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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
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    About Christina Antoinette Neofotistou

    Illustrator and gamedev. Hardcore gamer since 1984

    http://castpixel.tumblr.com/

    reach me @ christina.neofotistou@gmail.com

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23

    Christina Antoinette Neofotistou's Trophies

    All hail the queen!
    Awarded by bitserum
    on August 29, 2013
    The Construct 2 User Award
    Awarded by 7Soul
    on December 19, 2012

    Christina Antoinette Neofotistou's Archive

    Heaving of the Depths – postmortem, timelapse and stuff

    Posted by
    Thursday, May 15th, 2014 12:31 pm

    13139-shot0

    This LD I had the strange idea of making a j-RPG.
    Thus Heaving of the Depths was born. You can play it here

    13139-shot2

    WHAT WENT RIGHT

    1. It’s pretty! I wanted a very beautiful game and I think that went well. There’s a ton of art in this thing. As usual, I create new assets as needed. I ended up with two large photoshop files: an overworld sea where you navigate the ocean in your pirate ship, and a battle screen, where I made all battle sprites and animations. What this lets me do is keep a consistent color palette and style across the whole project, and essentially replaces the concept art stage that a normal game goes through. I used amazing references like Legend of Zelda Windwaker and Breath of Fire IV.

    big map

    Overworld assets

    2. I learnt tons of stuff! I used cinema4D and my nonexistent 3D skills to make a fast and loose 8-direction ship with minimal effort. I tried my hand at procedural generation: all islands are generated randomly within certain limitations, to keep the level solvable and the sea traversable. I had a stroke of genius at the last moment and created a “miner” entity that swims through the level and places gold coins wherever it goes, at runtime. This was to ensure an interesting curving path through the level, so players would want to explore it.

    3. It’s a complete adventure, my storytelling skills were also, I thought, nonexistent, but the story of Sunny and Cod just flowed through me like I was on fire. It’s got a beginning, middle and end, it’s got obstacles and emotions. I usually end up making a very unfulfilling game. This time I feel I made a difference.

    4. it has a branching storyline. Well, ok, a few tiny branches. Such as when you are defeated by the 3 blacktopuses you get a different message to the one you get if you clear them. Or when Sunny tells you you need the fast sail if you don’t have it, but acknowledges if you’ve already bought it. But that’s still a lot of work. I have a much better grasp of how to implement a dialogue system.

    5. it has a turn-based battle system: implemented from scratch. Boring and barebones, yes. But it gets the job done.

    6. I get to develop it further. I’m dedicating the next 6 months to this game. I started a new devlog here

    13139-shot1
    WHAT WENT WRONG

    1. No sound  I didn’t have the time

    2. Button-mashing battles the battle system is uninteresting. That’s ok, and it’s all I had time for, but if I’m going to make this a full-fledged RPG, I need a good battle system. Feel free to send me ideas. Grandia and Child of Light are obviously lovely choices, where the result of a battle can be spectacularly overturned. Also Persona 3 and Fallout 2 have good battle systems. Since you’re spending half the game in battle, I owe it to myself to fix the button-mashing boringness.

    3. Time management. Well I don’t know, I did a lot for three days. But it’s not as fun as a more complete experience such as the amazing SCUBA BEAR (go check it out NOW). On the other hand, I like to follow through with my ideas for Ludum Dare, instead of making a smaller game just because of time constraints.
    Here’s my Timelapse video:

    And thanks to everyone who commented, everyone who played my game, everyone who made a game for us to play. I love Ludum Dare, I want to never stop making games.

    Until next time,

    love,

    Christina

    Here’s my game about scary dark shapes in the water.

    Posted by
    Wednesday, April 30th, 2014 10:30 pm

    screenshot5 SCREENSHOT6 screenshot2

    It’s called “The Heaving Depths” and it’s mainly about my fear of dark spots in the water when I go swimming. But cleverly disguised as an RPG and a love story between two girls.

    You’ll see!
    I barely got any sleep, my code started breaking apart at the seams after a while, but I kept at it.

    If you play it, and feel the urge to tell me what you liked or disliked about it, please do, I’m all ears. I’m probably going to finish this if there’s enough interest, so it’d be cool if I made something you guys like to play.

    PLAY IT HERE

    Let me grab the opportunity to tell everyone how much I love, love LOVE LD, I never want to stop!!!!!!!!!!!!!!!!!!!
    Thank you everyone for making this, my 6th Ludum Dare a joy to participate. Thank you for making games, thank you for commenting on other peoples’ games, thank you thank you thank you!

    Expect a postmortem and a timelapse soon.

    I’m in! LD29

    Posted by
    Friday, April 25th, 2014 2:27 pm

    I’m in!

    Construct 2, Photoshop and FLstudio are my weapons. This time I’ll be trying to concentrate on FUN and replayability. Good luck to everyone! I love LD, let’s make games forever! Lovely to see female gamedevs on the keynote.

    Here’s a pixel I prepared earlier.

    sherlock

    You only get one Follower

    Posted by
    Tuesday, December 17th, 2013 8:45 pm

    screenshot title

    OK, this is my game for this LD!

    A sandbox mix of Terraria, Populous, that old game “Diggers 2: Extractors”, Dungeon Keeper and From Dust. I tried to be 100% bound by the theme, and decided on “you’re a Goddess, and you only get one Follower”.

    Since there’s not a lot of gameplay, it’s still too early to say if this has potential. If it does, please let me know. If it sucks, ditto.
    If you have any requests/ideas or know how to make an A* Pathfinding algorithm that works for platformers and doesn’t make my AI look dumb, please PLEASE chip in ;)

    dug

    It’s my 5th LD and I loved every minute of it. I had two panic attacks during my 3 days of making it, but anti-anxiety medicine are my friends these days anyway.
    The most rewarding part was, even though I’m an illustrator I actually spent more time coding than doing graphics! Like, a lot more.

    Timelapse and Post-mortem coming soon.

    Game Created in 72 hours

    FLstudio for the music
    Adobe Photoshop for the art
    Construct 2 for the code.

    PLAY IT HERE

    Will be entering as well

    Posted by
    Friday, December 13th, 2013 5:15 pm

    I don’t trust myself too much, because of panic attacks, so I’m joining solo. Worst that can happen is I don’t make a game.

    But I’m in!
    As usual:
    Photoshop, Illustrator, Flash for the art
    Construct 2 for the code
    FLstudio for the music

    This is my last game, Legend of Troll

    ingame intro screen

     

    Please support my game PAWS on Kickstarter! The cutest tactical game this side of XCOM! Update

    Posted by
    Friday, November 22nd, 2013 12:45 pm

    poster large9-01

     

    Hi fellow LD gamedevs! My game PAWS has launched a Kickstarter campaign to fund its completion. We’ve been working on it for 19 months and it’s really starting to shine, we think.

    Take a look at our screenshots and please try the playable  alpha demo. If we get funded, the game will be available to the world in 6 months. If we don’t, it’s 19 months of work down the drain, because we’re poor gamedevs like everyone, and will not be able to develop it further. So please support our Kickstarter. Thank you for your time,

    love, Christina

    bling

    alphademo

    Shameless game promo!

    Posted by
    Tuesday, November 5th, 2013 3:55 pm

    poster large9-01
    Hi lovely LD game-makers! You may remember me from my last 4 LDs, I’m the gal who worked on Kumiho, Trina and Legend of Troll.
    Well, in my day job I’m an illustrator/animator, and this is a game I’ve been working on for a year and a half.

    https://www.facebook.com/PrimeAlienWatchSquad

    https://twitter.com/pawsgame

    It’s going to be a kick-ass casual strategy game for iOS, Android and PC.

    We are launching a kickstarter campaign this week, to fund its completion, since it’s about 60% done.
    I’d greatly appreciate it if you could like our facebook page or follow us on twitter, and/or donate to our kickstarter. You’ll find the link on facebook and twitter as soon as we launch the campaign (within the week)
    Show us some love! Oh, and get ready for a video of myself wielding a lightsaber… The shame!

    Shameless promotion over

    I’ve said it again: I love LD and want to keep doing it till I die.
    Christina

    Timelapse and Postmortem for Legend of Troll

    Posted by
    Monday, September 16th, 2013 9:00 am

    mockup2

    Timelapse

    Postmortem

    This is for my game “Legend of Troll” http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=13139

    So! I saw the theme at 4 am in the morning. I thought “this is an awful theme” like pretty much everyone, and then I was struck with what seemed a brilliant idea: what if I made a vertical space shooter where you and your enemies are superpowered for 10 seconds and then useless for another 10.

    I got some sleep and prototyped it in the morning. It was boring and uninteresting. Then, for some reason, I thought about characters that have 10 seconds to live. But they are meaningful seconds, because they can do stuff before they die. This got combined in my mind with norwegian trolls and sunlight (which would be the trigger of their death sentence) and of course a healthy dose of Lemmings.

    I spent a little too much time refining the mechanic, and a huge amount of time on music and graphics, but it turned out to be one of my more fun games. Plus, a fantastic start for a complete puzzle game.
    I designed 10 stages, and only built one in the end.  I have no regrets, LD is the best, I want to participate for the rest of my life!!!!

    Congrats to ALL who participated, and thank you for the all the games. Most of them were food for thought, and some of them were also very very fun. You should all be proud!

    My plans for Legend of Troll is to finish 10 levels and hopefully a level editor, and do a kickstarter on it, to help me develop the rest of it.
    Meanwhile, in my day job, I’m working on three games as an illustrator. So, wish me luck.

    till next LD,
    Christina

    the cave riddle

    artrage scribbles

    hatch-falling

    troll turning0002troll turning0004troll turning0005troll turning0006troll turning0007troll turning0008troll turning0009troll turning0011troll turning0012
    troll-turning

     

    Legend of Troll (spoilery) Gameplay video

    Posted by
    Thursday, August 29th, 2013 2:36 am

    Play it here
    http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=13139

    Legend of Troll

    Posted by
    Wednesday, August 28th, 2013 2:39 pm

    intro screen

    (Spoiler gameplay video)

     

    I present to you, Legend of Troll

    This game took me 3 whole days, only managed to implement one of the 10 levels I planned, and injured my index finger.

    But it was SO worth it! I’m so proud

    Stay tuned for more levels, and a post-mortem /making of. I promise you it’s worth your while.

    If you haven’t voted for my game yet:

    http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=13139

     

    mockup2

     

    Mockup 2

    Posted by
    Sunday, August 25th, 2013 7:37 am

    mockup2

    Doing well. I hope…

    Mockup

    Posted by
    Saturday, August 24th, 2013 6:19 am

    Early mockup. I so want this to happen!

    mockup

    I’m in!

    Posted by
    Tuesday, August 20th, 2013 3:56 pm

    I’m in, this will be my 4th LD!
    I’ll be using Construct 2, FLstudio, Adobe Photoshop and Flash (for animations).

    Last LD, I had an idea for a space opera game.
    But I got down with panic attacks on the first day, and I decided to take care of myself and it never got made, sadly. I’ve got so little time :(

    But this time I’m back with a vengeance.

    Meanwhile the idea spawned this;

    character design

    And I want to make it so much. I love having games ‘in the bank’

    Good luck to everyone and have lots of fun!

    I’m in

    Posted by
    Tuesday, April 23rd, 2013 1:44 pm

    I’m in again. I hope. Work schedule is very tight unfortunately.

    Construct 2, Photoshop and FLstudio are my weapons of choice this year. I will have very little time, so hopefully the theme will be very interesting


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