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It’s DONE! For real this time!
Ok, I missed a few features before, but now it’s all done. Custom icon, everything. Switching caves in-game, an awkward story like I always put in my games, and now on the top of the window, it says: “BoxMiner | [cave name] | Points: [points]”
What does this mean? Well, it means that I am done.
Submitting now. Hope you enjoy!
All bugs fixed! Ore generating too imbalanced…
Bugfixing!
I got tired of trying to fix screen wrap, so I decided to just put an odd, unkown stone with a lot of shades of grey and black. I can’t help getting the feeling I have seen that stone somewhere, but oh well. I did not intend it to look like exactly like that stone, I might change it. Now for a major upgrade in the world of generation I am working on: Transfer all ores to different sprites instead of 1 sprite, and make the ORE detect the collision, not the player.
Along with a new feature comes a newly discovered bug!
I finished the smashed rock feature, but here comes a newly discovered bug.
Diagonal mining = Not mining anything but spawning rock, so guess what we have here?

I’ll just skip this bug, as this is nearly impossible to fix unless I make rock appear diagonally, but that would be a lot of work. If I finish the other bugs a bit before this contest finishes, I might fix it.
New WIP feature!
I am currently working on the screen wrapping, but for now, here’s a picture of another WIP feature I’m doing on the side. This makes mining limited so stone won’t appear where the player mined =)

To finish this feature I’ll need to make the player be on top of the broken stone to make it look better.
So much bugs, so little time!
I seem to have gotten a bit of the game done including saving and loading and mining and ore generating, however there are still lots of bugs, including:
Stone is the only thing that generates.
Stone gives me HUGE amounts of points.
The player doesn’t wrap the screen.
Man, I cannot stand how little time I have to get this done! I just started last night!





