I'm a unwell known indie developer. I've been around for a long time in the developing scene, for about 4 years. I just now started making somewhat good games, and I started LudumDare in compo 14.
About Cosine
Cosine's Trophies
Cosine's Archive
Let’s do this thang.
Game Maker.
SFXR.
Paint.net.
Sonar 8.
I am prepared for battle.
On a more serious note, I’m totally doing this. I don’t remember what nth LD this is for me, but I’m really starting to feel settled into the feel of things. It’s nice feeling on top of things, even though I’m relatively new compared to some of you (My first LD was #14, but I didn’t do at least one of the ones in between, plus I did a few miniLDs). I even warmed up a bit by making a fun little laser-on-mirrors game!
I feel prepared for once.
Run disappeared?
I went to go check up on comments for my game, to find that my entry disappeared. Wonderful! Anyone have any ideas on how to fix this?
I have reached a milestone.
You can jump and duck! Hurrah!
Yeah, that’s all I really have. Next up is letting you progress to more levels, and general fanciness. Currently, losing just restarts the level instead of exploding into gooey goodness.
The plan.
I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!
Totally in LD19.
Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.
I suggested redundancy. Also, I suggested redundancy.
I’m just hoping that this being the week before semester finals wont slow me down. D:
LETS DO THIS THANG
My ratings be silly.
[rant]
If you look at my ratings, every
category has a 1, a 2, 3, 4, and 5 (excluding community, audio). I don’t know if my game is just controversial or what, but it seems silly if the one person who gave me a 5 for graphics (which suck) gave me a 1 in audio (as if it had none, even though it did at the end, and in this case a – would have been just fine). I don’t know the logic behind these ratings, but it’s very silly.
[/rant]
Constatine Sucks: Update 4
Constatine Sucks is nearing its complete stages. I just need to add an ending and package it all up.
I think this is the closest I’ve ever gone to a deadline, probably from watching Notch’s livestream most of the time. XD

Also, the screenies are squished. The resolution is 640×480.
Constatine Sucks: Update 3
Constatine Sucks has a new Souladex, featuring old fashioned lines and wires!
Also, 6 levels total.

Blue soul + Green soul = Tricky jumps!
I should have 10 levels for the game, and some more souls to collect.
Constatine Sucks: Update 2
Update: Constatine can now suck.

So far, he has sucked a blue and a red soul, managed by his handy Souladex! The Souladex can only hold two souls at a time.
Not pictured: Green souls, which let you doublejump, and yellow souls which make you win.
A lighthearted apology to anyone named Constatine. There’s probably nobody out there, since it’s really just a typo of Constantine.
I’m totally not copying Kirby.
My game doesn’t suck yet. But don’t worry. It’ll start sucking soon.

Different souls give you different powers. For example, red souls let you explode. Blue souls let you jump higher. Yellow souls don’t do anything yet.
Scaffolds is finished.
Go check out all of the finished games here.
I think you’ll have fun playing Scaffolds if you like puzzles that tax the brain heavily.
PXTone hates me.
For some reason, PXTone took all of the voices for a song I’m writing for my game, and changed them to a snare drum. As a result, it changes a groovy tune to a steaming pile of shi- erm, bad things. Best of all, is when I change the voice, it changes it right back to a snare drum! All of my other songs are thankfully unaltered, but still. This is just silly.
Either way, screenshot time.

Scaffolds!
Controlling your strangely proportioned protagonist, your mission is to rid your construction site of defective scaffolds so that new ones may be placed in, for safety reasons. As you can see, they collapse when people walk on them, which is a bit of a problem. Concrete slabs are permanent fixtures and don’t need to be replaced, nor do they collapse. Puzzling situations ensue!
Atollery – playable
Atollery is playable and public, right around somewhere… Oh. Here.
Have fun. Instructions are in the game. Don’t forget to comment, I’ve hit a design dead end and don’t know what to put in the game now. This is pretty much finished, just needs some polish.
Atollery update #2
The current final level, complete with random bridges.

I also added music, a mute button, a main menu, and 10 levels total. The level displayed is the (current) final level.
For some reason, my visual text editor for this site broke, along with just about everything else on the “new post” screen. Anyhow, a screenshot of what I have now.

3rd LD, huzzah!
I probably won’t use wheelchairs this time. But then again, I might. Either way, I’m using GameMaker8 Pro and PXTone.
I would also post a workspace picture, but I A) lack a camera and B) don’t have anything to show off. Just about every single workspace picture I see has 2 monitors (minimum).
My God, it’s full of…

My God, it's full of... nails? Huh.
Spawned out of #ludumdare.



