9:19 pm

As someone asked me, here is a small demo (most gameplay elements are not included here).

test it (controls : ARROW keys)

You will die here.

Posted by (twitter: @deepnightfr)
Saturday, April 30th, 2011 8:38 pm

There is no way you could escape.

Now you can dig the mountain !

Posted by (twitter: @deepnightfr)
Saturday, April 30th, 2011 6:16 am

Not really useful yet, but I’m happy with the way it turns out :)

Base engine should be fine now

Posted by (twitter: @deepnightfr)
Saturday, April 30th, 2011 4:59 am

I spend too much time on the engine… I really should focus on gameplay now. I’m pretty happy with how the 2x scaling algorithm works here.

You can try this version here :
http://dl.dropbox.com/u/4952054/ludumdare20/demo1/index.html (use Arrow keys to move around)

Woke up with an idea

Posted by (twitter: @deepnightfr)
Saturday, April 30th, 2011 12:31 am

Ok, i decided to throw many elements from my first idea to make a game out of it.

World will not be totally randomly generated : chosen generations will be used instead to get 2 or 3 unique big worlds (ie. generated until I get a seed I like). The weapons used by the player will not be generated anymore : each world will play with one, specifically designed. And it’s not a weapon anymore exactly.

A little closeup on an unknown world…

Posted by (twitter: @deepnightfr)
Friday, April 29th, 2011 10:35 pm

Things are going quite slowly : it’s the first time I try to implement a scaling 2X algorithm.

Left part is generated with a simple sedimentary algorithm, right side is a close up with some scaling goodness. I will add later some props (grass, trees, stones, …).

First generated world !

Posted by (twitter: @deepnightfr)
Friday, April 29th, 2011 8:36 pm

I used a quite basic but efficient “minecraft” style generation (sedimentary ?) :

Works pretty good for the global map. Now I shall zoom in and generate details for the player to explore :)

This gonna be crazy. Must. Not. Sleep.

Posted by (twitter: @deepnightfr)
Friday, April 29th, 2011 8:12 pm

All right, I finally decided : my game will take place on random worlds, with random enemies, random plants, and you will be dropped in the place with some random weapon with a single purpose : pick as many “gold coins” (whatever it will be at the end) as possible before leaving with your spaceship.

Of course it’s still vague, but the concept will evolve during the weekend…

Sooooo many things to code…


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