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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About Daz

Daz's Trophies

The "Runs Under WINE" Award
Awarded by Raptor85 on January 8, 2012

Daz's Archive

New screenshot of Balkor + recent updates. (Journal)

Posted by
Saturday, August 9th, 2008 5:44 pm

Well I’ve made a few more maps and another song for the game. My MOB class got an overhaul; it’s designed for pretty much everything so far. Animated, non animated, moving, non moving, setting a certain amount of pixels to wonder, moving in a direction and never stopping (missile type). SOo yeah. I think I’m only going to have time to put one mini boss in this game unfortunately. Oh well, I’ve been working really hard (not a super great artist, but decent enough to make games like this IMO). I also made the player able to shoot eggs; but so far they don’t actually kill any of the enemies. I hate collision detection in java so I’ve been slacking off on that section ;) .
Another random screenshot of Balkor

Game engine pretty much finished. (Journal)

Posted by
Saturday, August 9th, 2008 1:06 pm

I’m almost finished with my game engine (rather, I believe I am); I’ve done numerous improvements to the game since my last journal (one would hope so) so right now I’ve just got to finish off the game. I also composed another short song for the game. No real great new screenshots though.

Cutscene system (Journal 3)

Posted by
Saturday, August 9th, 2008 7:53 am

Well I’ve created a simple cutscene system to go along with my game. It autoprogresses every 5 seconds. I think it’s good enough for ludum ;)

Cutscenes!

Music and sounds (Journal 2)

Posted by
Friday, August 8th, 2008 10:01 pm

Well I’ve just finished composing 2 songs, they are both very short but you guys can understand why. I also generated some sfx with sfxr. I’ve also converted all of the sound files to Java’s .snd (or .au) format, and got the sounds loading and playing happily.

Main menu screen + name (Journal 1)

Posted by
Friday, August 8th, 2008 8:30 pm

Well I created a menu screen for this game, and decided to name it Balkor.

Mainmenu

My workspace

Posted by
Friday, August 8th, 2008 6:31 pm

Well here’s some oldish images from photobucket. They’re quite large.

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0386.jpg

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0387.jpg

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0118.jpg

Hehe, last photo is great. I’ve had this desk since I was like 5 so it has all of my stickers and crayon markings all over it.

ETL: Windows app to create timelapse images

Posted by
Friday, August 8th, 2008 3:11 pm

Hello, this is going to be my first LudumDare, and I decided I wanted to create a timelapse movie. Well, I created ETL or Easy Time Lapse. Choose a file format (BMP or JPG), a minute interval (cannot be decimals), and click the button to begin. Tada! Screenshots will be created in a /screens directory.

Random info

  1. If you create a timelapse ever 1 minute, you will have 2880 images.
  2. The size of those bitmaps will be approximately 8.5gb
  3. The size of those jpegs will be approximately 500mb

Based on 3mb for BMP, 170kb for JPEG. The quality of the jpegs isn’t bad either, in fact, it’s great. I encourage you to try it out before hand, and sorry for releasing this so soon to the competition start but I hope at least one person will use it ;) .

Link (Windows ONLY; any version should work): http://willhostforfood.com/users/Dazappa/ETL.exe [~500kb]

This program also doesn’t do anything fancy like adding in the time to the image. I wanted to release it ASAP.


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