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	<title>Ludum Dare &#187; Daid</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Digital Road Jam &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2008/12/26/digital-road-jam-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/26/digital-road-jam-post-mortem/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 23:50:38 +0000</pubDate>
		<dc:creator>Daid</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4346</guid>
		<description><![CDATA[12th in Overall and 5th in Innovation. Not to bad for a bugged game I guess. It sucks bigtime that I bugged mission 5, which means nobody got to play the &#8220;speed&#8221; mission. The good The graphics where not great, but people liked them. I&#8217;m so glad that I went with the simplistic line style. [...]]]></description>
			<content:encoded><![CDATA[<p>12th in Overall and 5th in Innovation. Not to bad for a bugged game I guess. It sucks bigtime that I bugged mission 5, which means nobody got to play the &#8220;speed&#8221; mission.</p>
<p><strong>The good</strong></p>
<p>The graphics where not great, but people liked them. I&#8217;m so glad that I went with the simplistic line style. It saved me time doing graphics and I did not have to load any resources. I only spend like 30 minutes on the car graphics and the line drawn font.</p>
<p>Box2D did a nice job, while I could have tweaked the controls better, the engine acted fine on large load. My biggest fear was that the large amount of &#8216;objects&#8217; that I created would slow the engine to it&#8217;s knees. Special thanks to Erin Catto (creator of Box2D) I think I scored points just because I used this engine.</p>
<p>Time, I never thought I could finish a game in 24 hours (I noticed to late that LD13 was that weekend, and had other plans made already) but with cutting some corners I did finish something. I&#8217;m surely back next time. (with food photo!)</p>
<p><strong>The Bad</strong></p>
<p>I should have taken the time to add some sound, and test everything. I broke mission 5 just before my final compile, and I forgot to add the frame limiter (if you run the game at 120Hz the game runs twice as fast as on 60Hz) a few simple tests could have catched this.</p>
<p>Controls, I never got the high speed stearing right. Not sure how to fix it, might need to change the stearing angle depending on the speed. Or &#8216;fade&#8217; the stearing from zero to max-stearing when you hold the button, instead of giving max-stearing instantly.</p>
<p>The map generator has some issues. The AI paths generated are fine 95% of the time. But sometimes they where just plain wrong. As I spend most time on the map generator I still had to make a game after that.</p>
<p>The AI was stupid, too stupid. They piled up so easy, there is some &#8220;teleport yourself away when stuck and not seen&#8221; code just to keep everything moving, but that didn&#8217;t prevent jams, it just solved them when you where away. I made up the game name later to make up for it a bit.</p>
<p>Also the lack of chooses for the player made the replay value low. After you got to mission 5 there is not much left to do. And if that one worked you got 1 more mission and just random old missions after that. You don&#8217;t upgrade anything, surroundings never change, and you never get to shoot anyone. I got the feeling that I could do a lot more in 48 hours next time.</p>
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		<slash:comments>1</slash:comments>
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		<title>And it&#8217;s a wrap&#8230; I guess.</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/and-its-a-wrap-i-guess/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/and-its-a-wrap-i-guess/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 00:43:38 +0000</pubDate>
		<dc:creator>Daid</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screen shot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4143</guid>
		<description><![CDATA[Now here it is. My final version, it lacks sounds, music, menus. But it was fun to try. It&#8217;s a game where you cruise the digital roads to deliver data packets. Or as fry said it &#8220;YAY, I&#8217;m a delivery boy!&#8221;, there are 6 different missions. But the game should get boring after some time&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Now here it is. My final version, it lacks sounds, music, menus. But it was fun to try.</p>
<p>It&#8217;s a game where you cruise the digital roads to deliver data packets. Or as fry said it &#8220;YAY, I&#8217;m a delivery boy!&#8221;, there are 6 different missions. But the game should get boring after some time&#8230; if only I didn&#8217;t need sleep.</p>
<p>You can download it <a href="http://daid.mine.nu/pub/LD13_DigitalRoadJam_final.zip">here</a> source code and windows binaries included. Should compile for Linux (and maybe Mac) without much fuss, but didn&#8217;t include makefiles for that.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/drj_screenshot.jpg"><img class="alignnone size-medium wp-image-4145" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/drj_screenshot-300x239.jpg" alt="" width="300" height="239" /></a></p>
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		<title>First playable test version.</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/first-playable-test-version/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/first-playable-test-version/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 16:29:47 +0000</pubDate>
		<dc:creator>Daid</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4037</guid>
		<description><![CDATA[Because not everyone is on IRC, I&#8217;ll just make a quick post here. I showed a preview of what I have right now: http://daid.mine.nu/pub/LD13_DigitalRoadJam.zip Feel free to leave comments.  I know the AI has a tendency to make roadblocks. I hope to get a few more hours into it later. But now I have other [...]]]></description>
			<content:encoded><![CDATA[<p>Because not everyone is on IRC, I&#8217;ll just make a quick post here. I showed a preview of what I have right now:</p>
<p><a title="Download Here" href="http://daid.mine.nu/pub/LD13_DigitalRoadJam.zip">http://daid.mine.nu/pub/LD13_DigitalRoadJam.zip</a></p>
<p>Feel free to leave comments.  I know the AI has a tendency to make roadblocks. I hope to get a few more hours into it later. But now I have other obligations&#8230;</p>
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		<slash:comments>3</slash:comments>
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		<title>Let there be roadmap!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/let-there-be-roadmap/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/let-there-be-roadmap/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 13:23:43 +0000</pubDate>
		<dc:creator>Daid</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4007</guid>
		<description><![CDATA[Sleep is good. After a good night sleep I managed to think up the random roadmap generation, without any title maps. Also got some stupid car AI working, which has a tendency to pile up as soon as multiple cars get stuck on the same road. Not much I can do about that now, that [...]]]></description>
			<content:encoded><![CDATA[<p>Sleep is good. After a good night sleep I managed to think up the random roadmap generation, without any title maps.</p>
<p>Also got some stupid car AI working, which has a tendency to pile up as soon as multiple cars get stuck on the same road. Not much I can do about that now, that will take to much time. Guess I&#8217;ll just recover stuck cars when they are offscreen long enough.</p>
<p>So, I got a city simulator now&#8230; guess I need to add some game logic now.</p>
<p>Here is a screenshot of a random generated city, with cars. White dots are cars, blue lines are paths, green stuff are walls (box2d users will know the color <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/roads1.jpg"><img class="alignnone size-medium wp-image-4008" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/roads1-300x232.jpg" alt="" width="300" height="232" /></a></p>
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		<slash:comments>3</slash:comments>
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		<title>2 hours down&#8230;</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/2-hours-down/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/2-hours-down/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 23:42:20 +0000</pubDate>
		<dc:creator>Daid</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3920</guid>
		<description><![CDATA[I started late, still I&#8217;m only working on something for two hours and nothing has failed disastrous yet. So I have not lost hope yet. Pulled in some libraries and with some handy dandy box2d work I got cars with reasonable realistic stearing working. So now I just need roads, AI, and all other game [...]]]></description>
			<content:encoded><![CDATA[<p>I started late, still I&#8217;m only working on something for two hours and nothing has failed disastrous yet. So I have not lost hope yet.</p>
<p>Pulled in some libraries and with some handy dandy box2d work I got cars with reasonable realistic stearing working. So now I just need roads, AI, and all other game logic&#8230; oh and sounds effects. Did I mention not losing hope yet? Scrap that&#8230;</p>
<p>Well, here a screenshot for your enjoyment: It&#8217;s not much, but it&#8217;s something. Road generation is up next&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/roads.jpg"><img class="alignnone size-medium wp-image-3921" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/roads-300x232.jpg" alt="" width="300" height="232" /></a></p>
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