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	<title>Ludum Dare &#187; Codexus</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Tue, 21 May 2013 23:42:58 +0000</lastBuildDate>
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		<title>Final part of 10s videos released!</title>
		<link>http://www.ludumdare.com/compo/2013/05/21/final-part-of-10s-videos-released/</link>
		<comments>http://www.ludumdare.com/compo/2013/05/21/final-part-of-10s-videos-released/#comments</comments>
		<pubDate>Tue, 21 May 2013 19:22:37 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #26]]></category>
		<category><![CDATA[10s videos]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=260358</guid>
		<description><![CDATA[Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Index of games 1&#124;2&#124;3&#124;4 The last part is released, it&#8217;s a bit shorter than the others but still full of good games! And that&#8217;s all for this LD! We have a total of 455 games featured on those videos. That&#8217;s not bad at [...]]]></description>
				<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/wkIpNjdiDVk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<h3><a href="http://www.youtube.com/watch?v=MlAwCCkUAos">Part 1</a> | <a href="http://www.youtube.com/watch?v=4r_aTvt9Jog">Part 2</a> | <a href="http://www.youtube.com/watch?v=fhulEBLNynw">Part 3</a> | <a href="http://www.youtube.com/watch?v=wkIpNjdiDVk">Part 4</a> | <a href="http://www.codexus.com/misc/10s/ld26/index_part_1.html">Index of games 1</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_2.html">2</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_3.html">3</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_4.html">4</a></h3>
<p>The last part is released, it&#8217;s a bit shorter than the others but still full of good games! And that&#8217;s all for this LD! We have a total of 455 games featured on those videos. That&#8217;s not bad at all! So many creative games!</p>
<p>Thank you for participating and my apologies if somehow your game got left out (I hope I got everybody).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Night of the living post mortems</title>
		<link>http://www.ludumdare.com/compo/2013/05/20/night-of-the-living-post-mortems/</link>
		<comments>http://www.ludumdare.com/compo/2013/05/20/night-of-the-living-post-mortems/#comments</comments>
		<pubDate>Mon, 20 May 2013 13:02:30 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #26]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=259954</guid>
		<description><![CDATA[Time for a little post-mortemy thing. I suspect nobody reads them, but in a few years, I&#8217;ll go through my old posts and find it and have a good laugh. Let&#8217;s use a chronological format for a change! Before the jam As usual I didn&#8217;t practice for it, I didn&#8217;t do any gamedev or graphics [...]]]></description>
				<content:encoded><![CDATA[<p>Time for a little post-mortemy thing. I suspect nobody reads them, but in a few years, I&#8217;ll go through my old posts and find it and have a good laugh. Let&#8217;s use a chronological format for a change!</p>
<div id="attachment_259960" class="wp-caption aligncenter" style="width: 330px"><a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=187"><img class="size-full wp-image-259960" alt="Hole in one!" src="http://www.ludumdare.com/compo/wp-content/uploads/2013/05/codexus-gameplay.gif" width="320" height="200" /></a><p class="wp-caption-text"><a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=187">Hole in one!</a></p></div>
<p><strong>Before the jam</strong></p>
<p>As usual I didn&#8217;t practice for it, I didn&#8217;t do any gamedev or graphics or anything related since the previous LD :/ So I was rusty. At the end of last year, I had some time in between jobs to learn new ZBrush skills but I didn&#8217;t know how much I had lost since then. Three ludum dare per year is just not enough practice.</p>
<p><strong>The theme is revealed!</strong></p>
<p>Of all the themes in the preliminary rounds, there was only one I really hated, yup: minimalism.</p>
<p>I hate it because all LD games are already minimalistic by necessity. The whole point of participating in a Ludum Dare is to see how much you can do in a limited time. Choosing minimalism as the theme, is basically giving up before you even start. In my opinion, there are already too many minimalistic games in a regular LD. Games where the author instead of trying to work on all aspects of a game decides that colored squares placeholders are good enough. This isn&#8217;t about how good your skills are, it&#8217;s about at least giving it a try and learning in the process. Don&#8217;t aim for minimalism, aim big! It&#8217;s better to fail gloriously than to not even try!</p>
<p><strong>Day 1: Anti-minimalism 3rd person shooter</strong></p>
<p>After recovering from discovering that terrible theme, my first idea was to make an anti-minimalism game, I thought about a few ideas like destroying minimalist paintings and finally I chose to do a 3rd person shooter where you fight alien invaders trying to impose their minimalistic philosophy on Earth. I&#8217;ve never made a LD game where you can shoot stuff, my games tend to be peaceful, so this might have been the occasion to change that?</p>
<p>I spent half the first day working on the shooter mechanics and enemies and for the second half I worked on my main character.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/ZBgcY7k5tXU?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Day 2: New game idea</strong></p>
<p>After waking up, I realized that I was not very far along with my shooter game. The shooting part wasn&#8217;t really fun and I realized I would need a ton of custom animations for it to work with my character. And while I had some ideas to create a funny world, they didn&#8217;t really all fit together with the gameplay and I had no clear vision of what the game would actually be like.</p>
<p>At this point, I had implemented a way to push the aliens bodies once they are killed. And I realized it&#8217;s actually quite fun to just play with that and try to move them around. How about a game where you just have to push a ball around with physics?</p>
<p>So I already had my main character, the gameplay only required a trivial amount of work, the rest of the day was spent working on a few levels. At the end of the 48h I had something I could have released in the compo category if I rushed the final hours but I wanted to use the extra day to make the game a little bit better.</p>
<p><strong>Day 3: Polish!</strong></p>
<p>For the first time in a LD, I started the final day knowing I already had something that I could finish and release any time I wanted. Things I did that day:</p>
<p>Prettified the levels with some props and alternative textures and I added two more levels with a bit more elaborate mechanics (unfortunately the one with the bridge has a bit of a nasty bug, I didn&#8217;t notice it in my testing due to being biased as to how I expected the level to be solved. It wasn&#8217;t even a code bug, I just forgot a two-clicks setting in Unity <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  How annoying!).</p>
<p>I tried to improve my character&#8217;s animation (without much success, animation is something I&#8217;ve never really spent time learning, I just fake it during game jams. I&#8217;ll work on that for the next LD).</p>
<p>I spent a bit more time than usual on the sounds, and even though the music is a randomly generated .mid file, I did spend some time in Reason choosing instruments and mixing it for a little extra.</p>
<p>In the end, I even had time to turn the code I had written for the minimalistic aliens into butterflies. A poetic way to end the conversion of what started as a shooting game in to a totally non-violent one <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>After the jam</strong></p>
<p>I&#8217;m really glad I got lots of feedback this time. Over a hundred people played and rated my game, that was most likely due to getting an extra bit of spotlight thanks to my video compilation project but it&#8217;s nice to have my audience expand like that. That&#8217;s one good thing about making a game for a LD, you are pretty much guaranteed actual players! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Also thanks to the wonders of Twitch technology, I was able to see two people play my game in real time. I don&#8217;t usually see anybody play my games at all and that was really interesting as both did unexpected things.</p>
<p><strong>For next time</strong></p>
<ul>
<li>Animation has to be my priority. I have improved my character creation skills so now the animation has to follow or it looks a bit weird.</li>
<li>Try to work on at least another game to avoid getting too rusty in between LDs</li>
</ul>
<p style="text-align: center;"><a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=187">PLAY MY GAME HERE</a></p>
<p style="text-align: center;">
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2013/05/20/night-of-the-living-post-mortems/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>10 Second Videos Compilation Project (Final part released)</title>
		<link>http://www.ludumdare.com/compo/2013/05/01/10-second-videos-compilation-project/</link>
		<comments>http://www.ludumdare.com/compo/2013/05/01/10-second-videos-compilation-project/#comments</comments>
		<pubDate>Wed, 01 May 2013 19:45:03 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #26]]></category>
		<category><![CDATA[10s videos]]></category>
		<category><![CDATA[community project]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=254207</guid>
		<description><![CDATA[Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Index of games 1&#124;2&#124;3&#124;4 The last part is released, it&#8217;s a bit shorter than the others but still full of good games! That&#8217;s all for this LD! Thank you for participating and my apologies if somehow your game got left out (I hope [...]]]></description>
				<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/wkIpNjdiDVk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<h3><a href="http://www.youtube.com/watch?v=MlAwCCkUAos">Part 1</a> | <a href="http://www.youtube.com/watch?v=4r_aTvt9Jog">Part 2</a> | <a href="http://www.youtube.com/watch?v=fhulEBLNynw">Part 3</a> | <a href="http://www.youtube.com/watch?v=wkIpNjdiDVk">Part 4</a> | <a href="http://www.codexus.com/misc/10s/ld26/index_part_1.html">Index of games 1</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_2.html">2</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_3.html">3</a>|<a href="http://www.codexus.com/misc/10s/ld26/index_part_4.html">4</a></h3>
<p>The last part is released, it&#8217;s a bit shorter than the others but still full of good games! That&#8217;s all for this LD! Thank you for participating and my apologies if somehow your game got left out (I hope I got everybody).</p>
<p><span id="more-254207"></span><a href="http://www.ludumdare.com/compo/wp-content/uploads/2013/05/37438618.jpg"><img class="aligncenter size-full wp-image-254278" alt="37438618" src="http://www.ludumdare.com/compo/wp-content/uploads/2013/05/37438618.jpg" width="400" height="300" /></a><br />
People make a lot of games during a Ludum Dare. We have reached a point where it&#8217;s impossible to play all the games ourselves. But what if we could just sit down and <strong>relax while watching as many 10 seconds video clips of the games as we can</strong>?</p>
<p>I think that would be pretty neat. This is why I&#8217;ve decided to create such a compilation video. However I cannot possibly do it alone. You have to help me by <strong>recording a 10 seconds video showing your game and uploading it somewhere I can download it.</strong></p>
<p>I will mass download the files and compile them into videos you can enjoy. I hope many people participate and we end up with hours worth of your awesome games!</p>
<p>Things to keep in mind:<br />
- please use well supported video formats (ex. avi, mp4, mov with common codecs)<br />
- The final video will be 1280&#215;720 so 16:9 aspect ratio is best but I&#8217;ll letterbox other formats.<br />
- only upload videos of actually gameplay of your Ludum Dare #26 entry<br />
- the audio should be just your game audio please (or silence if your game has no audio)<br />
- 10s maximum, 20MB file size limit<br />
- <strong>IMPORTANT</strong>: only use hosting services that allow direct linking to the file itself (dropbox for example). So that I can download the files automatically.</p>
<p>Some video capture tools you could use:<br />
<a href="http://www.google.com/url?q=http%3A%2F%2Fcamstudio.org%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHQEg9BpLaqrB1iYMx3K690dOMcnQ">http://camstudio.org/</a> (free)<br />
<a href="http://www.google.com/url?q=http%3A%2F%2Fwww.bandicam.com%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFi28F3bbpMdMiNJV9j6Rue2CijtA">http://www.bandicam.com/</a> (commercial, free trial)<br />
<a href="http://www.google.com/url?q=http%3A%2F%2Fwww.fraps.com%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGSD17yRfAh_s-O9fOfwt0Qjk3R_Q">http://www.fraps.com/</a> (commercial, free trial)</p>
<p>&#8220;For those on a Mac, screen capture can be done easily with Quicktime (go to File &gt; New Screen Recording)&#8221; (Tip submitted by <cite>jacklehamster</cite>)</p>
<p>Please allow a few days for the first compilation to be made. I can&#8217;t wait to see what the result will look like!<br />
FORM CLOSED!</p>
]]></content:encoded>
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		<slash:comments>208</slash:comments>
		</item>
		<item>
		<title>Last day for the jam and suddenly a screenshot!</title>
		<link>http://www.ludumdare.com/compo/2013/04/29/last-day-for-the-jam-and-suddenly-a-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2013/04/29/last-day-for-the-jam-and-suddenly-a-screenshot/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 11:39:56 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #26]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=249600</guid>
		<description><![CDATA[Sorry I have not posted any update yet&#8230; I&#8217;m soloing the jam here&#8217;s a little screenshot teaser: On the todo list for today: more levels, sounds, music, better character animation and some props and more varied textures to make the levels prettier.]]></description>
				<content:encoded><![CDATA[<p>Sorry I have not posted any update yet&#8230; I&#8217;m soloing the jam here&#8217;s a little screenshot teaser:</p>
<div id="attachment_249601" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ss01.jpg"><img class="size-large wp-image-249601" alt="" src="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ss01-550x412.jpg" width="550" height="412" /></a><p class="wp-caption-text">I like making things glow</p></div>
<p style="text-align: left;">On the todo list for today: more levels, sounds, music, better character animation and some props and more varied textures to make the levels prettier.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Moar gamez!</title>
		<link>http://www.ludumdare.com/compo/2013/04/09/moar-gamez/</link>
		<comments>http://www.ludumdare.com/compo/2013/04/09/moar-gamez/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 17:29:41 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #26]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=223550</guid>
		<description><![CDATA[Woohoo, it&#8217;s finally time for another LD! I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again! I&#8217;ll be using: Unity 3D 4.1 Pro (coding in C#) Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, [...]]]></description>
				<content:encoded><![CDATA[<p>Woohoo, it&#8217;s finally time for another LD!</p>
<p>I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!</p>
<p>I&#8217;ll be using:</p>
<ul>
<li>Unity 3D 4.1 Pro (coding in C#)</li>
<li>Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)</li>
<li>Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)</li>
</ul>
<p><strong>GOOD LUCK TO ALL!</strong></p>
<p>And here are all the games I managed to make during a LD:</p>
<div id="attachment_223551" class="wp-caption aligncenter" style="width: 449px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ld48-allgames.jpg"><img class="size-full wp-image-223551" alt="Moar gamez!" src="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ld48-allgames.jpg" width="439" height="551" /></a><p class="wp-caption-text">Moar gamez!</p></div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Korruptor &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2012/12/22/korruptor-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/22/korruptor-post-mortem/#comments</comments>
		<pubDate>Sat, 22 Dec 2012 16:09:57 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=217426</guid>
		<description><![CDATA[First, gameplay video: Play the game here. &#160; Time spent: Day 1: code, place holders (10 hours) Day 2: graphics: main character, model &#38; textures (7h), city (9h) Day 3: business and punk characters, models &#38; textures (6h), animations (4h), Sounds &#38; Music (0.5h), Misc guitar model, level (1h) What went right: Concept. I feel this [...]]]></description>
				<content:encoded><![CDATA[<p>First, gameplay video:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/vPAsFSOQL8Q?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=187">Play the game here.</a></p>
<p>&nbsp;</p>
<p><strong>Time spent:</strong></p>
<p>Day 1: code, place holders (10 hours)</p>
<p>Day 2: graphics: main character, model &amp; textures (7h), city (9h)</p>
<p>Day 3: business and punk characters, models &amp; textures (6h), animations (4h), Sounds &amp; Music (0.5h), Misc guitar model, level (1h)</p>
<p><strong>What went right:</strong></p>
<ul>
<li>Concept. I feel this is the first time in a LD that I have a solid, basically fun game concept. It matches the theme pretty well and I implemented the game to a point where the concept is clear. So I&#8217;m happy I was inspired to find this idea.</li>
<li>Character art: I&#8217;ve been working hard on improving my programmer art. The time I invested paid off and this time the characters are better than last time.</li>
<li>Combo system. I implemented a combo system that doubles the points you can make by corrupting a soul for each one you do in a quick succession. For me it made the game a lot more fun to play as there was an incentive to really master it. Unfortunately it&#8217;s unlikely that anyone else is going to play the game that much.</li>
<li>I had some praise about the music and those people are probably going to go back and change their vote when they learn it took me 5 min to generate and export a randomly generated song with Band-in-a-Box</li>
</ul>
<p><strong>What went wrong:</strong></p>
<p>The controls are universally being described as bad or confusing. I think it&#8217;s actually a combination of problems:</p>
<ul>
<li>Orbit camera: It was meant to be temporary and I can see why it&#8217;s confusing. It doesn&#8217;t affect the gameplay and while you could just position it behind the character and then ignore it, that&#8217;s not clear to the player. I knew that, I just ran out of time before I reached that point on my todo list.</li>
<li>Delay in firing: I did the character animations near the end and when I integrated them it introduced way too much reaction delay. Unfortunately I was already in crunch mode and I didn&#8217;t have the time to fix the problem. The turning around animation while looking cute also made that feature completely useless due to taking too much time.</li>
<li>Lack of any aiming indication. The plan was to replace the orbiting camera by a chase cam and then use the mouse to aim.</li>
</ul>
<p>Other than the control issues:</p>
<ul>
<li>The overall time spent on graphics was not optimum. I spent time on sub-pixel detail on the main character that you can barely see even in the full-screen version, but the city and road that fill most of the screen are not that detailed.</li>
<li>I wasted too much time at the beginning before I got started, I only had my final idea 17h into the event and it took time until I was really working full speed.</li>
<li>I made the city too big, half of it is basically unused. Also even though it&#8217;s not the first time I do that, I still did a poor job of planning the modular elements which cost me time and resulted in some z-fighting and holes.</li>
<li>No levels. I would have liked unique challenges and a more linear level based game than the current open go for the points system.</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Yay, timelapse!</title>
		<link>http://www.ludumdare.com/compo/2012/12/18/yay-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/18/yay-timelapse/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 03:09:11 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=215902</guid>
		<description><![CDATA[So here&#8217;s my timelapse for my game! The beginning is code and placeholder but it starts being fun with some sculpting at 00:55!]]></description>
				<content:encoded><![CDATA[<p>So here&#8217;s my timelapse for my <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=187">game!</a></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/BF6dfgKm9wo?feature=oembed&#038;fs=1" frameborder="0" allowfullscreen></iframe></p>
<p>The beginning is code and placeholder but it starts being fun with some sculpting at 00:55! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My hoverboard game</title>
		<link>http://www.ludumdare.com/compo/2012/12/16/my-hoverboard-game/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/16/my-hoverboard-game/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 06:31:40 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=212673</guid>
		<description><![CDATA[Ok, so I have not posted a screenshot before. Mostly because I got started very slowly at first and focused on the programming first which I think is really a mistake for me. I only get interested in my game once I see something shiny on the screen. Also I can rush the code, ugly [...]]]></description>
				<content:encoded><![CDATA[<p>Ok, so I have not posted a screenshot before. Mostly because I got started very slowly at first and focused on the programming first which I think is really a mistake for me. I only get interested in my game once I see something shiny on the screen. Also I can rush the code, ugly code doesn&#8217;t matter but I can&#8217;t rush the graphics. Though I admit I did once again lose a few hours on subpixel details that nobody will ever see (played with the dDo beta a bit, but you&#8217;d need to see the character really close to see that)</p>
<p>Anyway I have obviously decided to target the jam which allowed me to use photo textures from cgtextures.com which was a great help for the buildings. But there is a lot to do on this game before it can be released, can I do it all tomorrow? Probably not :/</p>
<div id="attachment_212680" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/ld25-screenshot02.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/ld25-screenshot02-550x343.jpg" alt="I can&#039;t wait for 2015 so that I can MY hoverboard :D" width="550" height="343" class="size-large wp-image-212680" /></a><p class="wp-caption-text">I can&#8217;t wait for 2015 so that I can get MY hoverboard <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Another LD, another desk picture</title>
		<link>http://www.ludumdare.com/compo/2012/12/14/another-ld-another-desk-picture/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/14/another-ld-another-desk-picture/#comments</comments>
		<pubDate>Fri, 14 Dec 2012 22:32:03 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=196494</guid>
		<description><![CDATA[So here is my traditional desk picture! i have posted so many it seems a bit redundant but hey it&#8217;s fun when I look back at all my desk pictures over the years. Also here is the percentile rank graph of my LD results so far because I&#8217;m such a nerd (please don&#8217;t hate me [...]]]></description>
				<content:encoded><![CDATA[<p>So here is my traditional desk picture! i have posted so many it seems a bit redundant but hey it&#8217;s fun when I look back at all my desk pictures over the years.</p>
<div id="attachment_196495" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/desk25.jpg"><img class="size-large wp-image-196495" alt="Red alert! Battle stations!" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/desk25-550x411.jpg" width="550" height="411" /></a><p class="wp-caption-text">Red alert! Battle stations!</p></div>
<p>Also here is the percentile rank graph of my LD results so far because I&#8217;m such a nerd (please don&#8217;t hate me <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ). This way the results are independent of the number of participants so for example a percentile rank of 60% would mean my entry scored higher than 60% of the entries.</p>
<p>So I can see my previous entry did well, but I need to focus on Theme and Innovation.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/results-25.jpg"><img class="aligncenter size-large wp-image-196532" alt="results-25" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/results-25-550x288.jpg" width="550" height="288" /></a></p>
<p>Previous posts:</p>
<ul>
<li><a href="http://www.ludumdare.com/compo/2012/12/13/the-road-so-far/">Video of all my previous LD games</a></li>
<li><a href="http://www.ludumdare.com/compo/2012/12/11/my-tools-4/">My tools for this LD</a></li>
<li><a href="http://www.ludumdare.com/compo/2011/08/18/my-advice/">My general advice for Ludum Dare</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The road so far&#8230;</title>
		<link>http://www.ludumdare.com/compo/2012/12/13/the-road-so-far/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/13/the-road-so-far/#comments</comments>
		<pubDate>Thu, 13 Dec 2012 21:01:03 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[montage]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=194128</guid>
		<description><![CDATA[So it&#8217;s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs&#8230; &#160;]]></description>
				<content:encoded><![CDATA[<p>So it&#8217;s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs&#8230;</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/ASHhzI-WCJE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<div id="attachment_194131" class="wp-caption alignleft" style="width: 449px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/ld48-allgames-25.jpg"><img class="size-full wp-image-194131" alt="Don't worry, kitty! There will be a lot moar!" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/ld48-allgames-25.jpg" width="439" height="551" /></a><p class="wp-caption-text">Don&#8217;t worry, kitty! There will be a lot moar!</p></div>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My tools</title>
		<link>http://www.ludumdare.com/compo/2012/12/11/my-tools-4/</link>
		<comments>http://www.ludumdare.com/compo/2012/12/11/my-tools-4/#comments</comments>
		<pubDate>Tue, 11 Dec 2012 23:16:58 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #25]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=192299</guid>
		<description><![CDATA[So here&#8217;s what I&#8217;m going to use for this LD. I&#8217;ll use Unity 4 as my engine and C# for my programming. For graphics my workflow is ZBrush (sculpting, painting, auto-uv and auto-retopo)-> Modo (general poly modeling, manual uv and retopo) -> Blender (animation). For texturing not done directly in ZBrush, Substance for texture generation [...]]]></description>
				<content:encoded><![CDATA[<p>So here&#8217;s what I&#8217;m going to use for this LD.</p>
<p>I&#8217;ll use Unity 4 as my engine and C# for my programming.</p>
<p>For graphics my workflow is ZBrush (sculpting, painting, auto-uv and auto-retopo)-> Modo (general poly modeling, manual uv and retopo) -> Blender (animation). For texturing not done directly in ZBrush, Substance for texture generation (and maybe Filter Forge too) and of course Photoshop to put everything together. Maybe I&#8217;ll experiment with that new dDo texture generator.</p>
<p>For music, Reason and Reaper with the Garritan Instant Orchestra sounds. Also Adobe Audition for editing my sound effects. And I just bought Vocaloid in case I want (and I have the time) to have fun with that. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I was also thinking about maybe using Band-in-a-Box for procedural generation because I actually don&#8217;t know that much about music&#8230;</p>
<p>I guess I won&#8217;t have the time to play with everything&#8230; :/</p>
<div id="attachment_192300" class="wp-caption aligncenter" style="width: 420px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/tools.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2012/12/tools.jpg" alt="yeah software!" width="410" height="836" class="size-full wp-image-192300" /></a><p class="wp-caption-text">yeah software!</p></div>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Previously on LD #24</title>
		<link>http://www.ludumdare.com/compo/2012/08/29/previously-on-ld-24/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/29/previously-on-ld-24/#comments</comments>
		<pubDate>Wed, 29 Aug 2012 23:35:52 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=179428</guid>
		<description><![CDATA[First if you a haven&#8217;t played my game, here is a short gameplay video (no major spoiler). But you should go PLAY IT YOURSELF And my timelapse: POST-MORTEM \o/ What I accomplished: I made a game! That&#8217;s always the best part of the LD. It&#8217;s like magic: last week I had no idea what I [...]]]></description>
				<content:encoded><![CDATA[<p>First if you a haven&#8217;t played my game, here is a short gameplay video (no major spoiler). But you should go <a href="http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=187">PLAY IT YOURSELF</a> <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/RaS3jvWzqX0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>And my timelapse:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/LGHdp-OWouQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>POST-MORTEM \o/</strong></p>
<p>What I accomplished:</p>
<ul>
<li>I made a game! That&#8217;s always the best part of the LD. It&#8217;s like magic: last week I had no idea what I was going to create. All my projects had been on hold for a long time and then a wave of temporary insanity and a game has been created. I can&#8217;t explain it. Last year I started working on a similar mini action adventure game, weeks later I had nothing but gray boxes and half finished models. But in a LD, somehow I just do things, I don&#8217;t worry about knowing nothing about music, I just take my midi keyboard and I make some noise. I love Ludum Dare.</li>
<li>I learned lots of new things!</li>
</ul>
<p>New things I used for the first time:</p>
<ul>
<li>ZBrush 4R4 has a new auto retopology function called QRemesher. It was super useful as I could just sculpt in high-res, use things like Dynamesh and I could just get a game-ready model in a few minutes. A huge time saver that allowed me to have 3 animated characters in my game this time. I even found a way to make it work with multiple subtools to merge the clothes of my character into a single mesh</li>
<li>Allegorithmic Substance, the node based texture creation tool. It&#8217;s really powerful and I managed to create some nice textures with it. The down side is that since it was the first time I actually made something with it and it&#8217;s so fun to use I probably wasted too much time. I even recreated a type of floor pattern I already had in FilterForge&#8230; I could have avoided that</li>
<li>Garritan Instant Orchestra, a VST instrument with lots of easy to use layered orchestral sounds. They kind of sound good even when just pressing keys at random. Also new, I used Reaper to record/edit the midi, it went relatively well even if I was barely able to do basic things with it.</li>
</ul>
<p>The usual awesome things that always work miracles:</p>
<ul>
<li>Unity, ZBrush, Modo (I was better at using it this time) and Blender</li>
</ul>
<p>What I wish I could have included in my game:</p>
<ul>
<li>Evolution. The little guy was supposed to evolve with each new power (for example, get rabbit ears with the rabbit power, and similar things for other animals). Unfortunately I didn&#8217;t have the time for it so my game&#8217;s connection to the theme is rather tenuous.</li>
<li>The Falcon, ok I&#8217;m going to spoil it, but you don&#8217;t actually get to see the Falcon if you get to the top.</li>
<li>Checkpoints, I knew the punishing nature of the climb would require some checkpoint mechanism. I don&#8217;t think games should be punishing. A game can be very challenging without punishing the player for their mistakes.</li>
</ul>
<p>Things that didn&#8217;t go so well:</p>
<ul>
<li>Lightmapping in Unity while looking very good in the first room was sometimes a bit difficult to get right and prone to artifacts. This can be tweaked but that&#8217;s time consuming as baking lightmaps is slow.</li>
<li>Code that I wrote at the last minute and didn&#8217;t test properly such as the music triggering problem that can really sound bad if the player just runs around and keeps retriggering them.</li>
</ul>
<p>Next time I will:</p>
<ul>
<li>Try to aim for something a bit smaller (or not <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</li>
<li>Have learned better musical skills</li>
</ul>
<p>Conclusion:</p>
<p>My game was too ambitious, I initially aimed for the 48h compo but I had to get that extra 24h of the jam category and still it was very difficult to finish. From the timelapse I can tell I spent 44h at the computer working, so it was quite an effort. But I had tons of fun and I&#8217;m really pleased with what I accomplished this time.</p>
<p>&nbsp;</p>
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		<item>
		<title>Day 3: A Game Done</title>
		<link>http://www.ludumdare.com/compo/2012/08/27/day-3-a-game-done/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/27/day-3-a-game-done/#comments</comments>
		<pubDate>Tue, 28 Aug 2012 03:53:54 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=177545</guid>
		<description><![CDATA[So I managed to finish my game! PLAY IT HERE I&#8217;m really glad. It was way too ambitious and I initially aimed for the compo which was crazy but thanks to the extra 24h of the jam I managed to finish it. I think it&#8217;s my best LD game so far and I&#8217;ve learn many [...]]]></description>
				<content:encoded><![CDATA[<p>So I managed to finish my game! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=187http://">PLAY IT HERE</a></p>
<p>I&#8217;m really glad. It was way too ambitious and I initially aimed for the compo which was crazy but thanks to the extra 24h of the jam I managed to finish it.</p>
<p>I think it&#8217;s my best LD game so far and I&#8217;ve learn many things, used new software and techniques for the first time. It was totally worth the pain. There are a few minor glitches mostly with the &#8220;musics&#8221; (well sounds I don&#8217;t really know music) being triggered on top of each other but other than that it&#8217;s mostly complete.</p>
<p>Also I&#8217;ll post a full post-mortem with my timelapse video within a few days.</p>
<p>&nbsp;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss04.jpg"><img class="aligncenter size-large wp-image-177546" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss04-550x343.jpg" alt="" width="550" height="343" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss05.jpg"><img class="aligncenter size-large wp-image-177547" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss05-550x343.jpg" alt="" width="550" height="343" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss06.jpg"><img class="aligncenter size-large wp-image-177548" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss06-550x343.jpg" alt="" width="550" height="343" /></a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Day 2: A Rabbit!</title>
		<link>http://www.ludumdare.com/compo/2012/08/26/day-2-a-rabbit/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/26/day-2-a-rabbit/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 04:03:07 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=174879</guid>
		<description><![CDATA[I knew that I wasn&#8217;t going to finish this game in 48h. I tried anyway so that I have a chance to finish in 72 So here&#8217;s a new screenshot showing the main character and the rabbit! &#160;]]></description>
				<content:encoded><![CDATA[<p>I knew that I wasn&#8217;t going to finish this game in 48h. I tried anyway so that I have a chance to finish in 72 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>So here&#8217;s a new screenshot showing the main character and the rabbit!</p>
<p>&nbsp;</p>
<div id="attachment_174890" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss03.jpg"><img class="size-large wp-image-174890" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss03-550x412.jpg" alt="" width="550" height="412" /></a><p class="wp-caption-text">Derpy rabbit FTW!</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Day 1: A floating head!</title>
		<link>http://www.ludumdare.com/compo/2012/08/25/day-1-a-floating-head/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/25/day-1-a-floating-head/#comments</comments>
		<pubDate>Sun, 26 Aug 2012 04:00:55 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=168351</guid>
		<description><![CDATA[So as usual I&#8217;ve started something way too big and I&#8217;m spending all my time playing with texture tools and things like that. So no game yet but I have a floating head. How cool is that? Behind the doors are supposed to be the game areas, they don&#8217;t exist yet. Also I&#8217;ll probably need [...]]]></description>
				<content:encoded><![CDATA[<p>So as usual I&#8217;ve started something way too big and I&#8217;m spending all my time playing with texture tools and things like that. So no game yet but I have a floating head. How cool is that?</p>
<p>Behind the doors are supposed to be the game areas, they don&#8217;t exist yet. Also I&#8217;ll probably need to abandon my 3rd person idea to save time on the main character even though i already lost some making the camera and controls for it. There is a good chance I&#8217;ll have to submit in the jam category.</p>
<div id="attachment_168361" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss01.jpg"><img class="size-large wp-image-168361" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss01-550x412.jpg" alt="" width="550" height="412" /></a><p class="wp-caption-text">It glows!</p>
<div class="mceTemp mceIEcenter">
<dl>
<dt><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss02.jpg"><img class="size-large wp-image-168362" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/ld24ss02-550x412.jpg" alt="" width="550" height="412" /></a></dt>
<dd>Floating head!</p></div>
</dd>
</dl>
</div>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Goals and strategy</title>
		<link>http://www.ludumdare.com/compo/2012/08/24/goals-and-strategy/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/24/goals-and-strategy/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 18:07:56 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=158211</guid>
		<description><![CDATA[Hello again ludum people, So I&#8217;ve already made a declaration/tools post but here&#8217;s an updated version of the montage picture that started it all. Also a graph of my results&#8230; As you can see the graphics are usually my strong point (which is funny since I&#8217;m a programmer who couldn&#8217;t draw a stick figure to [...]]]></description>
				<content:encoded><![CDATA[<p>Hello again ludum people,</p>
<p>So I&#8217;ve already made a declaration/tools post but here&#8217;s an updated version of the montage picture that started it all. Also a graph of my results&#8230;</p>
<p>As you can see the graphics are usually my strong point (which is funny since I&#8217;m a programmer who couldn&#8217;t draw a stick figure to save his life not long ago) but the rest isn&#8217;t so great. One thing I notice is that Fun seems to follow the Innovation curve. So maybe I should try to be more original. I don&#8217;t know but I think I&#8217;ll try to aim at something more fun and lively this time. We&#8217;ll see how that goes.</p>
<p>&nbsp;</p>
<div id="attachment_158215" class="wp-caption aligncenter" style="width: 449px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/montage24.jpg"><img class="size-full wp-image-158215" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/montage24.jpg" alt="" width="439" height="441" /></a><p class="wp-caption-text">All we need is a montage</p></div>
<p>&nbsp;</p>
<div id="attachment_158214" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/graph24.png"><img class="size-medium wp-image-158214" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/graph24-300x169.png" alt="" width="300" height="169" /></a><p class="wp-caption-text">I&#8217;m a nerd, I love graphs</p></div>
<div id="attachment_158531" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/percentile24.png"><img class="size-medium wp-image-158531" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/percentile24-300x180.png" alt="" width="300" height="180" /></a><p class="wp-caption-text">As requested, percentile rank</p></div>
<div id="attachment_158213" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/desk24.jpg"><img class="size-medium wp-image-158213" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/desk24-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">where the magic happens&#8230;</p></div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Unleash the geeks</title>
		<link>http://www.ludumdare.com/compo/2012/08/18/unleash-the-geeks/</link>
		<comments>http://www.ludumdare.com/compo/2012/08/18/unleash-the-geeks/#comments</comments>
		<pubDate>Sat, 18 Aug 2012 11:22:23 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #24]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=151090</guid>
		<description><![CDATA[&#160; &#8220;Mr. President, terrorists have seized control of the interwebs.&#8221; &#8220;Oh noes! What do they want, Jack?&#8221; &#8220;Games! Thousands of games! We have 48 hours to deliver them or they&#8217;ll destroy all the lolcats of the internet.&#8221; &#8220;But that would cause a mass panic and we can&#8217;t possibly make that many games in such a [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-151091" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/08/24logo.jpg" alt="" width="550" height="224" /></p>
<p>&nbsp;</p>
<p>&#8220;Mr. President, terrorists have seized control of the interwebs.&#8221;</p>
<p>&#8220;Oh noes! What do they want, Jack?&#8221;</p>
<p>&#8220;Games! Thousands of games! We have 48 hours to deliver them or they&#8217;ll destroy all the lolcats of the internet.&#8221;</p>
<p>&#8220;But that would cause a mass panic and we can&#8217;t possibly make that many games in such a short time frame.&#8221;</p>
<p>&#8220;There is a way, Mr President. I need you to authorize me to unleash the geeks. &#8221;</p>
<p>&#8220;My God, the world is never going to be the same after that. But do it, Jack. We have no other choice.&#8221;</p>
<p>&nbsp;</p>
<p>Hey, I&#8217;m Codexus. I&#8217;ve made a <a href="http://www.codexus.com/games.html">few LD games</a> before. And I will once again try to push the limits by not sleeping too much and avoid watching too many TV series for 48 hours so that I can make a game.</p>
<p>Code: Unity, MonoDevelop, C#</p>
<p>3D Gfx: Modo, ZBrush, Blender</p>
<p>2D and textures: Photoshop, Filter Forge, Substance, Painter, nDo</p>
<p>Music and Sound: Reason, Reaper, Audition, SFXR</p>
<p>Misc: Vue for a nice skybox maybe (?)</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>I was in</title>
		<link>http://www.ludumdare.com/compo/2012/04/22/i-was-in/</link>
		<comments>http://www.ludumdare.com/compo/2012/04/22/i-was-in/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 03:05:48 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #23]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=135040</guid>
		<description><![CDATA[So I made a game! I did something different this time with a shogi game. In the end it turned out OK, the game is reasonably finished, has an AI opponent and even though I kept the graphics for last and had not a lot of time for them, it looks OK. I used Unity, [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss02.jpg"><img class="aligncenter size-medium wp-image-135044" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss02-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>So I made a game! I did something different this time with a shogi game. In the end it turned out OK, the game is reasonably finished, has an AI opponent and even though I kept the graphics for last and had not a lot of time for them, it looks OK.</p>
<p>I used Unity, coded in C#, made the graphics with Modo, ZBrush, FilterForge and Photoshop, sounds with SFXR and music with Autotracker and reason.</p>
<p>I was worried yesterday when I had just that. No graphics, just simple board game rules. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss01.jpg"><img class="aligncenter size-medium wp-image-128563" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss01-300x253.jpg" alt="" width="300" height="253" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Worst Screenshot Ever</title>
		<link>http://www.ludumdare.com/compo/2012/04/21/worst-screenshot-ever/</link>
		<comments>http://www.ludumdare.com/compo/2012/04/21/worst-screenshot-ever/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 03:47:13 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #23]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=128532</guid>
		<description><![CDATA[Yeah, I know it looks like nothing it&#8217;s all placeholders :/ But actually quite a bit of work is done with the game rules implemented (at least good enough) and I just need to add GUI and graphics and polish oh and I forgot&#8230; AI!! (argh that&#8217;s going to be tough, but I need a [...]]]></description>
				<content:encoded><![CDATA[<p>Yeah, I know it looks like nothing it&#8217;s all placeholders :/ But actually quite a bit of work is done with the game rules implemented (at least good enough) and I just need to add GUI and graphics and polish oh and I forgot&#8230; AI!! (argh that&#8217;s going to be tough, but I need a min-max algorithm). Also I started late, wasted probably 5h I could have used before I got started. But I&#8217;ll call that day 1 and there should be more time tomorrow to finish it.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss01.jpg"><img class="aligncenter size-medium wp-image-128563" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/04/ld23ss01-300x253.jpg" alt="" width="300" height="253" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Timelapse + Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2011/12/21/timelapse-post-mortem-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/21/timelapse-post-mortem-2/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 12:18:35 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=103024</guid>
		<description><![CDATA[Good My zombie! I&#8217;m really proud of my ugly zombie. Yes, I spent a lot of time on it and it isn&#8217;t good art by any standard but I don&#8217;t care. It was worth it to see it &#8220;alive&#8221; in my game I only realized that after I was done but I kind of made [...]]]></description>
				<content:encoded><![CDATA[<p><iframe width="500" height="375" src="http://www.youtube.com/embed/LhMR0KUSfUQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Good</strong></p>
<ul>
<li>My zombie! I&#8217;m really proud of my ugly zombie. Yes, I spent a lot of time on it and it isn&#8217;t good art by any standard but I don&#8217;t care. It was worth it to see it &#8220;alive&#8221; in my game <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>I only realized that after I was done but I kind of made the game I wanted to do for December 2010&#8242;s LD. Except then I had found myself making an alien instead of the zombie I had planned to do and then gave up before I had gameplay anyway. So it&#8217;s like I tied up a loose end.</li>
<li>The jam. If not for the jam I wouldn&#8217;t have been able to finish my game and the LD would have just ended in bitter disappointment for me.</li>
<li>My trusty ZBrush was awesome: sculpting/painting the zombie was the most fun part of this LD, Blender was also great for animating it.</li>
</ul>
<p><strong>Gray Area</strong></p>
<ul>
<li>Making the low-poly retopology took more time than I thought. I tried TopoGun which I had just bought a few days before the compo and never used.  That added a few hours of work but then TopoGun worked really well for generating the color and normal map from the sculpt.</li>
</ul>
<p><strong>Bad</strong></p>
<ul>
<li>I missed the compo deadline and had to do the jam</li>
<li>I was generally not very fast. Lack of concentration maybe? Everything seemed to take just longer than it usually would.</li>
<li>I spent the same amount of time on the environment than on the zombie and yet it really doesn&#8217;t show.  I just wasted time noodling with bits cut from my original hallway model and just made a mess and had to restart again. It was a time sink for no reason.</li>
<li>Simplistic gameplay. I wanted to make the game more about stealth.</li>
<li>I still suck at using Modo. It&#8217;s a great software I have no doubt of that and I mostly knew how to use it. But somehow I still find myself struggling against it every step. I don&#8217;t know how to explain what it is exactly. It&#8217;s weird and it&#8217;s probably just that I lack the practice to have the right instincts but it&#8217;s really annoying when trying to speed model and everything reacts in a slightly unexpected way and I keep having to undo and try again. I&#8217;ve got to spend more time using it.</li>
<li>Still no time for particles effects. I put them on my priority list for this LD and still neglected them.</li>
</ul>
<p><strong>Time use</strong></p>
<ul>
<li>Code: 11.2h (includes setting things up in Unity)</li>
</ul>
<ul>
<li>Model: 9.3h</li>
<li>Texture: 4.7h</li>
<li>Animation: 3.5h</li>
<li>Sound: 2.4h</li>
<li>Level building: 7.6h (half of it wasted on a discarded version)</li>
<li>Sleep: 24h</li>
<li>Doing other things: 3.4h</li>
<li>Misc: 5.5h (probably 50% actual work the rest being posting WIPs, chatting on the IRC channel, etc)</li>
</ul>
<p>&nbsp;</p>
<ul>
<li>Total spent on zombie (including sounds, code, etc):  15.5h</li>
<li>Total spent on the environment/level (incl. medkit props and ambient soundtrack): 15.4h <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
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