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Daz's Archive

Balkor FINAL [Platform independant]

Posted by Daz
Sunday, August 10th, 2008

Well I finished this (rather, uploaded what I had). I wanted to expand the game slightly more and FIX THESE DARN COLLISION bugs. Sorry :P. So yeah there’s collision bugs with: Tornados, miniboss’s attacks, and shooting the final boss. So anyway… I hope you enjoy this funny glitchy game! :D Also, the miniboss shoots missiles where I least expected them. He was supposed to shoot 7 on either side of him; that’s another one of the numerous glitches I couldn’t fix. Also there’s a glitch with the platform in the room where the final boss is. Too bad. You can still beat the game though :D
LINK: http://willhostforfood.com/users/Dazappa/Balkor.zip

Screens from earlier:

Tools used:

1. JCreator LE - A Java IDE. Web: http://jcreator.com
2. Anvil Studio - Midi music creation. Web: http://anvilstudio.com/
3. Sfxr - A simple sound creation tool. Web: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
4. http://media-convert.com/ - A free online converter. Used to convert files to .snd Java sound format.
5. The Gimp - Image creation. Web: http://gimp.org/
6. MS Paint - Mostly used for determining good image sizes.
7. ETL - Used to screenshot at a certain interval. Created by me, matt-shaffer.com.

Java source included; run javac Balkor.java and it’ll compile.

*** THIS GAME IS PLATFORM INDEPENDENT. Made in Java.

Features:
1. An attempt and mostly pathetic storyline (limited with the time)
2. Pretty good graphics
3. Pretty nice music (6 compositions made total, 5 used in game.)
4. Sounds; only 2 used unfortunately (time limit)
5. Platform independent
6. Shooting
7. Dual movement system; walking + flying
8. Cutscenes (Skip with “s”)
9. A miniboss and a boss
10. Created with java - Platform independent. Runs on mac/linux
11. The source code! (Don’t bother, it’s 2700 lines in ONE FILE)
12. 8 rooms
13. Coded from SCRATCH; a 100% blank page.

Glitches (Mostly collisions):
1. You can land inside the first platform
2. Miniboss - doesn’t shoot as often as I’d like; spikes don’t hurt you, 7 missiles were supposed to come out of each side of him.. yeah that didn’t work.
3. Final boss missile glitches; doesn’t hit you when you’re inside the missile
4. Platform in the final boss room - twitches your position when you land on it.
5. If using firefox, the music will still be playing if you close the tab the game was in.

@ Responses to judge remarks:
First off, sorry. I forgot to put the known glitches and features in this post. I’ve listed them now. Many of the things you guys mentioned I did not have enough time to fix before releasing this game.

@ Edge: Yes, I wanted to expand the game more too (I had 1 extra song composed, 3 extra maps, and numerous sound effects that I did not have time to add to the game). Time did not allow for it. I submitted the game 12 minutes before the deadline as it was.

To all judges: Thanks for taking the time to even play this little game ;).

Woo, collisions with bullets work (Journal)

Posted by Daz
Sunday, August 10th, 2008

After quite a bit of coding I got collisions working for the “bullets” (eggs). So, now all of the enemies die when they’re hit woot. I’ve also made around 5 new maps (Total now: 10) and I’m thinking there’s going to be 15 or less maps in the finished product. Oh, and no the player can’t go to any maps after 7 currently… it’s because I’ve only drawn the maps, not added them into the game. Anyway; I’m trying to code a miniboss right now; and it’s not working in my favor. Very very annoying. I’m trying to make him randomly use one of his two attacks; but the animation gets all screwed up. *Sigh*… it’s sure to be some stupidly obvious bug that I’ll kick myself over when I find it. :( Until next time!

New screenshot of Balkor + recent updates. (Journal)

Posted by Daz
Saturday, August 9th, 2008

Well I’ve made a few more maps and another song for the game. My MOB class got an overhaul; it’s designed for pretty much everything so far. Animated, non animated, moving, non moving, setting a certain amount of pixels to wonder, moving in a direction and never stopping (missile type). SOo yeah. I think I’m only going to have time to put one mini boss in this game unfortunately. Oh well, I’ve been working really hard (not a super great artist, but decent enough to make games like this IMO). I also made the player able to shoot eggs; but so far they don’t actually kill any of the enemies. I hate collision detection in java so I’ve been slacking off on that section ;).
Another random screenshot of Balkor

Game engine pretty much finished. (Journal)

Posted by Daz
Saturday, August 9th, 2008

I’m almost finished with my game engine (rather, I believe I am); I’ve done numerous improvements to the game since my last journal (one would hope so) so right now I’ve just got to finish off the game. I also composed another short song for the game. No real great new screenshots though.

Cutscene system (Journal 3)

Posted by Daz
Saturday, August 9th, 2008

Well I’ve created a simple cutscene system to go along with my game. It autoprogresses every 5 seconds. I think it’s good enough for ludum ;)

Cutscenes!

Music and sounds (Journal 2)

Posted by Daz
Friday, August 8th, 2008

Well I’ve just finished composing 2 songs, they are both very short but you guys can understand why. I also generated some sfx with sfxr. I’ve also converted all of the sound files to Java’s .snd (or .au) format, and got the sounds loading and playing happily.

Main menu screen + name (Journal 1)

Posted by Daz
Friday, August 8th, 2008

Well I created a menu screen for this game, and decided to name it Balkor.

Mainmenu

My workspace

Posted by Daz
Friday, August 8th, 2008

Well here’s some oldish images from photobucket. They’re quite large.

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0386.jpg

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0387.jpg

http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0118.jpg

Hehe, last photo is great. I’ve had this desk since I was like 5 so it has all of my stickers and crayon markings all over it.

ETL: Windows app to create timelapse images

Posted by Daz
Friday, August 8th, 2008

Hello, this is going to be my first LudumDare, and I decided I wanted to create a timelapse movie. Well, I created ETL or Easy Time Lapse. Choose a file format (BMP or JPG), a minute interval (cannot be decimals), and click the button to begin. Tada! Screenshots will be created in a /screens directory.

Random info

  1. If you create a timelapse ever 1 minute, you will have 2880 images.
  2. The size of those bitmaps will be approximately 8.5gb
  3. The size of those jpegs will be approximately 500mb

Based on 3mb for BMP, 170kb for JPEG. The quality of the jpegs isn’t bad either, in fact, it’s great. I encourage you to try it out before hand, and sorry for releasing this so soon to the competition start but I hope at least one person will use it ;).

Link (Windows ONLY; any version should work): http://willhostforfood.com/users/Dazappa/ETL.exe [~500kb]

This program also doesn’t do anything fancy like adding in the time to the image. I wanted to release it ASAP.


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