Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Taking part in the Comp.
Good luck to everyone!
It’s 3am and I have work in the morning
SFX and music done. All the graphics done (see some below).
Hope everyone enjoys playing it
Watch Out for the Army Planes – they’ll get ya!
The Jeep’s are on patrol and pack a punch with their rockets!
Well things are going so-so. Finally added some graphics, but I have a long way to go
The concept is that you, working as a kitchen hand in a science lab have been shrunken down when playing with equipment you shouldn’t have been. The cleaners have come along and thrown you in the rubbish (not seeing you!). No you have to escape this tiny world and restore your self to your original height.
Third time doing the comp, so pretty excited.
Using Flash/Flashdevelop/Photoshop/Flashpunk to make this happen
Finally done – looking forward to some sleep
I have to be at work in 6 hours and I haven’t slept yet (In Australia it’s 2am).
Progress is getting there:
- Cat logic/physics settled
- Death sequences setup
- Scoring done
- Title/Level Complete/End screen done
- 3 levels made
- I will need to settle for probably only 5 levels total
- Add a reset button
Going ok, only 15 hours left..
Slopes are working (what a pain in the butt!!). As always FlashPunk is making a difficult task easy – thanks ChevyRay!.
Updated the placeholder graphics for the tiles. Now to start tieing everything in together plus level/puzzel design.
Ok, it’s midnight here – things are going ok.
Basic story is little old lady is alone, and all she has is her cats – but the pound has stolen them from her!! Move her around with arrow keys, and space to release the cats.
Place holder graphics. Only 1 level done.
Pushing up hill, going to be a struggle.
Got a mini music loop going in Aviary music creator which will have to do. Sketched up the map, so need to create another 6 sections like that below and a title/closer.
Spent way too much time getting the point of view arc from the ghosts working, and atm they kind of chase you when they see you, but needs major tweaking. I hate localToGlobal and globalToLocal btw.