I dabble in creative stuff (like games, as you can probably tell from me being here).
About Cirrial (twitter: @Cirrial)
Ludum Dare 29
Ludum Dare 26
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Welp, after failing to meet the compo deadline I just baaaarely scraped by with my now jam entry.
It’s like an RTS with no control over the units, so it may not be all that fun to play. Click here to try it out!
It’s day 2 and I’m still coding, yet to code in interactivity. TIME FOR EMERGENCY JAM.
After throwing a hissy fit over the theme last time I’ve decided, on retrospect, that the issue wasn’t with the theme, but with my incredibly narrow and literal-minded interpretation of the theme.
So I’m back in and I’m going to figure out something for this theme regardless of how much I’m inevitably going to hate it.
- IntelliJ – Code
- Flixel – Framework
- Pickle – Graphics
- AutoTileGen – Graphics
- Bfxr – Sound
- DAME – Map Editor
- Sunvox – Music (ahaha unlikely)
Here’s hoping this time around goes better than last!
After the last string of themes I detested, the latest one is a theme I absolutely despise for the same sort of reasons as “minimalism”. The theme is no longer a satisfying constraint to work with. Goodbye, Ludum Dare. It was a pleasure working with you the last few years, but my ride ends here.
Thank you to everyone who provided reviews and feedback on my entries in the past.
Hi, I’m gonna enter the competition.
Probably going to use Flashpunk instead of Flixel for a change of pace. Better hope I have time in this week to get more Flashpunk cramming down!
My long silence is broken! I have finished Red Swarm, my game for hypothetically the minimalist theme. Maybe. Not sure what went wrong there.
(no potato D:)
Things I achieved on day one:
- Wasting the entire day on broken pathfinding code I realised I wouldn’t really need to use
Things left to do:
- All the rest of the game code
- All the graphics
- All the sound
Panic mode: yes.
Potato inclusion: unlikely. :C
…there’s always plan B if I really can’t finish what I’m working on in time.
It’s been over twelve hours and I’ve only now finally managed to get a working A* pathfinding thing in Flixel.
…I do not have high hopes.
of which I dearly hope will change
You are some kind of bug alien queen thing. You need to make more bugs to protect you from a horde of… (rolls dice) snake aliens. Why this? Well, before I drew up any plans, I managed to make these my bonus objectives for this compo through various conversations with people (which I am sticking to with more gusto than the theme, apparently):
- No blue colour anywhere
- Use the colour red
- Insert potato into game
- Non-humanoid characters
Have some totally illegible scribbles (and angry rants) on graph paper! I’ll update everyone with more progress when it has been made.
…I forgot to add potato. Well, I’m sure I’ll find a way to add potato down the line.
Okay, I’m awake. The theme really feels like carte blanche to do whatever I feel like as long as the end result is mostly tiny boxes. Mmph. There’ve been better themes before, that’s for sure. But if that is the theme, I will at least try to aim towards it. At least this is a nice excuse to spend more time coding and less time drawing.
(minimalist potato is gonna be hard to accomplish – a brown pixel???)
When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.
2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)
Let’s hope things go better this time around!
Map/Level Editor: DAME
Image Editor: Photoshop/GraphicsGale/Paint Tool SAI
Sound Generator: BFXR
Music Editor: SunVox
Streaming: Open Broadcaster Software
Just not feeling it.