About GetFun (twitter: @davidemo89)
October Challenge 2013
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23 Warmup
Finally, we started on the October Challenge 2012 and finished just now before the end of the October Challenge 2013!
We have just published our game for free on Google PlayStore and you can download it from here https://play.google.com/store/apps/details?id=com.getfun.treevolve
The game TreeVolve is available on the Playstore for FREE. Help Puripom to reconquer their native city and protect them against the enemys. Fight against people all around the world, experience a new type of battle and come up in the leaderboards!
And today we talk about banners. What do you think about banners in mobile games?
I’m going to add banners for non-premium users and want to ask you what do you think about it. I want to add banners that don’t annoy users.
The first banner you will see when you start the game is a little banner on the bottom-left of the screen. It appears where no enemy appear and it stays for 15 seconds. The first 15 seconds of the game are the most easy and with less enemies. When the game starts to be more difficult the banner disappears.
Banner #2: After you end a game and click to continue there is a full screen banner that you can close immediately with a big X on the top.
Banner #3: Little banner on the right-bottom side where you see all your player challenge.
You can disable banners from in game purchase, the “premium” feature. It will cost something like 1€ and will give you some special features too.
What do you think about the banners? Are they too much?
Thank you =)
We just published two article here in Ludum Dare blog and the homepage of my android game that is coming soon went crazy.
They are strange, for so many clicks I should have at last one +1 on one social network, but nothing. So I think it’s spam? So many? O.O
It all started on October and seems so strange to me.
Any analytic here? What do you think?
A real next TreeVolve update is coming soon, I’m working very hard to add a premium feature and some banner for free users that will not hurt the gameplay.
I will just remember anyone my social networks if you want to support our project:
Little update for TreeVolve free Android game.
We have just released a new update on Google Play store for the closed beta. We added a little but great feature. Now you can see a little life bar over enemies when they are hurt!
We are looking for android beta testers. Do you want to help us? (we really need more feedback and bug hunting)
I don’t think you will remember us, but we had this idea to release an Android game for the October Challenge 2012. The game was TreeVolve a Jam Entry for Ludum Dare #24.
We failed badly, the game was not ready and we had to give up.
Months passed and we continued to develop the game (Daniel and me), added new features, new graphic, new audio and now and after one year we are very close to release it on Google Play. We added new abilities, new tutorial, a Multiplayer mode, Google Cloud saving, Achievements and a leaderboard.
Can we do it, one year later, for the October Challenge 2013? I hope yes!
We are looking for android beta testers. Do you want to help us? (we really need more feedback and bug hunting)
- Subscribe to this Google+ community with your Google Player account
- Wait for permission
- Click here to download the game from the Play Store
We really would love to hear your feedback.
And we just uploaded on YouTube a small video teaser. Hope you will enjoy!
Yesterday evening was a big time for Rad vs Blae. Jellycakes streamed himself playing the game and at last 10 people joined and played together.
It was big fun, the server was running smooth and the feedback about the game was really positive. I can still optimize by A LOT packets size and some client side optimization too.
I’m working on something bigger =)
Thanks everyone for the support. I really appreciate it
Hey, as you may know my game is a multiplayer game and making a 10 second video playing alone is not so much fun
If someone want to enter in the server here is the link of my entry. When we are at last in 4 I start recording.
Thanks everyone who wants to help me =)
Like everyone else now I have to vote other games, some games are very fantastic. Good job everyone =)
A normal developer just play other games and read comments of other people that commented your game.
And here is the problem. I can not only play other games, I have to play my game too, because if someone want to play and no one is playing he can not test the game and vote!
So, I’m alt-tabbing every second when my game… (wait.. someone just entered in the game)… ok back, what I wanted to say? Ah yes, so I’m alt-tabbing and watching if someone want to play my game and lets play together and chat a little with him.
This is very stressful, I have something like 30hours of developing and 60 hours of playing my game! haha
Playing and chatting with other people that have to review my game is very fun. I’m becoming a maser in my game, so I have to slow down a bit my skill and let him win sometimes.
Then there are some oddities. There are some people that log-in, play something like 20 second, I kill them and… they log out and vote. Ofc I don’t know what they vote, but what you can understand about a game in 20 second of playing? Log-in another time, I promise you I won’t kill you! T_T
my game is a easy multiplayer game made in DART (lang) using websocket.
Here is the link if someone want to play =) http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8548
This time my entry was very interesting. This was my first time working on HML5 (Dart) but, the most impressing for me was working on a network system from… scratch.
I had nothing ready for make a multiplayer game, just websocket. I have no theory on how a multiplayer game is made so… I developed this game by instinct.
So… yeah, I don’t know what I have developed. The game should work, it’s multiplayer and MAYBE the server doesn’t crash when I go to sleep
If someone want to try it here it is: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8548
I go to sleep now, please don’t make the server crash
Good work everyone!
Hi, my game is near to be completed.
This year I have developed a multiplayer game in DART. It has all rules of a normal Capture the flag. nothing special. This was my first attempt in creating a multiplayer game and… wow, it was a lot of fun!
But I need you, can you help me please? I have to test something and I need some players in the server. Please give this link
to a friend and lets’ play.
WARNING: unfortunately the game works only with CHROME.
WASD move or arrows
Space Bar shoot.
If we can get in and be more then 10 people without the server crash… wow… it will be a success.
The game is not completed, I know there are some bugs and will fix it in 5-6 hours =)
Thank you guys, I will wait you in game!
First time in the compo and the graphic is going to be laughable. I’m very lucky that this year Minimalism won, so I have an excuse to be “minimal” in the art!
This is my first HTML5 game I’m going to made, so… I have a question.
How do you disable default browser functions?
I have a canvas, but if I double click on it, chrome will select the page. If I click spacebar chrome will go on the bottom. Any idea? Thank you =D
Hello, this is my first blog post during #LD 25. We had a lot of rush and not time for reading the blog or post something. Sorry
The game is finished! It’s a classic game, nothing revolutionary but I think very fun to play. We have finished the game yesterday and today I have added a global score board (!!) and added more fun!
The game is: Destroy everything before they kill you! Very simple with some humor like Goats.
There isn’t to say so much about the game, just try it and have fun!
This was my first time in trying to make an online score board and I don’t know how but it works! I have used XML-RPC and I managed to compile it under Debian and Windows. So the server is running on my little Raspberry PI and the game on your machine Windows.
This is the server, where all your scores are located
We are really happy on how the game turned out. Some screenshots here:
You can download the game from here
Hello, this is our second Ludum Dare =)
This time we are going to make the game in 48h because we don’t have time to work on it on Monday. It will be a easy easy game but with some fun features I hope.
I’m a bit excited, as always. During LD #24 we made TreeVolve. It was a pretty and stupid game, but it took me a lot of time to code the basics ( now we are porting a enchanted version on Android ).
Also, I hope so much that End of the World wins, I have a pretty idea for this =D
So, hoping I learnt something about my old mistakes. Happy Ludum dare.
Oh, and Happy coding Marathon, I’m going to sleep now and wake up at 2:50 am for start coding!
We are still working hard on Treevolve, but we have still a lot of work to be done for a full release. Our aim is to release the beta this Monday (22. October). This beta will contain only the first level and some features blocked. We don’t want to spoil you all the game
As you may know in the game you have to defend your Helpers. They are your friends and are crucial to get more points. In some level with the old AI they were not working well, too many on one resource node and sometimes they didn’t know what to do and went trough each other too much, so in the last days I decided to rewrite it from scratch.
Now, making an example for the first level (in every level they have a different objective), they go 3 by 3 gathering on one node, if no node is free they wait at home and run when it is their turn.
I was stress testing the new code (spawning dozen of Helpers) and it was so fun to watch that I decided to make a video.
Video Link click
ALERT:This is only a stress test, not really a game mechanic
This is a feature we still haven’t announced. We will have a skill tree! On every finished stage you get some points to spend to raise your skill or unlock some new skills.
This is only an example
Comic and story
We have finished discussing the first stage of the story, the full story with a great ending.
Kristian is helping us with drawing a comic. I can tell you, it’s a massive work from him and it’s coming out very good. A big thanks to Kristian for the help!
Thanks everyone for the great support you are giving us.
GetFun to all!
Ten days ago we started working on the porting of TreeVolve for android smartphones and we are still working very hard to make a game we would like to play for hours. In the last article I promised to show you some new things (like the first boss!) and finally I have some free time to show you something.
New start menu
Daniel have rebuild from scratch the graphic of our main menu, now it’s more polished, professional and dynamic. We wanted to give the player a good impression starting from the first screen.
The map and the level you have to discover are still secrets, but I can show you the full color graphic of it.
The map where you can choose the level
The map you see here will change during the time. In every level you have to do some goals for unlock the next level and it will change the map.
Every map will have some unique mobs, with special attacks and unique bosses. Kill a boss will not be easy, you have to be fast and think about it. Bosses will not only be fun to attack, but it will be a challenge!
The first boss you will encounter in TreeVolve
I hope you liked this little update and continue follow us. We still don’t have a official twitter/facebook/google+ page, but if you want you can follow me (The developer) on Tiwtter @davidemo89
The game TreeVolve was a big success for us, the LD#24 Jam went so good and we are so happy. Thank you so much everyone! #13 Graphic, Daniel was so happy and now is 100 times more motivated about making more levels and better graphic.
The game at release had some problems, it was short, no end game, too easy, too repetitive, some game breaking bugs, but yeah, we made #79 Overall and the next one will be a huge improvement.
We get a lot of feedback about treevolve, we have read every word you told us and I’m developing hard for make it better and better. The big feedback was “port it to smartphone!”.
As you know I developed the game in C++ with the help of Allegro for the rendering part and I have only an Android smartphone. Porting the game on android is a big work, I have to write everything again in Java, change the main, change the rendering functions, change how sounds is handled and a lot more but…
October Challenge 2012
… we will not give up, in the last4 days I have worked on making this port and the porting 1:1 from Windows to Android is working perfectly on every type of screen and resolution.
As you can see from the photo everything is working great, sound, GUI, touch and so on… but this is only a 1:1 port, we are working for give you a lot lot more fun! Daniel have designed from scratch the GUI from making a lot more confortable for touch screen and not in the center of the screen like it is now.
The big problem: Repetitive
Yes, this is a big problem, we have to find a solution for make the game fun during the time and not only the first 5 minutes.
We have designed something new for give you more fun: (Some secret sketch’s, but psss, don’t tell it to Daniel I showed you)
- (1) Map select.
Yes! There will be more levels and with a fun story line to follow. What is all this water? Maybe you can stop the water fro unblock new levels
To design there will be 5 new maps with different goals and scenery.
- (2)Hey, why I have to collect all these branches?
- (3)A helper is swimming? So much water .
TL;DR: New scene, new goals, story, new levels, new monsters, scores!, share with friends…
Oh, I forgot to tell you about bosses! Nah, another day
There is a lot more to tell you (What about the evolving tree? What about helpers? Why I have to do all these stuff?) but I will tell you more another day =)
When the alpha is ready we will need some android beta testers for help us test it on different smartphones. Follow me on twitter @davidemo89 for contact me when the alpha is ready for help us a little =) Everyone helping us will have a no banner copy of the game for free.
PS: I will tell you when the alpha is ready and when we need some testers.
So, you made it till here, sorry for all the grammar errors, if you found some contact me, I’m happy and trying to improve my English skills.
Finally our jam is over after.
55 hours of working and 6 of sleep , I’m exhausted but was really fun. We had to take out some features from the game because were buggy / unsubtle but… the game still has some bugs that I want to fix tomorrow.
We wanted to make this game epic but the time was soo fast and some bugs here and out.
I’m mhm… I’m happy about the game, I wanted really to finish it. Some cool features and fluff was in but I had to remove for release it soon as possible, so the game is nothing special but I think you can have fun for some minuts time.
You can try the game here and tell me what you think =)
I developed the game in C++ with the help of the library Allegro5 and some basic stuff ready coded by me some days ago (loop logistic, separated render thread, objects management)
Second day of developing and finaly we have a name. Watch the screenshot =)
This is the menu, it will have animated background taken from the level.
We are live too on youtube, Daniel (the graphic guy) is making the in game UI, enemies and tree helpers characters. Watch him working =D