Game developer, musician, Source Engine map maker.
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 21
Ludum Dare 19
Ludum Dare 18
Mini LD #19
Ludum Dare 17
Ludum Dare 16
You can jump and duck! Hurrah!
Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.
About 30 minutes of progress. I’m making one of those games where you’re always running, and you can only jump and duck, because I’ve always wanted to.
I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!
Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.
I suggested redundancy. Also, I suggested redundancy.
I’m just hoping that this being the week before semester finals wont slow me down. D:
LETS DO THIS THANG
If you look at my ratings, every
category has a 1, a 2, 3, 4, and 5 (excluding community, audio). I don’t know if my game is just controversial or what, but it seems silly if the one person who gave me a 5 for graphics (which suck) gave me a 1 in audio (as if it had none, even though it did at the end, and in this case a – would have been just fine). I don’t know the logic behind these ratings, but it’s very silly.
Constatine Sucks is nearing its complete stages. I just need to add an ending and package it all up.
I think this is the closest I’ve ever gone to a deadline, probably from watching Notch’s livestream most of the time. XD
Also, the screenies are squished. The resolution is 640×480.
Constatine Sucks has a new Souladex, featuring old fashioned lines and wires!
Also, 6 levels total.
Blue soul + Green soul = Tricky jumps!
I should have 10 levels for the game, and some more souls to collect.
Update: Constatine can now suck.
So far, he has sucked a blue and a red soul, managed by his handy Souladex! The Souladex can only hold two souls at a time.
Not pictured: Green souls, which let you doublejump, and yellow souls which make you win.
A lighthearted apology to anyone named Constatine. There’s probably nobody out there, since it’s really just a typo of Constantine.
My game doesn’t suck yet. But don’t worry. It’ll start sucking soon.
Different souls give you different powers. For example, red souls let you explode. Blue souls let you jump higher. Yellow souls don’t do anything yet.
Go check out all of the finished games here.
I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily.
For some reason, PXTone took all of the voices for a song I’m writing for my game, and changed them to a snare drum. As a result, it changes a groovy tune to a steaming pile of shi- erm, bad things. Best of all, is when I change the voice, it changes it right back to a snare drum! All of my other songs are thankfully unaltered, but still. This is just silly.
Either way, screenshot time.
Controlling your strangely proportioned protagonist, your mission is to rid your construction site of defective scaffolds so that new ones may be placed in, for safety reasons. As you can see, they collapse when people walk on them, which is a bit of a problem. Concrete slabs are permanent fixtures and don’t need to be replaced, nor do they collapse. Puzzling situations ensue!
Atollery is playable and public, right around somewhere… Oh. Here.
Have fun. Instructions are in the game. Don’t forget to comment, I’ve hit a design dead end and don’t know what to put in the game now. This is pretty much finished, just needs some polish.
The current final level, complete with random bridges.
I also added music, a mute button, a main menu, and 10 levels total. The level displayed is the (current) final level.
For some reason, my visual text editor for this site broke, along with just about everything else on the “new post” screen. Anyhow, a screenshot of what I have now.
I probably won’t use wheelchairs this time. But then again, I might. Either way, I’m using GameMaker8 Pro and PXTone.
I would also post a workspace picture, but I A) lack a camera and B) don’t have anything to show off. Just about every single workspace picture I see has 2 monitors (minimum).
So, after my second LudumDare (the first being 14th, I forgot about LD for the 15th contest), I was rather disappointed. I made 2 entirely crappy games, one not even functional. I did manage to stick with my wheelchairs, but I really just made a platformer with spring platforms, and added some outline graphics to make the blocks look a little better, and little branches to hold the springs onto walls. But in all honesty, it was completely rushed (yes, I’m comparing this to a 48 hour timeframe) and played like crap. I couldn’t even be arsed to make the “PRESS ANY KEY” message blink in and out, or even use an outdated chiptune I made.
However, on the plus side, I participated, and I made ExciteMike’s wallpaper be square. I also learned I suck at making randomly generated mazes.
So, maybe next time I’ll think of a better idea. I can’t say I liked the theme. Don’t flame me on this, but I think most people just voted +1 because it wasn’t a bad theme, and it ended up winning (much in the same way that a tournament participator could be getting 3rd place every single round and still win).
Guess what? My new game I’m working on involves wheelchairs. Again. Perhaps I can keep this up and make more wheelchair related games in the future. However, the wheelchair here is futuristic, and in space! It’s also mind controlled by whoever is strapped into the thing. Epic win.
Well, I’m totally screwed now. I just implemented the full maze view into my game, thus revealing that my entire game is broken. There are invisible walls all over the place, walls that you can walk over, and it’s all really screwed up beyond repair. Unless I can make another game in these next 7 hours, I’m stuck.
Fortunately, I have an idea for a game. It’s not incredibly good, but I think it will suffice. It’s actually probably better than a random maze, since the mazes sucked anyways (could be solved in about 4 moves!).