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Ludum Dare 26 — April 26-29th, 2013
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About Colto (twitter: @frankmoisan)

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LD 23 Update 1 – Characters, Turrets and Sprites, Oh my!

Posted by (twitter: @frankmoisan)
Saturday, April 21st, 2012 9:25 am

Friday evening went pretty well, considering. The gameplay will be a top-down tower defense style with a player character moving around, and enemies coming down from the top of the screen.

My mad developper art skills must’ve gained 15 levels last night while completing the sprites for my main character and the turrets. I’ll quickly make one or two generic enemies for now and use them as replacement, as I am quite eager to start coding! I’ll try to post screenshots in my next update.

 

LD23 – The beginning

Posted by (twitter: @frankmoisan)
Friday, April 20th, 2012 6:42 pm

Greetings fellow Ludum Darers and other nondescript visitors!

The decision to join this compo was very much last minute (actually, it was a half hour before the unveiling of the theme). I will try to keep you ladies and gents updated with what I’m doing. This will be my second LD ever, and since I couldn’t finish the first one (LD22), I’ll be damned if I don’t post something this time!

Good luck, have fun, and GAME ON~

Final Update – Beam me up, Scotty

Posted by (twitter: @frankmoisan)
Sunday, December 18th, 2011 2:57 pm

I’m afraid I must shamefully bow out. May a thousand needles pierce my body and my organs liquefy (or something similar – doubtful that will happen, though).

Unfortunately, too many things went wrong from the start. The theme alone (see what I did there?) was enough for a major brainfart, and I lost Friday evening simply thinking about what to do.

I did come up with a design, though… which was then gracefully shredded to pieces and flushed down the toilet (wanted to do a survival/Castaway type game on a desert island). I then moved on to doing a side-scrolling 2d shooter, where overgrown manimals of all kind attacked the player and randomly exploded.

Now, even if the concept isn’t half bad (let’s call it “minimalistic” for the politically-correct folks out there), I kept encountering seemingly simple, yet mind-boggling problems. Admittedly, I haven’t done simple XNA sprite animations in a while, but this weekend made me feel like I should be going back to school (or subliminally learning animation code while sleeping).

So there I am. With 4 hours to go until close, animations that aren’t showing, no music or sound effects, no weapon sprites made yet, some serious lack of sleep, a massive headache and a caffeine overload…

I wish the best of luck to the other participants. I learned so much this weekend, and will be more than prepared to tackle the next Ludum Dare.

Engage~

Update 6 – The post formerly known as PROGRESS

Posted by (twitter: @frankmoisan)
Sunday, December 18th, 2011 11:34 am

Just woke up. There’s 7 hours and 30 minutes left to the competition.

Adding enemies now. Considering simply having them asplode if they get near the hero, rather than actually attack him. Not only is it a time saver, but everyone loves explosions, right? …Right?

*HACKHACKHACKHACKHACKHACKHACKHACK*

Update 5.5 – KITTEHS

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 7:22 pm

As of now, I have 0% of the kittens I should have in my game.

In the meantime:


This one is fat


This one is retarded.

BUT BOTH OF THEM USED TO BE KITTENS /nod

…back to work.

Update 5 – Not dead, yet not quite alive

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 5:40 pm

Been a bit since my last update.

I’ve finally open Visual Studio, some 20 hours after the beginning of the challenge. Programmer art skills notwithstanding, my world-class palm-tree beach now actually moves and wraps on itself, giving me an ENDLESS LEVEL.

After a delicious spaghetti (of which there are no pictures of, cause it’s in mah belly) and a fresh pot of coffee, I’m ready for the night.

Now working with Inkscape to make  some explosions & hit sprites! Will most likely post a screenshot in my next update.

Update 4.5

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 11:59 am

Outline of new game is done. Reusing background textures and sprites… I’ll just have to work the sprites a little bit to put in weapons of mass arse-kicking.

Update 4 – Might as well call it “Update 1 v2.0″

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 11:10 am

That’s it.

My nice concept of, waking up on some beach, being ALONE, having to survive by finding items and ultimately sending out a signal to get rescued just went down the crapper.

In fact, it’s be better suited to say that it came crashing down into a sea of despair, doom, shame, destruction and fire. Oh, there was much wailing and gnashing of teeth.

Now starting operation “Let’s-scrap-the-whole-concept-and-do-a-survival-shooter-instead-but-find-a-way-to-reuse-every-single-piece-of-art-made-so-far”.

Which is this:

Game on. (again.)

Update 3 – A bit uncertain?

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 9:11 am

Good morning!

Now ready to properly tackle this game after a somewhat refreshing night of sleep.

I’m a bit uncertain though: Can I use sprites created with Charas-project.net’s generator? All the art needs to be made during the competition, but I’m unsure about a sprite creator… wouldn’t that be similar to DrPetter’s Musagi, and therefore okay? Looking for input, please :)

Update 2 – Zzzzzzz

Posted by (twitter: @frankmoisan)
Saturday, December 17th, 2011 1:04 am

I started with probably the worst thing.

Art.

My character was generated using charas (http://www.charas-project.net/) and doesn’t look half bad. Unfortunately, the environment is very much bleh!

Yeah, that’s supposed to be a beach.  Have yet to put the trees in. Thoroughly unimpressed with my artistic work so far.

Gonna go pass out for a bit, maybe my muse will wake up with me tomorrow morning?

Update 1 – Ideas, design & doodles, oh my!

Posted by (twitter: @frankmoisan)
Friday, December 16th, 2011 11:43 pm

So… I happen to start a bit late, but that’s okay. Starting late wasn’t really the problem.

The blank sheet of paper was.

But, after 2 hours, the design is mostly done, although I have nothing to show for it since I forgot I didn’t own a scanner. Threw a bunch of ideas together, made some crappy stick drawings to give me a little idea of where I was going, no ending yet but that’ll come soon.

You are stranded on an island, ALONE! (see what I did there)
You’ll have to find items to survive! Unknown yet if the wildlife will be aggressive or not (or existing, for that matter).
Will have to come up with some sort of item management, maybe? Or only hold one or two items at a time?
Still working out the ending: A- send a signal, make a raft, get picked up by a boat/plane? B- find out that the island houses a military/scientific/secret/evil-lair-type facility? More to come.

Needless to say, I’m pretty excited about this. I am completely out of my comfort zone here.

Game on, LudumDare. Game on.

I am in~!

Posted by (twitter: @frankmoisan)
Friday, December 16th, 2011 10:17 am

Hello all, this is Colto!

This is my first Ludum Dare, and I must say, I’m very excited to be participating.

Tools of Doom!

Coding:
C#
SunBurn Indie Engine (minimal, but necessary for the next item)
Indiefreaks Game Framework

Graphics:
Paint.NET (and maybe GIMP if needed)

Audio:
Bfxr
MuseScore (if I don’t run horribly out of time)

See you on the grid side~


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