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Ludum Dare 26 — April 26-29th, 2013
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About deepnight (twitter: @deepnightfr)

I work as game dev in an indie game company, Motion Twin :)

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19

deepnight's Trophies

Master of Pixels Award
Awarded by Selliato on May 3, 2013
The Friendly Zombies Award
Awarded by nSun on December 18, 2012
Pika's award : infinite sadness, forever...
Awarded by Lehun on April 24, 2012
the Tiny Sad Mood Award
Awarded by nSun on April 24, 2012
Secret Dev Award
Awarded by Selliato on April 21, 2012
Falling Forever Award
Awarded by RedError Suru on December 21, 2011

deepnight's Archive

Definitely IN!

Posted by (twitter: @deepnightfr)
Tuesday, December 11th, 2012 6:22 am

Hi folks!

I will once again be in this LD :) I just.. can’t.. wait to start it!

Tools used :

  • flash / haxe (language)
  • FlashDevelop (IDE)
  • Photoshop (art)
  • Musagi, SFXR, LabChirp, Audacity (sounds)
  • Chronolapse (timelapse)
  • GIT (maybe) for the source code

 

Strike of Rage postmortem

Posted by (twitter: @deepnightfr)
Monday, August 27th, 2012 7:40 am

Play the game

What was great:

  • I was really happy when the overall combat feeling! Diablo 3 inspired me a lot, they use many great & clever tricks to achieve this feeling.
  • the traditional beat-em-up gameplay is faithful to original models
  • I made a music :D Well, I know it sucks and it is really basic, but I made one!
  • I was in coding fury on Saturday :) Lots of work has been done in quite a short time!

What went wrong :

  • I couldn’t figure a game idea until Saturday morning, and thus lost lots of time
  • I wasn’t really efficient on Sunday : I lost myself in trivial detail, and didn’t work on important parts…
  • couldn’t make a decent ending :(

This leaves lots of room for a post compo version, so maybe I will work on that soon :)

Incoming new enemy!

Posted by (twitter: @deepnightfr)
Sunday, August 26th, 2012 9:54 am

Because kicking a kitten in a beat-em-up is fun.

Pay evolution! Now!

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 8:22 pm

Your boss doesn’t recognize your talent and the pay is not enough? Take the extra money directly from your colleagues.

Something terrible happened here…

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 4:42 pm

Progress

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:02 pm

I’m very happy with the animations so far :) You can try an old version here : link

I will now start working the ennemies AI… Pretty tough part…

Kicks your ass

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 3:34 am

Trying to make a nice punch anim for my beat-em-up :)

 

Try it here : https://dl.dropbox.com/u/4952054/ludumdare24/demo02/index.html

Basic playable demo

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:59 am

Just trying the basic controls, still lots of things to do!

Use ARROWS + SPACE :)

https://dl.dropbox.com/u/4952054/ludumdare24/demo01/index.html

Basic physic implemented

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:12 am

Now I can repel ennemies properly, based on their actual weight :)

 

Game finally chosen!

Posted by (twitter: @deepnightfr)
Friday, August 24th, 2012 11:06 pm

This time, I will make a Beat-em-up : remember street of Rage? You get the point!

The principle is simple: you play as a corporate employee and you make your way in the hierarchy and try to evolve in the company beating up all your (evil, of course) collegues. Make them suffer, be the best…

Prepare for battle!

I’m in too!!

Posted by (twitter: @deepnightfr)
Monday, August 20th, 2012 1:16 am

Woot!

As usual, I will be using :

  • the amazing haxe language (see www.haxe.org)
  • Photoshop
  • Chronolapse
  • LabChirp
  • if-I-have-time : SunVox synth
  • if-I-have-lotsa-time : Musagi

 

[memento12] Done! At last!

Posted by (twitter: @deepnightfr)
Sunday, April 22nd, 2012 7:03 pm

I look like a zombie and I’m too tired to write anything more…
But before falling asleep, a final post:
IT’S DONE! WOOHOO!

Play it now

90% done!!

Posted by (twitter: @deepnightfr)
Sunday, April 22nd, 2012 1:56 pm

I finished the main story and added extra love in the game :)

  • complete ingame help if you are stuck)
  • full story
  • ending sequence

I also worked on a transition effect (perlin + displacement) :

Remember

Posted by (twitter: @deepnightfr)
Saturday, April 21st, 2012 3:49 pm

I added the KEY action in my game: remember. It is used to gather clues about past informations and to… well, I can’t talk about this special thing yet cause it would spoil the game!

Engine almost complete !

Posted by (twitter: @deepnightfr)
Saturday, April 21st, 2012 12:48 pm

The inventory is now 75% working, you can pick and manipulate things in the scene, etc. I REALLY underestimated the amount of work needed to work on a SCUMVM-like game… But hell.. It’s really cool too :)

Basic mechanics finally implemented

Posted by (twitter: @deepnightfr)
Saturday, April 21st, 2012 5:56 am

Yeah, feels like good ol’ days, when Maniac mansion ruled the world!

I can walk!!

Posted by (twitter: @deepnightfr)
Saturday, April 21st, 2012 2:23 am

…But I’m too dumb to look at anything else than the camera.

First screenshot

Posted by (twitter: @deepnightfr)
Saturday, April 21st, 2012 1:42 am

I’m still wandering without a really precise idea of the gameplay. So here is the first (and only) room. Your world.

Finally T_T

Posted by (twitter: @deepnightfr)
Friday, April 20th, 2012 9:23 pm

I finally found my concept, 3h after the announce… My interpretation about tiny world will be confinement, survival and how a small limited place has become the player whole and only “world”.

Live stream is up!

Posted by (twitter: @deepnightfr)
Friday, April 20th, 2012 5:19 pm

We had to set up a pyramid of chair to put my laptop on it… But it works! :)

http://www.twitch.tv/deepnight33


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