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DUDE, GIVE ME THAT PARACHUTE!
I had that game development itch. And with the next ludum dare over a month away, I decided to make a game this weekend to scratch it.
There’s been this little exercise in my head for a while now: how many people could play the same game on the same PC using 4 keys each on the same keyboard?
Theoretically it would be in the mid-twenties (~100 keys / 4), but that isn’t a practical solution. So ive settled with Five (cramped) players.
“Dude, give me that parachute!” is a physics-based game of tag set 15,000 feet in the air. Five Dudes, one parachute. The Dude with the ‘chute at the end of the game wins. There’s also obstacles and stuff. Still fun with < 5 people, any left over Dudes will just float about randomly.
Pic (looks better in motion):

I’ll be back for LD19!!
-DBS
Mini-LD: I’m making a freaking fishing game.
Considering i am a man of NO FEAR, i will be making a fishing game
It will contain a morningstar of some description, because morningstars are cool. And a boat!
I’ll think of a proper design when the weekend starts.
I wonder whether the amount of fishing games will be more than the amount of fear-based games?
(SpaceFreak Snack) Finished!
Spent this morning polishing off the game. Now doesn’t break for people with lower-than-average pc’s. Also contemplated adding UFO’s, but i can’t draw them at all
So i submitted it, final entry is found here:
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2507
Here is what i have learned during the past 30 hours:
- Simple ideas can sometimes turn out more fun than complex ones
- It doesn’t matter if you are a terrible artist, as long as you are a consistant one
- There isn’t enough accordian in games these days
- Adding a simple 3-beat drum can make a sinister theme even more menacing
- Passing around a struct of system classes is much cleaner and easier to use than making everything a singleton
- I can make a game in 48 hours or less! I really suprised myself! (for reference, the second fastest game made by me took a month :O)
- You can never eat enough noodles + bread
It’s been fun. Especially knowing that i’m not the only person who has the time and enthusiasm to take part in an event like this.
I’ll definately be entering LD #19!
-Adam
SpaceFreak Snack – Day 1 (formally “go left to not die”)
16 hours of work and i have pretty much finished; only need to add polish and test it on other computers.
Features
- Alien on Alien action
- quality handmade tunes / sound effects
- Fully working yet crooked animations
- win / lose condition
Probably one of the more fun designs i have come up with for a game. You can’t go wrong with running and jumping!
So far i have really enjoyed this competition, and learned plenty.
Screenie!

First Playable build, codename: Go left to not die
download here: Go Left to not die
It should be called “Go Right to not die” , but i was tired when i drew the logo, so thought i’d stick with it :/
Here’s a screenshot of the current status, after 7 hours of work.

4 hours in
made some crude animations for my objects, game’s looking pretty weird.
To fit the theme, you have to slow the giant thing down by feeding him little evil stuff.

Bring on the PAIN!
Hey all,
I’ve known of this compo for a while, but only just recently decided that I want to take part!
Bearing in mind the fastest game I’ve made took a month, I’m curious to see how much can be done within a weekend.
I’ll be programming in C++, using HGE + Audiere. Wish me luck!
-Adam



