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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 18 hours, 17 minutes, 1 second
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 18 hours, 17 minutes, 2 seconds
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    About Cirrial (twitter: @Cirrial)

    I dabble in creative stuff (like games, as you can probably tell from me being here).


    Ludum Dare 26
    Ludum Dare 22
    Ludum Dare 21
    Ludum Dare 20

    Cirrial's Trophies

    Cirrial's Archive

    I’m out for good.

    Posted by (twitter: @Cirrial)
    Saturday, August 24th, 2013 7:43 am

    After the last string of themes I detested, the latest one is a theme I absolutely despise for the same sort of reasons as “minimalism”. The theme is no longer a satisfying constraint to work with. Goodbye, Ludum Dare. It was a pleasure working with you the last few years, but my ride ends here.

    Thank you to everyone who provided reviews and feedback on my entries in the past.

    I’m in!

    Posted by (twitter: @Cirrial)
    Tuesday, August 20th, 2013 3:06 pm

    Hi, I’m gonna enter the competition.

    Probably going to use Flashpunk instead of Flixel for a change of pace. Better hope I have time in this week to get more Flashpunk cramming down!


    Posted by (twitter: @Cirrial)
    Sunday, April 28th, 2013 7:29 pm

    My long silence is broken! I have finished Red Swarm, my game for hypothetically the minimalist theme. Maybe. Not sure what went wrong there.


    (no potato D:)


    Go play it!

    Day Two.

    Posted by (twitter: @Cirrial)
    Sunday, April 28th, 2013 5:11 am

    Things I achieved on day one:

    • Wasting the entire day on broken pathfinding code I realised I wouldn’t really need to use

    Things left to do:

    • All the rest of the game code
    • All the graphics
    • All the sound

    Panic mode: yes.

    Potato inclusion: unlikely. :C

    …there’s always plan B if I really can’t finish what I’m working on in time.

    Oh dear.

    Posted by (twitter: @Cirrial)
    Saturday, April 27th, 2013 7:55 am

    It’s been over twelve hours and I’ve only now finally managed to get a working A* pathfinding thing in Flixel.

    …I do not have high hopes.

    The Plans So Far

    Posted by (twitter: @Cirrial)
    Saturday, April 27th, 2013 3:48 am

    of which I dearly hope will change

    You are some kind of bug alien queen thing. You need to make more bugs to protect you from a horde of… (rolls dice) snake aliens. Why this? Well, before I drew up any plans, I managed to make these my bonus objectives for this compo through various conversations with people (which I am sticking to with more gusto than the theme, apparently):

    • No blue colour anywhere
    • Use the colour red
    • Insert potato into game
    • Non-humanoid characters

    Have some totally illegible scribbles (and angry rants) on graph paper! I’ll update everyone with more progress when it has been made.

    a lot of illegible scribblingsthis is completely illegible


    …I forgot to add potato. Well, I’m sure I’ll find a way to add potato down the line.

    The Theme is Minimalism.

    Posted by (twitter: @Cirrial)
    Saturday, April 27th, 2013 1:12 am

    Okay, I’m awake. The theme really feels like carte blanche to do whatever I feel like as long as the end result is mostly tiny boxes. Mmph. There’ve been better themes before, that’s for sure. But if that is the theme, I will at least try to aim towards it. At least this is a nice excuse to spend more time coding and less time drawing.

    (minimalist potato is gonna be hard to accomplish – a brown pixel???)

    I’m In!

    Posted by (twitter: @Cirrial)
    Thursday, April 25th, 2013 8:45 am

    When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.

    2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)

    Let’s hope things go better this time around!


    IDE: IntelliJ

    Library: Flixel

    Map/Level Editor: DAME

    Image Editor: Photoshop/GraphicsGale/Paint Tool SAI

    Sound Generator: BFXR

    Music Editor: SunVox

    Timelapse: Chronolapse

    Streaming: Open Broadcaster Software

    (disclaimer: some of these tools might not end up being used at all)



    I’m out.

    Posted by (twitter: @Cirrial)
    Saturday, December 15th, 2012 10:17 am

    Just not feeling it.

    Start of Day 1

    Posted by (twitter: @Cirrial)
    Saturday, December 15th, 2012 2:53 am

    Well, damn. No ideas for this theme.

    Gonna need to take a looong walk to think of anything this time.

    I’m in!

    Posted by (twitter: @Cirrial)
    Tuesday, December 11th, 2012 9:24 pm

    Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.

    I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.

    • Flixel
    • IntelliJ IDE
    • DAME for level editing if I really, really have to
    • SAI for illustrations
    • PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
    • Sunvox for music
    • BFXR for sound

    That covers everything, I think! See you then!

    Dropping out. :C

    Posted by (twitter: @Cirrial)
    Sunday, April 22nd, 2012 6:47 am

    Well, it was going fine until I went down ill last night. That’s sort of happened before but it hasn’t also taken my drive and stamina away with it. That, and I wasn’t really feeling my idea at all this time. I’m not blaming the theme, just my idea was far too huge in scope and I can’t cut anything down any further without having no game left.

    Next time shall be different! For August, I intend to go for the jam, if I can get a free Monday. It will let me come up with slightly more ambitious designs AND use some of my pre-existing assets and such, as well as get some help from outside.

    Still, three out of four compos since I entered isn’t too bad, I guess.

    Finally awake.

    Posted by (twitter: @Cirrial)
    Saturday, April 21st, 2012 2:50 am

    About one hour and forty five minutes later than I would have liked, but, hey, what can you do? Figured getting some good sleep was better than rushing up and being bleary and empty-headed for nearly two hours anyway. So as an update, have my command and control centre. I need to go eat and think of some ideas, fast.

    two monitors, a keyboard, a mouse, a fan and a desk calendar on one desk

    It took longer than I will consciously remember to get these things set up properly.

    Best of luck to you all, and I’m going to go attend to my food-related needs now!

    I’m In!

    Posted by (twitter: @Cirrial)
    Thursday, April 19th, 2012 5:12 pm

    Left it a little later than usual but, eh, what can you do. Hi! I’m Cirrial, more frequently known around the internets as Cirr. I’m not exactly a known name to many, but this is a special Ludum Dare to me as it is to the community in general. While for the wider community at large this marks the 10th year anniversary, this for me marks the one year anniversary since I decided “Oh, why the hell not, then” and took the plunge into this wonderful competition.

    My personal challenge to myself, should you be interested, is to not make a platformer for the fourth time running. For too long it has been something of a crutch to fall back on the good old well-established grammar of the 2D platformer. I am, however, keeping my toolset as before. I will leave it to next LD to go truly out there.


    • Framework/Libraries: Flixel on top of Flex (I know, I know, Flash, but it’s really good for rapid development like this!)
    • IDE: IntelliJ IDEA
    • Level Editor: DAME, if appropriate
    • Graphics: Any combination of Graphics Gale, Paint.NET and SAI Paint Tool, depending on requirements
    • Sounds: BFXR, because it’s SFXR but better
    • Music: SunVox, if I have the time
    • Screen capturing: Chronolapse
    • Streaming: Livestream Procaster

    I believe this covers most of it. See you during the compo!

    All posts, images, and comments are owned by their creators.

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