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Post Mortem for Mini LD #28
- Weapons and Hands
Unity3d is extremely flexible and I was able to make the entire terrain within a half hour and then adding the water texture plane was just a simple addition to it.
Although I didn’t get far enough to show off the AI logic I had put in, I was able to easily build line casts off the weapon’s location/rotation to see if a viable target crossed the line. granted it meant always 100% accuracy.
- Design issues…the evil “Feature Creep”
Initially the game wasn’t even going to be called Block Wars. I realized after a few hours that I had way too many wants. I was planning on having real characters that were rigged. Being a programmer primarily I saw how impossible this was for me as I had next to no experience in 3ds max. and so after a few messups I changed the design to block characters. and named the game Block Wars.
- Plan for the Unknown
On the second day of the competition I really had to crunch to make advances in the game, but what i didn’t expect was a power outage to occur for 4 hours. This was devastating and was part of the reason i didn’t finish. But in general when planning for a project always add for the unknown issue. For instance you could get really sick, or have to do something that will take you away from your computer.
- Spent too long on the little things
The other thing was that in the end I was tweaking things to be perfect when I should of waited until the end and then start polishing. So I have added a new rule in building, that is make everything Tweakable, and Tweak last. and if you see something that needs to be tweaked write it down as a polish task. Get the game completed first, It is no good to tweak something if you never finish it.
Final notes
In the end though I had an awesome time doing this and plan to do another Ludum Dare in the future. But first I will finish Block Wars and put it up on our website “http://fatcowgames.net”. The Ludum dare is a great way to prove what you know and on top of that it is a great way to learn so much in such a short time.
Didn’t make the time limit….
Unfortunately, due to power outages at home, and dealing with bugs and headaches I wasn’t able to finish in time. I will be completing it anyway and posting it our site (http://fatcowgames.net) When it reaches the quality I think it deserves. You can see the latest build using the following link. Congrats to all those that made the time limit!
I learned a ton and was totally worth it, looking forward to more LD!
http://fatcowgames.net/ludumdare/miniLD28/WebPlayer.html
My Ludum Dare starts today.
Hey everyone, I am starting the MiniLD now.
My plan is to use Unity3d and make a simple FPS level. and the setting will be futuristic. Aliens and War always seems to go well together.
I will post up pics as the day progresses, I am also doing a screen record of my time so hope to post that up later
*update* My screen recorder is messing with my screen to much, so just pics will be posted.
*UPDATE*
Hey everyone, it is still a major work in progress but you can check out what I have done so far here:
http://fatcowgames.net/ludumdare/miniLD28/WebPlayer.html
*UPDATE*
Nearing the end of Day 1. Not as far as I wanted to be, but here is what i have so far, I had way too much planned, so i scaled it back down. and since I have very little skill in the way of graphics, I will be going with Block Wars.
.
Due to my schedule the Second day will begin on Sunday. It will be a crunch day for sure, I refuse to fail this.
- Language: C#
- Engine: Unity3d
- IDE: Visual Studio
- Graphics: Inkscape/Blender
- Sounds: Fruity Loops
- Music: Fruity Loops
Entering the MiniLD#28
I am totally entering the Mini LD. I will be
using unity3D.


