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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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It’s DONE! For real this time!

Posted by
Sunday, December 19th, 2010 2:06 pm

Ok, I missed a few features before, but now it’s all done. Custom icon, everything. Switching caves in-game, an awkward story like I always put in my games, and now on the top of the window, it says: “BoxMiner | [cave name] | Points: [points]”

What does this mean? Well, it means that I am done.

Submitting now. Hope you enjoy!

The game is done! Next up, custom icon…

Posted by
Sunday, December 19th, 2010 12:58 pm

Woohoo! Rare ore, check! Larger mining area, check! Scrolling, check! Saving and loading, check! Everything else, CHECK! =D

Finally! I am done! No more bugs! Sweet! All I need now is a custom icon. I’ll be submitting it very shortly.

All bugs fixed! Ore generating too imbalanced…

Posted by
Sunday, December 19th, 2010 12:25 pm

I love the, wiki. I came home from church, went on wiki, and I found out that random can return DECIMALS. It also showed me how to fix it. I thank you, coding wiki, next up: Rarer ore.

Bugfixing!

Posted by
Sunday, December 19th, 2010 9:36 am

I got tired of trying to fix screen wrap, so I decided to just put an odd, unkown stone with a lot of shades of grey and black. I can’t help getting the feeling I have seen that stone somewhere, but oh well. I did not intend it to look like exactly like that stone, I might change it. Now for a major upgrade in the world of generation I am working on: Transfer all ores to different sprites instead of 1 sprite, and make the ORE detect the collision, not the player.

Along with a new feature comes a newly discovered bug!

Posted by
Sunday, December 19th, 2010 9:18 am

I finished the smashed rock feature, but here comes a newly discovered bug.

Diagonal mining = Not mining anything but spawning rock, so guess what we have here?

I’ll just skip this bug, as this is nearly impossible to fix unless I make rock appear diagonally, but that would be a lot of work. If I finish the other bugs a bit before this contest finishes, I might fix it.

New WIP feature!

Posted by
Sunday, December 19th, 2010 9:00 am

I am currently working on the screen wrapping, but for now, here’s a picture of another WIP feature I’m doing on the side. This makes mining limited so stone won’t appear where the player mined =)

To finish this feature I’ll need to make the player be on top of the broken stone to make it look better.

So much bugs, so little time!

Posted by
Sunday, December 19th, 2010 8:37 am

I seem to have gotten a bit of the game done including saving and loading and mining and ore generating, however there are still lots of bugs, including:

Stone is the only thing that generates.

Stone gives me HUGE amounts of points.

The player doesn’t wrap the screen.

Man, I cannot stand how little time I have to get this done! I just started last night!


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