Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 17
Ludum Dare 15
The "Runs Under WINE" Award
Awarded by Raptor85 on January 8, 2012
This is going to be my last update before I release the game!
- Oil rig
- Missile silo
- Ability to create fighters
- 4 new levels
The game right now is playable but it can get boring and is too easy because the AI does not take the offensive… so when the player controls more planets, the AI can just be insta-gibbed. I want to add another gameplay element to make the game less boring, but I don’t know that I’ll have time. Also todo is music/sfx, a tutorial, and more polish over all.
There are still a lot of hours before I go to bed for the day, but I thought I’d put up another progress shot of my game Tiny Domination. Here I’ve added the basis for a money system. When you select a planet you have control over, it brings up the build menu. This “hospital” as I nicknamed it costs $150 and heals the planet for an additional 1 health point per 2 seconds.
Around the planets I added a glow so you can see what you own, what’s an enemy, and what’s neutral, but only player-controlled planets are shown here. I also added the ability to have units travel between planets. If a unit arrives on a neutral or enemy planet, it will attack it. Once the HP bar (as shown in the middle of the planet when hovered over or selected) reaches 0, you gain control of it.
Also, clouds and trees for kicks. I think I might only make one unit type, maybe two at the most… time’s running out fast. Oh, and I drew my own font. Not sure that was a wise use of my time, but RAWR.
Anyway, as I mentioned before the basic premise of this game will be an RTS about taking over the other planet things.
- Rotating w/ angle around planet
- Selecting units
- Map movement system (Scrolling with arrow keys / WASD)
- Minimap – only shows planets (green is yours, red the enemy’s). Doubt I’ll make it show units..
- Scrolling via minimap. The view is drawn as the white rect, you can drag it around for super fast scrolling
- Icons for the cursor for moving units to a friendly planet or attacking an enemy planet
Kind of behind where I wanted to be because I spent way too long trying to get a 2 bugs sorted out… BLEH. Anyway, assuming I can get the AI working (so, actual gameplay) and some more units drawn I could probably pump out a lot of levels fairly quickly! Might have to do a level select screen w/ saving, probably going to make a quick tutorial in-game. I’d also like to make more planets (purely cosmetic) along with putting stuff on the planets… but that’s near polish on my priority queue.
Obligatory workspace photo.
Anyway, an idea for this theme hit me right away. It’s going to be an RTS where you take over other “planets” to win. I’m hoping to incorporate multiple levels into this… The idea was more or less stolen, but I can’t remember the games that did this aside from maybe Eufloria.
Hoping to do more journals and a timelapse, but we’ll see if time allows. This is going to be a complex game…
Took a while to get to this point. I initially thought nearly my entire Saturday would be gone, but I was wrong! In any case, I’m sticking with my dumbed-down game concept and hope to just polish it lots. It’s going to be a simple endless arena shooter. Name undecided, more spell ideas in the future but this flamethrower type thing is the only one I’ve got implemented. Also the enemies don’t randomly spawn yet, and there’s only 1 enemy . You get more spells by uh, killing those poor damsels. Hopefully I’ll be able to make them avoid the player in the future (hoping I have time).
Haven’t decided how I want the player’s HP bar drawn yet… do I want it over him like with the enemies, or do I want it at the top/bottom of the screen for easy reading? I think I’m gonna do that.
Got my engine of choice up and running and finished some basic intro / title screen stuff. I really only have one day and the change on Friday, I’ll be gone nearly all of Saturday unfortunately. In any case, I hope to finish this game, but it’s certainly not going to end up being what I originally had in mind for it… Just gonna end up like a zombie basher most likely. Oh well, hope it’ll be fun anyway!
What good is a game without key-based gates? Also I need to do some serious optimization soon, this thing struggles for 60 FPS on my fairly new laptop, so I don’t know how it’ll fare against all of the LDers out there.. (hint: requires a good graphics card more than processor)
(Right click, view image to see full size) This is the first screenshot I took of the game, last night some time. I’ve since added a lot more atmosphere to the game. I don’t yet really have a working title for the game yet, but it’s going to be an “escape the facility” type of thing. Also, no food photos because the LD site was down, and being smart I forgot to take a pic of it anyway to post later. Oh well!
I spent 2 hours making this beautiful 1 minute piece of music. Hopefully you’ll join my ears in bleeding when you get around to playing my entry.
Goodie. Capture rate: 1frame/minute, night time cut and run at 5fps. Video quality is crap, but eh. Nothing I can do.
Lakes, mines, trees, palm trees, dirt, and sand hooray! The final island size will be approximately 5-10x larger, but I’ve not done so yet because I haven’t made a way to scroll the map. :)
Wish me luck! There’s still no gameplay yet. I hope to begin working on at least some gameplay tonight, finishing it up tomorrow.
(But I love the concept I have going here so much, that I’ll probably spend the week after LD finishing it up to my liking. Networked multiplayer is something I’m thinking about.)
Might’ve gone a bit overambitious…
My little procedural engine can generate 1 island of any size. Only problem is, it likes to hang up when you start making the island size larger ;P I’ve got an idea for a workaround floating in my head, and I’ll try to implement after I have some lunch.
Weapons of choice:
FPC 2.4.0 w/ Lazarus .9.28.3 beta
Anvil Studio (run through GXSCC to make boring midi into 8 bit deliciousness)
Free Audio Editor (because Audacity BSOD’s my computer)
media-convert.com to convert wav to ogg
I’ve got a working title screen, 1 song (24s, loops), and a couple of sound effects (which seem to have issues playing slightly delayed…)
Alternative builds for other operating systems will be created post-compo. I’ll be able to create a linux x86_32 build (and windows x86_32) build, and while there is a Mac in my house, it’s a PPC, so I don’t know how it would build things :/
OK you guys. I don’t know how you did it. I said I wouldn’t, but here it is in it’s beautifully messy glory. Sporting my desktop + eee. I think I’m just going to leave the eee on IRC to not distract myself so much. *Cough*
Well, it all comes down to the theme. There were only 5 or so themes I immediately thought of an idea for, and based upon the theme I will choose a development tool. Generally, for a more complex idea I have, I’ll be going with GM or Unity, and if I can think of a simpler idea I’ll be using Pascal.
Tools of choice:
GM, Unity, Lazarus w/ FPC 2.4.0, Andorra 2D, SDL+SDL_Mixer, GIMP, sfxr, musagi or syntrax or anvil studio
We’ll see. Haven’t done a LD in quite a while, so I’m hoping I can create something interesting this time, no matter how simplistic it may appear.
I’m too lazy to make motivational posters, take pictures of my food and workspace, so you’ll have to live with other people’s.
As for a timelapse, this is a possibility. Ideally I would like to find a timelapse software with 30s-1m increments that saves in PNG, which I have yet to find. Most seem to be BMP/JPG… BMP is horrible for space and JPG for loss of quality.
For creating a movie from the images, someone recommended FFMPEG/Mencoder, but I’m not sure if they can handle PNG files (assuming I can find a program to capture as PNG).
Oh well. I’ve got a day to figure out that setup. I’ve got all of the other tools pretty much set up already.
Well now, I have an unexpected trip this weekend so I’ll be gone. I was going to just cry myself to sleep, missing ludumdare… but I’ve come across a better solution. I’m going to be making a 1-3 hour game instead of 48 hrs. It’s probably going to suck, have no gameplay or sound, but hey, I’d like to get something done.
Since this is a very quickie I’ll be using
GameMaker, Gimp, Maybe SFXER, Maybe some mic input, no music.
Good luck to you lucky enough to have the weekend.
Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)
Game created by Matthew Shaffer 2009 for MiniLD #10
HOW IT WAS MADE
Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs
7 sound effects
3 enemies (One of which is progressively created and stalks you)
4 destructible objects
* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.
8-16mb video ram
500 mhz CPU
(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.
Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.
As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.
Here’s a screeny of the game so far:
Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.
It’s got walking, jumping, bouncy pads, enemies, and destructible objects.
Well I finished this (rather, uploaded what I had). I wanted to expand the game slightly more and FIX THESE DARN COLLISION bugs. Sorry . So yeah there’s collision bugs with: Tornados, miniboss’s attacks, and shooting the final boss. So anyway… I hope you enjoy this funny glitchy game! Also, the miniboss shoots missiles where I least expected them. He was supposed to shoot 7 on either side of him; that’s another one of the numerous glitches I couldn’t fix. Also there’s a glitch with the platform in the room where the final boss is. Too bad. You can still beat the game though
1. JCreator LE – A Java IDE. Web: http://jcreator.com
2. Anvil Studio – Midi music creation. Web: http://anvilstudio.com/
3. Sfxr – A simple sound creation tool. Web: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
4. http://media-convert.com/ – A free online converter. Used to convert files to .snd Java sound format.
5. The Gimp – Image creation. Web: http://gimp.org/
6. MS Paint – Mostly used for determining good image sizes.
7. ETL – Used to screenshot at a certain interval. Created by me, matt-shaffer.com.
Java source included; run javac Balkor.java and it’ll compile.
*** THIS GAME IS PLATFORM INDEPENDENT. Made in Java.
1. An attempt and mostly pathetic storyline (limited with the time)
2. Pretty good graphics
3. Pretty nice music (6 compositions made total, 5 used in game.)
4. Sounds; only 2 used unfortunately (time limit)
5. Platform independent
7. Dual movement system; walking + flying
8. Cutscenes (Skip with “s”)
9. A miniboss and a boss
10. Created with java – Platform independent. Runs on mac/linux
11. The source code! (Don’t bother, it’s 2700 lines in ONE FILE)
12. 8 rooms
13. Coded from SCRATCH; a 100% blank page.
Glitches (Mostly collisions):
1. You can land inside the first platform
2. Miniboss – doesn’t shoot as often as I’d like; spikes don’t hurt you, 7 missiles were supposed to come out of each side of him.. yeah that didn’t work.
3. Final boss missile glitches; doesn’t hit you when you’re inside the missile
4. Platform in the final boss room – twitches your position when you land on it.
5. If using firefox, the music will still be playing if you close the tab the game was in.
@ Responses to judge remarks:
First off, sorry. I forgot to put the known glitches and features in this post. I’ve listed them now. Many of the things you guys mentioned I did not have enough time to fix before releasing this game.
@ Edge: Yes, I wanted to expand the game more too (I had 1 extra song composed, 3 extra maps, and numerous sound effects that I did not have time to add to the game). Time did not allow for it. I submitted the game 12 minutes before the deadline as it was.
To all judges: Thanks for taking the time to even play this little game .
After quite a bit of coding I got collisions working for the “bullets” (eggs). So, now all of the enemies die when they’re hit woot. I’ve also made around 5 new maps (Total now: 10) and I’m thinking there’s going to be 15 or less maps in the finished product. Oh, and no the player can’t go to any maps after 7 currently… it’s because I’ve only drawn the maps, not added them into the game. Anyway; I’m trying to code a miniboss right now; and it’s not working in my favor. Very very annoying. I’m trying to make him randomly use one of his two attacks; but the animation gets all screwed up. *Sigh*… it’s sure to be some stupidly obvious bug that I’ll kick myself over when I find it. Until next time!