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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
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    About davisan (twitter: @davi_az)


    My past entries:
    LD#24 - Star's Requiem
    LD#23 - Little Sky


    MiniLD #51
    Ludum Dare 28
    Ludum Dare 27
    Ludum Dare 25 Warmup
    Ludum Dare 24
    Ludum Dare 23

    davisan's Trophies

    davisan's Archive

    N . D

    Posted by (twitter: @davi_az)
    Sunday, January 12th, 2014 5:58 am


    Hello! Finally I found the main issue with the controls in my last two entries. I was using  GetKeyDown inside FixedUpdate… D:

    Play the fixed version!playerStand1


    And about the results… This was my best entry so far! 85th in audio.




    Compare with my past entries:


    And a nice graph showing a good trend. :D


    N . D is ready!!!

    Posted by (twitter: @davi_az)
    Sunday, December 15th, 2013 7:15 pm




    Hello! After  one hour of sleep in this 48 hours, N . D is finally ready! This was my most ambitious game to date. :D

    Play it HERE!

    screenshot02 menu copy


    Posted by (twitter: @davi_az)
    Sunday, December 15th, 2013 12:18 am

    Now I created a logo for my game. I couldn’t found a better name… :P menu copy


    Posted by (twitter: @davi_az)
    Saturday, December 14th, 2013 5:39 pm

    Hello! Everything is going very good.  This time I bring the tutorial level of the game. :D

    You can play it HERE!!




    Posted by (twitter: @davi_az)
    Saturday, December 14th, 2013 12:48 am

    Progress: I implemented a simple rope  (in fact a pendulum :P). Now I plan to code a random level generator.ropeSim

    Starting the character design!

    Posted by (twitter: @davi_az)
    Friday, December 13th, 2013 8:20 pm

    There is a lot to fix, but I hope  this time the outcome will be good. :) player copy

    I’m in..

    Posted by (twitter: @davi_az)
    Wednesday, December 11th, 2013 5:22 pm

    Hello, In in again in the compo. This time I’ll be busy on Saturday and Sunday, so I’ll try to complete the game in 30 hours… My tools:

    - Language/Engine: C# with Unity and my basecode.
    - Graphics: Photoshop Elements 10, TexturePackerBlenderSketchup.
    - Music/Audio: Reaper, NotionBFXR.
    - Timelapse: Chronolapse.
    - Streaming: OBSmy Twitch channel.

    The First Odyssey – Post compo version.

    Posted by (twitter: @davi_az)
    Thursday, August 29th, 2013 8:57 pm

    Hi! I just made more adjustments in my post-compo version. Play it and tell me what do you think. :D

    Link: The First Odyssey.


    The Firts Odyssey – Postmortem

    Posted by (twitter: @davi_az)
    Tuesday, August 27th, 2013 1:54 pm



    Hello! Here’s a brief port-mortem of my game: The First Odyssey.


    The GOOD:
    - Level Design: Using photoshop to draw the levels and the collisions was very fast and the unity editor to place the entities.
    - Sprites: I was able to do a decent character walk cycle.
    - This time, in spite of sleep only 4 hours during the all LD, I wasn’t very tired in the Sunday.
    - Finally, I was able to do something more fun this time! :D



    The BAD:
    - Idea: the game idea was good, but could be great if it had taken another course.
    - Level Design: Although, the level design tool was great, the levels could be more polished. Also in Photoshop I was lost in the scale of the rooms. Also, maybe, I spent too much time doing the art.
    - Difficult Balance: my priors entries was very hard, now it was too easy. Well.. now I know the two extremes, my judgment should be better now.


    The First Odyssey – Finished!

    Posted by (twitter: @davi_az)
    Monday, August 26th, 2013 10:51 am

    After 13 hours of sleep, here’s my game and the videos from the livestream. It was coded using my port of FlashPunk to Unity.




    New update!

    Posted by (twitter: @davi_az)
    Sunday, August 25th, 2013 4:51 am

    The game is almost complete!




    Doing the art..

    Posted by (twitter: @davi_az)
    Saturday, August 24th, 2013 8:41 am




    Progress so far (2)..

    Posted by (twitter: @davi_az)
    Saturday, August 24th, 2013 6:52 am

    Now it’s time to do the sprites!


    Progress so far..

    Posted by (twitter: @davi_az)
    Friday, August 23rd, 2013 11:40 pm


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