Hello! I'm a Java software and game programmer (or at else trying my hardest to be). I love RPGs and indie games.
About CNIAngel (twitter: @CNIAngel)
Entries
Ludum Dare 26 | Ludum Dare 26 Warmup | Ludum Dare 25 | Ludum Dare 24 Warmup |
Ludum Dare 23 |
CNIAngel's Trophies
![]() Largest Breasts For An Indie Game Dev Award Awarded by HackThePanda on December 17, 2012 |
CNIAngel's Archive
Spark – Post-Mortem
Friday, May 3rd, 2013 10:24 pmRight. Post-mortem. My entry for the Minimalism LD was Spark. I must say, I’m proud of myself. I submitted something that works. Now, not a lot of people even liked it or thought of it as a “game” seeing as all you do is hold the right arrow key and move right. So I’ll just do the generic Pros/Cons listing.
What went well
- The art was simple and took barely any time
- When coding the game I was more confident in the process, and hit only a couple snags altogether.
- My music creation is getting easier to do.
What didn’t go well
- Apparently just moving right and reading words isn’t a “game”
- My build of LibGDX doesn’t have LWJGL 2.9, so playing using MacOS with Java 7 installed could not “play” the “game”.
- I probably could have made the game more in the time allotted.
Now I don’t really care if someone bad mouths something I make. I know what I made. As for the “not a game” bit, we all have our own definition for a “game” so I don’t really take those comments seriously. For next Ludum Dare, I really plan to kick some tail. I’m really looking forward to it like I always do.
Any-who, I’ve made a post-compo version of Spark. It’s more of a “game” while still being a narrative. So if you don’t like reading, please don’t play it. Or do.
Download the post-compo version by clicking the image below.
Last Progress Update
Sunday, April 28th, 2013 12:02 amFinished my little game. Play it here http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7081
Update один
Saturday, April 27th, 2013 1:17 pmI’ve got some good progress coming along for my little game. The next step will be to implement collision with the world and jumping. Then POLISH. And then add a potato.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7081
To everyone that is doing Ludum Dare right now
Today’s the Day!
Friday, April 26th, 2013 1:14 amYOOOOOOOOO fellow LDers!
It’s nearly time. That timey wimey moment where you sweat profusely and get ready to begin that wonderful journey to making a game in 48 (or 72) hours!
Just remember these things!
- Get some damn sleep.
- EAT
- Keep It Simple Stupid
- Beware the Feature Creep
- SLEEP
If you can keep these things in mind and you’ll be on your way!
On a different note, I’m posting a link to my boiler code project this Ludum Dare. https://github.com/CNIAngel/Magnesium-Juliett-1 Just so you know I’m on the up and up.
One last IMPORTANT thing.
Potato Challenge Ya’ll! Put a potato in your games! In any way! And if you do, proudly display one of these emblems* of awesomeness!
LET’S DO IT!!!
* Amazing awesome art stuff made in Hexels
I was born in.
Wednesday, April 17th, 2013 6:07 pmHello fellow developers of games! It’s that time again! It’s
LUDUM DARE
Here’s a quick run on my tools!
- Language/IDE/Framework: Java/Eclipse/LibGDX
- Art: Aseprite/Graphics Gale
- Music & Sfx: SunVox/PixiTracker/PixiTracker 1-bit
Now if I live-stream it’ll be at twitch.tv/CNIAngel and if I can’t, then I’ll be making a time-lapse video.
Good luck to all of you and may we all have lots of fun!
Update #1 – Wow this is going well so far
Saturday, December 15th, 2012 2:20 amHeyo heyo heyo.
I’ve made some good progress in the graphical area of my ld entry. Time to outline what the game is going to be
I’ve dubbed this game “What a World.” I’m not sure why though. You play as an anonymous leader of a group of toughnecks trying to make an impact on the world. In a bad way ;D You’ll be able to choose 3 or 4 people for your crack team in the game. Each will have there strong and weak points so you’ll have to choose wisely.
Once you have your team you will be able to do missions to build up influence in the world and to make your crew better. The missions will probably range in awareness. The more the world starts noticing your deeds the harder it’ll get to do missions.
You win when you conquer the world idk maybe.
It should be a nice little game to play. Also, you get some crazy choices for a crew. I may even make it a random selection.
Here is the crew from top left to bottom right: Diggums, Billie, Bones McCoy, Katz, Brutus, Justin, Domnic, and Vel.

When I wake up I’ll be focusing on the main core gameplay aspects. (Mission handling, random attributes, and globals.)
Goodnight everyone!
- Grant AKA CNIAngel
As always, I’m All In.
Monday, December 10th, 2012 3:02 pmHey hey everyone!
CNIAngel here to say that I’m in again. I’ve improved since the previous LD and I’m really hoping to pull out a good one. I was going to put up my warmup game as my “I’m In” post, but hit a couple snags xD
Anywho, here’s my tools.
Code: Java (with LibGDX/Box2D)
IDE: Eclipse
SFX: SunVox (For music) and BFXR/SFXR (for sound effects)
Graphics: Aseprite (For sprites and Animation) and GIMP (For large pieces)
I can’t wait for this weekend and I wish everyone the best of luck!
Popcorn chicken?
Saturday, August 25th, 2012 3:30 pmProgress update AKA I was a cat once
Saturday, August 25th, 2012 2:04 amIt’s great to see Evolution finally winning. I’ve decided on making a 2d side-scroller city smasher. It’s called Kitty Monster Rampage. The player evolves into a bigger kitty monsters as the game progress. It’ll get harder aswell. Here’s a screenshot of the game so far. I have the HUD being drawn correctly, the player is colliding with the world currently, and I’ve got my game plan down

Quick Workspace Photo(s)
Friday, August 24th, 2012 4:49 pmI thought I would take the time to show off my little game dev workspace. I had to take two pictures to show it off. Forgot to get my keyboard and trackball in sadly xD
I’ve got my laptop, Acer iconia Tab A500 tablet, Nintendo DSi for when I need a break. Tux the penguin, Water bottle, notebook for concept art, Logitech headphones with mic, portable hard drive for backing up my work, a Tiny Game Design Tool booklet, and a few reference books if needed. I’m now officially ready for Ludum Dare #24!
GOOD LUCK EVERYONE!!
- CNIAngel aka Magical Mister Angel
A Ludum Dare Poem
Thursday, August 23rd, 2012 1:55 pm
A Ludum Dare Poem
It’s that time once again.
That time we always love.
We grasp our keyboards tight,
And shout out to the skies.
“It’s Ludum Dare!” We scream to the heavens,
our loved ones watching in awe,
as we strive to complete this great task.
To make a game in 48 hours is no simple feat,
but the feeling we get while completing this is great.
So I say to you all with joy,
It’s Ludum Dare #24!
Good luck to everyone out there,
this is going to be a blast.
Remember to have fun
and you’ll make this moment last!
- CNIAngel
As the wolves raised their muzzles to the skies and howled…
Saturday, August 4th, 2012 12:01 amI’m in!!!!!!!!!
Here it comes again folks! Ludum Dare is right around the corner. It’s time to stock your fridge with supplies, lock yourself away for a weekend, and apologize to your loved ones. My last Ludum Dare was a milestone and a flop. I actually submitted, but the build didn’t even work D: Now is the time. NOW is the time for success! I must submit an actual working game this time!
Life is not without it’s goals and my goal is clear. On to my weaponry for this historic event.
Weapons of the trade:
- Mortar and Pestal (IDE) – Eclipse
- Ingredients (Language and Libraries) – Java/Slick2D/Marte Engine
- Lute (Music Creation and Sound effects) – Musagi/BFXR
- Mystic Illusions (Graphics) – GIMP/Pickle
- Magic Journal (Time Managment Tool) – Astrid.com
May the gods of gamejams smile upon ye, fellow ludumdarians!
– CNIAngel
PS: Sorry if this post is confusing. I was bored and wanted to do something crazy for my “I’m in” post lol
MiniLD #35 aka This gonna be good :D
Friday, June 15th, 2012 6:49 pmAs always, I’M IN!!!
I’m not sure how I’ll be making this game into some crazy, but I’ll have fun doing it!
Good luck to everyone who’s joining in and I can’t wait to see what everyone does. I’ll be making updates to my blog and my twitter account during the whole time. Keep calm and make code!
A Robot’s Journey – Post-Mortem
Saturday, April 28th, 2012 10:05 am
This is my third time attempting Ludum Dare, first time submitting. Sadly I only created a platformer with no gameplay at all. I submitted it because I couldn’t pass up doing so during LD’s 10th year. Anyway, here’s my Post-Mortem.
Tools used:
Language: Java
IDE: Eclipse Indigo
Libraries: Slick2D, Marte Engine
Graphics: GIMP
Sound: Bfxr, Musagi
What went right:
I must say that making the libs I used for this LD is rather helpful for making 2D games so collision and logic weren’t a real problem. Neither was creating some graphics to use or sound effects. Bfxr is great for sound effects and I’ve been using GIMP for years. Last but not least, my IDE. Eclipse is a great tool for programming Java and it’s the only thing I use.
What went wrong:
What went wrong. Where do I start? The top problem for me was getting a runnable jar working at all. I have no clue as to why it never worked, but that’s certainly something to fix. Next, the game. Seeing as I took an entire day to learn the Marte Engine while coding through it I had lots of errors. I must say the constant recoding really bogged me down. I also never got my music playing correct in the game (It would play a single note in the title until you started the game).
Overall result:
Overall, I loved LD23. I always love Ludum Dare, even if I mess up bad. All these mess ups are just practice for me. And we all know that practice makes perfect. So I didn’t have a working LD entry. Ahwell right? In August I’ll just work harder and worker smarter. Ludum Dare isn’t a grind session where you bash the keys until something sticks. You gotta plan right, manage your time, know your tools, and have confidence in your skills. I’m happy I was apart of LD23 and I can’t wait till the next. Keep coding LudumDarians!
CNIAngel
New goal. Playable demo for LD23
Sunday, April 22nd, 2012 8:10 amIt’s late in the game so I’m working hard to make a playable (and enjoyable?) demo. Working on player animation and music. Then I’m just gonna make one playable level. If I can do all this, I’m treating myself to a apple pie sundae from Rally’s
A turn for the worst :(
Saturday, April 21st, 2012 9:08 pmOut of my stupidity, I’ve messed up my monitor setting. Now I’m running Windows in Safe Mode right now :/ I how I can get Windows back to it’s regular ole’ self because I can’t stand this resolution. I’m still in, I just gotta fix this fast.
LudumDare 23 – Day One
Saturday, April 21st, 2012 6:16 pmAlright so I’m one day in. I’ve been spending most of my time trying to figure out Marte Engine and making sure I have something working. Now I have another day left. Time to make it a game

Here's the title screen for Welcome to my World. Needs polish.
Some simple stuff (image rendering, left/right movement and jumping movement collision)

A humble room for my little robot Tim.
Foodphoto from the unknown!
Saturday, April 21st, 2012 6:38 amUgh… I’m awake. It’s 9 am and it’s time to grind
Saturday, April 21st, 2012 6:09 amAlright…so I overslept. Now I have a day and 11 hours to have something working on the screen xD Wish me luck, and good luck to all the other late-wakers.
First Update! :)
Friday, April 20th, 2012 8:28 pmWell here’s my concept art for my LD entry. I’ve been thinking about Tiny World a lot and I thought “Well first thing I’ll see is a bunch of small earths.” Well for me, I thought “What about the tiny world all around us?” And this is what happened xD
I hope to get some code in with some sprites soon.
















