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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

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About deepnight

I work as game dev in an indie game company :)

deepnight's Trophies

Falling Forever Award
Awarded by RedError Suru on December 21, 2011
The Frightening Nemesis Award
Awarded by LeReveur on December 19, 2011
The "Appy-ending" victory
Awarded by nSun on December 19, 2011
Zedreth's Not Crap Award
Awarded by Zedreth on December 19, 2011
The Pixel Master
Awarded by Ma_c_hi on December 18, 2011
Appy Programmer
Awarded by qosmos on May 8, 2011

deepnight's Archive

Post mortem + “extended” version

Posted by
Monday, December 19th, 2011 7:06 am

I posted an extended version of my game. It only adds a difficulty setting, because most people found it too hard ;) Yes, it IS actually very hard. But I wanted to make something more challenging and intense this time: it serves the ambient a lot to emphasize emotions (being chased and put on edge).

What went right:

  • the animations: painting a dog walking was quite an amazing challenge to me, especially as Photoshop lacks good animation tools (unlike GraphicsGale). But I’m very proud of the result
  • the particles: it was really quick to add fx in the game, I used a previous lib I made for the LD20,
  • the gameplay: there is pro/cons about that, but compared to the previous versions I add during the weekend, the result works fine (not great but hey)

What went wrong:

  • the difficulty: insanely high and lacks a good progression, fixed in extended version
  • the music: when I added the “being chased” gameplay, the calm and moody music became awkward; it was not fitting at all anymore… But I kept it.
  • the SFX: I like DrPepper’s SFXR a lot, but it tends to be repetitive after 4 LD entries… I definitely have to dig the Sfx question before next LD!
  • the final sequence! I spent like 2-3 hours on it, and the high difficulty made it hard to actually see T_T

At last, I finished! T_T

Posted by
Sunday, December 18th, 2011 8:48 pm

I’m totally exhausted : it’s 4:45am here in France… The game is a little hard (like any hardcore platformer should be, hey!) but I hope it won’t be too disheartening.. The game looks almost like I imagined it, but I regret the audio part: took me too much time and wasn’t especially pleasant.

Have fun!

Play the game
See the submission page

A dog’s life

Posted by
Sunday, December 18th, 2011 5:13 am

Finished the intro cinematic! And yes, you DO play a dog.

5am in France, finished the intro

Posted by
Saturday, December 17th, 2011 9:02 pm

I have a very hard time with the story-telling thing right now, so I guess I really need some sleep T_T

I’m pretty happy with the current result, in term of gfx :

Playable doggie!

Posted by
Saturday, December 17th, 2011 8:30 am

You can actually move, jump, grab and be a cute puppy right now.

Try it now!

Platform grabbing : such a cool feature :)

Posted by
Saturday, December 17th, 2011 6:06 am

Very annoying to make it feel right, but it’s done, it’s just great!

Ready to rumble!!

Posted by
Saturday, December 17th, 2011 4:30 am

Just woke up, batteries are full, got coffee. Ready to take on the next part : lightnings!

Dog animation (aka. Pain in the ass)

Posted by
Saturday, December 17th, 2011 12:36 am

I’m pretty happy with the result, but it took way too long to paint :-/
Let’s get back on coding & gameplay!

Try it : http://dl.dropbox.com/u/4952054/ludumdare22/demo3/index.html

(click to focus, use ARROW keys to move around)

Dog in progress

Posted by
Saturday, December 17th, 2011 12:06 am

Working on the main character. Yes it’s actually a dog ;)

“Playable” demo

Posted by
Friday, December 16th, 2011 9:34 pm

Actually, you can ONLY jump using UP arrow key, and obey gravity. That’s it!

First step :)
try it

Mood category, huh?

Posted by
Friday, December 16th, 2011 9:16 pm

Well. “Alone” was, by itself, the kind of theme that directs you to a moody/hard game. Adding a “mood” category was definitely not necessary and will for sure bring like EVERYONE to make a hard game. It becomes pretty “dangerous” (in term of ranking) to do something original with this theme.

Not a good decision, for sure.

First screen ! (°_°)b

Posted by
Friday, December 16th, 2011 8:14 pm

Woot!

My idea is not clear yet, but I will definitely make something about someone getting trapped in some sort of cave, trying to literally survive down there. This means :

- no enemy,
- no one to help,
- you need to find food, water, a safe place to sleep..etc.
- you may craft a few useful tools for your survival needs.

screen1

I’m in ! _(°_°)/

Posted by
Friday, December 16th, 2011 9:30 am

Hi folks! Fourth participation here and I will do my very best to make something nice :) So much energy down here, on this blog!

Good luck everybody and be the inspiration be with you (>°_°)>

My previous entries : here

EDIT : forgot the usual details on my project!

- code : Flash/Haxe (see: www.haxe.org)
- gfx : Photoshop
- sound : SFXr probably
- code IDE : Flashdevelop
- drugs : nespresso coffee mostly

Timelapse released!

Posted by
Monday, August 22nd, 2011 2:18 am

Here is the timelapse for my entry (“A tale about life, death and a looser”)!

As you will see, there lots of copy paste while painting the assets, just to speedup the process a bit :) The blond woman is actually the hero slightly modified, so is the boss..etc.

Entry:

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2982

Timelapse:

Have fun!

And that’s it!

Posted by
Sunday, August 21st, 2011 12:21 pm

First of all, sorry I couldn’t post many community updates : this time I wanted to do the LD21 within 9h instead of 48h (didn’t have much spare time this weekend). So I definitely didn’t have time to post much details :(

So here is my compo !
A tale about life, death and a looser

Hope you will like it :)

Hello world!

Posted by
Sunday, August 21st, 2011 3:19 am

And hello mummy too, by the way.
As planned, I will work on this LD21 for only 8h (from now til about 8pm tonight). Gonna do my best to make something interesting (and hopefuly aesthetic) :

screen 0

Here comes a (late) new challenger

Posted by
Sunday, August 21st, 2011 2:27 am

Hi everybody :)

I finally found a little time to participate to this LD! I will only have as few as 8 hours to compete, but I will do my best to create something in such a short time.
Ready to rumble!

“Appy” alternative ending

Posted by
Tuesday, May 3rd, 2011 2:03 am

I added an alternative ending to the game… Good luck :)
Play Enhanced version to find it : http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982
Thank you everybody for your very very nice & supporting comments! I’m Appy you liked this entry!

“Appy 1000mg”, enhanced version

Posted by
Monday, May 2nd, 2011 5:16 am

I posted a better version of my game. You can see it here :
http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982

NOTE : this enhanced version is not intended for evaluation purpose ! It was posted AFTER the deadline and so, doesn’t fit the LD20 rules ! If you want to test & evaluate my game, please play the normal version.

Final entry for LD 20

Posted by
Sunday, May 1st, 2011 7:45 pm

I’m sorry I didn’t post much on the last day, hours were too short and the task was HUGE. Really. I solved most of my problems after a good sleep. I woke up full of energy and litteraly coded non-stop for 18h…

I really hope that you will appreciate my entry, I did my best to focus on the ambiance this time.

I didn’t have time at all to implement the sound part, sorry… I really didn’t want to put bad sfx in that could totally ruin the ambiance.

Thank you all !


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