About daredevildave (twitter: @daredevildave)
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Innovation - 2nd Place - LD29 (Jam)
Awarded by r2d2upgrade
on May 20, 2014
I made They Launched A Probe in less than 48h after completely screwing up the first day of the weekend but then extending it into the Jam.
It’s an idea I’d had kicking around for a while, write programs for that take sensor input data and let you control spaceships.
Anyway I got something out for a jam entry and you’ve gone and given it SILVER for INNOVATION!
Thanks all! And thanks to playcanvas for allowing me to actually write this in the time.
They Launched A Probe is a game where you need to program the 3 CPUs on a deep space probe that is trying to scan planets FOR SCIENCE!
I’m fairly certain that no-one is going to jump through the hoops required to have a go at this game. It’s niche and complicated, but if you do get into it, imagine the sense of achievement of successfully filling up that Science bar, and then sharing your code with other players? (No idea how sharing will work? Maybe a Gist and a twitter hashtag? #probelaunched?)
P.S. wondering about the name? It’s from a song by The Winter Olympics: The Winter Olympics – They Launched a Probe
We back again. The PlayCanvas crew will hopefully be doing a couple of submissions this weekend.
But what you’re really interested in is what the graph looks like compared to last time.
As you can see, a big improvement last time for our three entries:
Looking forward to seeing what we come up with this time.
It’s been about 2 years since I entered my first Ludum Dare and I did a WebGL round up then. Back then the entries were simple, often limited in scope, and the comments were often full of “this doesn’t work” type comments.
How things have changed! Loads of high quality 3D entries plus 2D. Browser support is pretty much sewn up. And even the great Notch has leapt onto the WebGL train.
So here is a round of a few of the best games I’ve found that are made using WebGL.
A lovely exploratory game where you have to find the Seven Eagle statues dotted around the environment. The Catch? The eagles are only visible in the light of the lantern and you have to leave the lantern on switches in order to access areas. Graphically lovely, and a nice gameplay mechanic.
A nice shader effect compliments the simplicity of this game. One touch, one control. Get as far as you can.
Simple and addictive. There’s elements of both Breakout and Super Hexagon in this game.
It always makes news when Notch publishes a LD game. But you know what, that’s because he creates good, solid, polished experiences. And he does it from scratch with no libraries. This game seems simple on the first playthrough then you realize it’s impossible without using the boosting mechanic from the tentacles.
Re-imagining a classic, but this time, your tail is trying to eat you from the back, just as you are trying to eat the food in the map.
Rez-like game with thumping techno. Simple mechanic, and a good, if short, challenge.
Finally, a plug for my own game. Going Around is a point and click adventure, solve the puzzles and get Ann out of the house. You only get one hour to complete it. I love the graphical style that Philippa came up with for this.
We managed to finish our mini Point and Click adventure called Going Around. It’s based on the life of one of the presenters of video game radio show One Life Left, who have talking about getting there own video game for a while. So we made one for them.
As is typical, it seems to be working perfectly for me, but as soon as I release it the technical issues become apparent. Firefox in particular seems to crash pretty often when running this game. I’m talking to Mozilla about that.
Also some people have reported a lot of slowness. I’ll be updating the post-submission version with any optimizations.
Still, I’m so pleased that we were able to make this game in just 2.5 days. It’s the most complete game I’ve made with any LD submission. Good old PlayCanvas.
A point and click adventure seemed like a good idea yesterday morning. Now I’m not sure sure. But we’ve made a ton of progress.
Our heroine Ann, is pretty much complete. The quests are in. Mostly we just need to prettify the environment.
Hoping to get it done before work tomorrow…
For the first time in ages, the entire PlayCanvas team is going to be getting involved with this Ludum Dare.
We’ve been submitting games on and off for the last two years, sometimes solo sometimes in the jam. You can see from the chart that we’ve had mixed success…
But still we’ve created some awesome stuff, and we’re definitely going to nail the top #100 again this time
Really enjoying using the in-game editor for Voxatron to build most of the assets for my game.
Unfortunately, I have to pull them into Blender first to get the normals sorted out before importing them into PlayCanvas. But still I’m being much more productive with assets, as I have little artistic talent.
Here are our heroes, you can play as either.
Just a few of the items that will be trying to destroy your minimalistic aesthetic in my tidying-up simulator. That is if I manage to get it finished in time…
Wow, that was closer than it should have been. Last minute fixes to the server, crazy audio explosion bugs on Windows, cross-browser compatibility. We did it all, and all in the last hour too.
But really, I’m just so happy with what we made, and a huge thanks to Philippa, Ben, John, Tom and Simon, who made the artwork and audio and helped with design. Having that talent has made such an enormous difference since our last entry.
Also, seriously, can you believe this is a browser game, it’s the future! PlayCanvas has come on so much since our last entry.
We’re down to a single artist from 3, and she’s is working flat out to get everything ready. We’ve lost one team member to noro virus. But our Jam Entry is shaping up to be a real treat, as you can see by the four horsemen here!
Entering the final stages, putting in the game transitions, hooking up the world server, as there is MMO element(!). Generally hoping that we don’t hit any major hurdles in the next few hours.
I’m looking forward to sharing this one with you.
Who else, but the ultimate villain.
It felt like slow going earlier on while I was fighting against physics code, but it’s working ok now. And it’s playable. Still loads of stuff to go in.
I’ve got a whole server to write!