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	<title>Ludum Dare &#187; crux</title>
	<atom:link href="http://www.ludumdare.com/compo/author/crux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Update: Buddha boom de doom bah da doom.</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/update-buddha-boom-de-doom-bah-da-doom/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/update-buddha-boom-de-doom-bah-da-doom/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 04:33:13 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=35065</guid>
		<description><![CDATA[Yeah, well, that title is as much music or sfx as you&#8217;ll see from me. Possibly not going to have complete gameplay either, but I&#8217;ll try, and I think I&#8217;ll have some nice exploration of the things I was interested in experimenting with, assuming the sleepies don&#8217;t get me. I&#8217;m actually excited, as I&#8217;ve gelled [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, well, that title is as much music or sfx as you&#8217;ll see from me. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a rel="attachment wp-att-35069" href="http://www.ludumdare.com/compo/2010/12/18/update-buddha-boom-de-doom-bah-da-doom/initial-dude/"><img class="aligncenter size-full wp-image-35069" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/Initial-dude.png" alt="" width="118" height="124" /></a></p>
<p>Possibly not going to have complete gameplay either, but I&#8217;ll try, and I think I&#8217;ll have some nice exploration of the things I was interested in experimenting with, assuming the sleepies don&#8217;t get me.</p>
<p>I&#8217;m actually excited, as I&#8217;ve gelled some complex/ambitious ideas down to where it&#8217;s a Simple Matter Of Coding. Lots of coding, unfortunately.</p>
<p>Oh, also on the cutting board: That dude&#8217;s arms. Wiggly leg-circles are enough to tell he&#8217;s walking, and that&#8217;s already overmuch art/animation work for the likes of me!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/18/update-buddha-boom-de-doom-bah-da-doom/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8216;Tis a new day</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/tis-a-new-day/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/tis-a-new-day/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 16:34:08 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=33754</guid>
		<description><![CDATA[And I&#8217;m going whole hog on the LD48. Breakfast: Tea &#38; Toast. Gameplay: Ambitious. Technology: Very Ambitious. Yum.]]></description>
			<content:encoded><![CDATA[<p>And I&#8217;m going whole hog on the LD48.</p>
<p>Breakfast: Tea &amp; Toast.</p>
<p>Gameplay: Ambitious.</p>
<p>Technology: Very Ambitious.</p>
<p><a rel="attachment wp-att-33755" href="http://www.ludumdare.com/compo/2010/12/18/tis-a-new-day/breakfast-saturday-2/"><img class="alignnone size-large wp-image-33755" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/Breakfast-Saturday-550x410.jpg" alt="" width="550" height="410" /></a></p>
<p>Yum.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/18/tis-a-new-day/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Thanks to allefant: Windows version is done!</title>
		<link>http://www.ludumdare.com/compo/2009/04/20/thanks-to-allefant-windows-version-is-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/20/thanks-to-allefant-windows-version-is-done/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 19:44:37 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5952</guid>
		<description><![CDATA[http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/ Thanks once again! Comments if it doesn&#8217;t work, but it ought to since it does on my machine! (Fingers x&#8217;d.)]]></description>
			<content:encoded><![CDATA[<p>http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/</p>
<p>Thanks once again!</p>
<p>Comments if it doesn&#8217;t work, but it ought to since it does on my machine! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (Fingers x&#8217;d.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/20/thanks-to-allefant-windows-version-is-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spacewalls update</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/spacewalls-update/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/spacewalls-update/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 15:37:16 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5504</guid>
		<description><![CDATA[I&#8217;ve made a quick update to my entry, to fix a minor api misuse that prevented it from working on someones&#8217; machine last night: http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/ Still planning on: Pulling out the starfield with something homebrew after a bit of time in photoshop &#8212; if I get the time. Virtualboxing up a windows executable. If anyone [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a quick update to my entry, to fix a minor api misuse that prevented it from working on someones&#8217; machine last night:</p>
<p><a href="http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/">http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/</a></p>
<p>Still planning on:</p>
<ul>
<li>Pulling out the starfield with something homebrew after a bit of time in photoshop &#8212; if I get the time.</li>
<li>Virtualboxing up a windows executable.</li>
</ul>
<p>If anyone tries to play the game, leave a comment! I&#8217;m a bit paranoid that it only works on my machine&#8230;</p>
<p>For now, I&#8217;m off to go snowshoeing in a National Park!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I hereby dub thee: Spacewalls! [ FINAL ENTRY ]</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/i-hereby-dub-the-spacewalls-final-entry/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 05:11:04 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5365</guid>
		<description><![CDATA[At least, FINAL ENTRY round one. EDIT: Round two &#8212; Fixed what was hopefully the only one or two misuses of the OpenGL API that worked on my machine but croaked on others&#8217;. Still no confirmation from a 3rd party that it runs, though. After I get back from snowshoeing, I&#8217;ll try to get it [...]]]></description>
			<content:encoded><![CDATA[<p>At least, FINAL ENTRY <span style="line-through;"><span style="line-through;">round one</span></span>.</p>
<p>EDIT: Round two &#8212; Fixed what was hopefully the only one or two misuses of the OpenGL API that worked on my machine but croaked on others&#8217;. Still no confirmation from a 3rd party that it runs, though. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  After I get back from snowshoeing, I&#8217;ll try to get it running in VirtualBox. Also, if time allows, I&#8217;ll pull out my nice nebula pic with something photoshopped since it was a photo from the &#8216;net.</p>
<p>EDIT TWO: Uploaded direct to LD. Final entry, python source version, hosted on LD. Wait, never mind. &#8220;File type goes not meet security guidelines. Try another.&#8221; &#8230; I thought I was following <a href="http://www.ludumdare.com/compo/2009/04/18/how-to-submit-an-entry/">the instructions</a>; I&#8217;ll try again later.</p>
<p>EDIT THREE: The background, although not nearly as nice, is now one done from scratch.</p>
<p>EDIT FOUR: Post-deadline: Added two bug fixes that ought to make it work nicer on other computers than mine. (a) Some sloppy python code was restarting the game, and not properly re-initing the display, when you clicked &#8220;start game&#8221;. (b) I was using non-power-of-two opengl textures. (c) stripped out all the subversion crap, slimming the download considerably.</p>
<p>EDIT FIVE: A million thanks to <a href="http://www.ludumdare.com/compo/?category_name=ld14&amp;author_name=allefant">allefant</a>, who wrestled with pygame + pyopengl to create a windows executable that seems to work!</p>
<p><a href="http://www.shoutis.org-a.googlepages.com/spacewalls-pygame.zip">Python source version</a>. Run src/game.py from the ld48 directory.</p>
<p><a href="http://www.shoutis.org-a.googlepages.com/crux_spacewalls_win_final.zip">Windows executable</a>. Run game.exe.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen.png"><img class="aligncenter size-medium wp-image-5366" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screen-300x225.png" alt="" width="300" height="225" /></a></p>
<p>I&#8217;d appreciate anyone letting me know how (if) it works. This is my first time using pygame or python, so&#8230; at least I&#8217;ve got a full day (minus all my prior engagements) to fix anything.</p>
<p>EDIT: Oh yeah, move with arrows and left control to fire. Use the mouse to work the menu.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>WIP continued</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/wip-continued/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/wip-continued/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 00:54:49 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[inprogress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5289</guid>
		<description><![CDATA[Blast them NMEs! Yes, spaceships it is. ETA for &#8220;full&#8221; game (music won&#8217;t make the cut): 4 hours or so? Wish I could get Ubuntu to take a screenshot when it&#8217;s in full-screen mode, but, alas.]]></description>
			<content:encoded><![CDATA[<p>Blast them NMEs!</p>
<p>Yes, spaceships it is. ETA for &#8220;full&#8221; game (music won&#8217;t make the cut): 4 hours or so?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot5.png"><img class="alignnone size-medium wp-image-5295" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot5-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Wish I could get Ubuntu to take a screenshot when it&#8217;s in full-screen mode, but, alas.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/wip-continued/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Who doesn&#8217;t like spaceships?</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/who-doesnt-like-spaceships/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/who-doesnt-like-spaceships/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 16:44:59 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[inprogress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5082</guid>
		<description><![CDATA[Progress update: I&#8217;ve got a little bit of spaceship goodness, flying around and such. Lots of time to tweak things, still. Unfortunately there&#8217;s a math glitch somewhere; the camera is jumpy in an unpredictable way. Possibly just some numerical instability &#8212; debug it now, or keep making progress and wait until later? Decisions&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot1.png"><img class="aligncenter size-medium wp-image-5081" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Progress update: I&#8217;ve got a little bit of spaceship goodness, flying around and such. Lots of time to tweak things, still. Unfortunately there&#8217;s a math glitch somewhere; the camera is jumpy in an unpredictable way. Possibly just some numerical instability &#8212; debug it now, or keep making progress and wait until later? Decisions&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Framework, sort of.</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 02:56:31 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4784</guid>
		<description><![CDATA[Well, it&#8217;s a start. Uploaded for reference. Less than 5min to go!]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s a start. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://www.shoutis.org-a.googlepages.com/framework.zip">Uploaded</a> for reference. Less than 5min to go!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Framework &#8220;hello world&#8221;</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/framework-hello-world/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/framework-hello-world/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 01:17:54 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[sofar]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4733</guid>
		<description><![CDATA[Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it&#8217;ll help with my reduced time budget! But it&#8217;s not exactly impressive to look at. Hopefully this is my [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it&#8217;ll help with my reduced time budget!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot.png"><img class="aligncenter size-medium wp-image-4734" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot-300x225.png" alt="" width="300" height="225" /></a></p>
<p>But it&#8217;s not exactly impressive to look at.</p>
<p>Hopefully this is my <a href="http://www.reddit.com/r/programming/comments/8c3ku/how_to_render_3d_graphics_the_black_triangle/">Black Triangle</a>, or at least something 80% there. Still need to add rotation support, but that&#8217;s not too bad.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Right, I&#8217;m in too.</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 19:00:25 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[iamin]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[wellcaffinated]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4682</guid>
		<description><![CDATA[Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around. Chances [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around.</p>
<p>Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I&#8217;m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.</p>
<p>Which means I&#8217;m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:</p>
<ul>
<li>Planning. I need to have a roadmap and stick to it! I&#8217;ve got something sketched out, and am now working on some base code to have that in before things begin.</li>
<li>Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)</li>
<li>Procrastination. As helpful as brain-breaks can be, I won&#8217;t really have the time for any (besides my already-scheduled prior commitments).</li>
<li>Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won&#8217;t be the end of the world if I do this again, but this time I&#8217;m being a bit more serious about the goal of finishing.</li>
</ul>
<p>Now that I&#8217;ve reminded myself of my priorites and committed myself to them by posting them for all of you to see&#8230;.</p>
<p>Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I&#8217;ll see if I can get a pic o&#8217; my desk, etc., before 9pm tonight.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A bit of initial progress.</title>
		<link>http://www.ludumdare.com/compo/2007/12/14/a-bit-of-initial-progress/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/14/a-bit-of-initial-progress/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 07:36:59 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/14/a-bit-of-initial-progress/</guid>
		<description><![CDATA[I don&#8217;t have a solid gameplay idea, but I do have a bit of a direction to go on. My laptop is rather pokey in general; and especially so with graphics; and I&#8217;m using Ruby&#8230;  ]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a solid gameplay idea, but I do have a bit of a direction to go on. My laptop is rather pokey in general; and especially so with graphics; and I&#8217;m using Ruby&#8230;<a href="void(0)" title="baby steps"> 		</a></p>
<p><a href="void(0)" title="baby steps">	 <img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/cruxgame.thumbnail.png" alt="baby steps" width="128" /></a><a href="void(0)" title="baby steps"> </a></p>
]]></content:encoded>
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