Hey there jammers! It took a while but we finally found some time to sit down a bit and reflect on all that went down during the LD jam. It was our very first attempt. We had no idea what to expect from ourselves or the community and we couldn’t be happier with the experience. That being said let’s get down to the matter!
Check him out here!
Since we basically had no experience making games, we tried to aim for a platformer which seemed, at the time, the simplest way to make something viable in 72 hours. Looking back, not so sure it was the brightest idea. Although we defined this early on, ideas went crazy and at some point we had to stop and settle for the one that fit our skills best. Luckily enough it was one of the favorites almost from the start of the brainstorm.
Regarding the theme we thought of the most obvious topics and discarded them right away to try and make something different. By thinking about various interpretations of world, we came to the inner world of a being or how he perceives it. And so, Phobius deMelt was born! An overly phobic boy who sees his world close on him as he gradually panics from claustrophobia. It seemed to fit the theme just right and also provide room for a cool mechanic. It would also be very dependent on the audio to set the mood for the character which was a plus.
Pretty fast a story formed around phobius. He’d be going on some kind of a tour to a building with his family but fearing closed spaces he gets scared at the entrance and is left behind. The rest of the time he’ll spend trying to catch up to his family growing ever more phobic with the fact he’s now also alone.
He fears tight spaces and panics often. He’ll be needing your help
while trying to catch up with his family
Hope you like it