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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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BUG! BUG!

Posted by
Saturday, April 18th, 2009 1:49 am

11543 instance? WHY? WHY? I have no idea, but magma seems to create much more magma than it should.

Edit: Solved…

Ode To Programmer Art

Posted by
Saturday, April 18th, 2009 12:42 am

Whatever. This was what I was thinking of. I just don’t want to see a real wall advancing.

The game is mostly complete too.

OH MY GOD THAT’S MAGMA!

More soon.

Second Hour

Posted by
Friday, April 17th, 2009 11:24 pm

Well, the game is, as a skeleton, complete. I think now it’s time to begin reiterating until I get something balanced and fun. But I doubt I will be spending much time on this one. Is it possible to participate with two games? I guess not.

I forgot to take a picture of my breakfast. Whatever.

Design

Posted by
Friday, April 17th, 2009 9:35 pm

I’ve been working on procedural generation and RPG’s for quite some time; and as such, I believe I will make a procedurally generated “Run Away!” RPG.

The rest is to come.

Second Time

Posted by
Friday, April 17th, 2009 4:06 am

So, an another Ludum Dare. Ludum Dare 13 was great; and I am hoping for an another great competition. I will be using Game Maker (which I hate) again; for I think I won’t have much time to finish the game. Ah well, we will see…

Lost Roads Post Mortem

Posted by
Monday, December 22nd, 2008 9:51 am

I know that it is late for such a thing, but I still will give it a try.

It was my first Ludum Dare, as also was for many others. My first mistake was using only the first 24 hours of the contest to finish my game. That was because of the fact that the game got more and more detailed in time, and it began to get harder and harder to test the game, which ultimately resulted in me getting bored.

What did the design consist of:

A post apocalyptic world, the ability to build hotels, oil wells and gas stations, fighting different types of mutants and enemies, a story which allows the player to take two different paths, increasing difficulty, the ability to empower your gun and get more and more guards(which had a bug), gambling(which I ultimately removed) and random encounters.

What went wrong:

It was just me, I think. If I had used every bit of my 48 hours, this game would’ve had turned out to be great. But the changes in design and UI pretty much made the game unplayable except me. A programming error in guards which caused the game to crash when there were no enemies was the only critical programming error, I believe. The rest were just results of laziness. The tutorial also was incapable of teaching every aspect of the game.

There still is hope:

I am still developing the game and the engine further. This time, the game will take place in a low fantasy world. The map is now more detailed with randomly generated names, towns and quests, as well as loot. The boring battle part is also removed from the game, to be succeeded by a old prince of persia-like fighting system (I also plan to implement a guitar hero style swordfighting mode). It will eventually be released, though not in this year. It is to be named “Sanity’s Eclipse”.

Lost Roads Finished!

Posted by
Sunday, December 7th, 2008 12:56 am

Finally, my game is finished. If I had more time, I would’ve added a lot more stuff. But I am too tired of this game, so I am just going to release it now. If you have any problems, comment!

Made by: Game Maker 7.0

Difficulty: Depends on how you play.

Length: I never finished it, but should take 30 minutes-1 hour.

Screenshots:

A battle:

A screenshot of the map screen, taken from the beginning of the game.

Game:

http://host-a.net/kaderli/Lost%20Roads%20Release.zip

Source Code:

http://host-a.net/kaderli/Lost%20Roads%20Source.gmk

Road Conqueror

Posted by
Saturday, December 6th, 2008 5:08 am

Development is going fine. Map travel and conquering areas by killing monsters to build roads is now complete; soon I will add the ability to build hotels, gas stations or oil wells.

Below is an old action screenshot with placeholder UI and graphics.

First Time

Posted by
Friday, December 5th, 2008 11:49 pm

Hi everyone! This is the first time I am joining Ludum Dare. I will unfortunately use Game Maker since it is the only thing I know well. This said, I already have begun working on my game.

There is not even a road yet, but well, I am just beginning to work on it.


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