About chipcaramel (twitter: @chipcaramel)
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Jimun …and possibly myself will be doing LD again this April.
I will be helping run a table at a sci-fi convention and mostly away, so it looks like he’ll be kind of on his own except where I can help!
NO PRESSURE AT ALL, PAL!
A game Jimun and I made for LD25 Jam :: You are the villain! Go play! Test it! Have fun! Tell us how broken it is! (eep.)
Jimun and I did it! It’s up!
EVO – a Love2D based game. (now in Windows!)
Looks like Jimun and I are in this year! Not entirely sure what to expect just yet, but we will be doing the Jam of course.
In all likelihood we will be employing the LOVE2D Graphics-and-Sound engine which is based in LUA.
I’ll be picking up junk foo– er, groceries tonight after work. Looking forward to the announcement!
Kind of a guide / playthru.
Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there!
And yet… Here I am, eating toast…
Day 2 is coming to an end…
Not much to say, just pictures to show.
I’ll do my dishes later. :3
Looks Like We’re Getting Somewhere!
Go! Team Jimun and Chip!
The party is still going strong, despite some maladies with regards to hot temperatures, earlier. We’re working on character forms, sprite animation, items/pickups, and we have the map to Level One made, including a LOT of tiles that will be reused in the future. As far as production goes, we’re both on schedule. Things are looking great so far, though soon I’ll need to head to bed. Tried to take a nap mid-day today, but it wasn’t all too successful.
Here’s a list of useful things in my new workspace (moved from Living Room since the sun was way too hot)…
Guitar: Comes in handy if you’ve a clue in music making. Gets your ideas out faster, and you can record it.
Towel: Showers! Hygiene is very important, and getting away from the computer is a good way to stoke ideas
USB Hub (mouse): I have a mouse, skype headphones, camera port and space if I need, say, my tablet, or controller.
Ice Cream: After a grossly fulling meal, what’s better than chocolate ice-cream?
Not Pictured, but present…
NES: Come on. Mario 1 + Duck Hunt!
TV: Because static is more interesting than staring at Photoshop for long spells
Day 1 Continued
It seems we have a clearer vision of where the game is going. Jimun is working on core concepts, and doing quite a kick-ass job of it, not to mention handling sprite-work. I’m starting in on sprites myself, finishing off a small-ish first level.
Afternoon: Took a nap, and after waking up, we both took a walk and returned at the same time. (We live several timezones apart!)
Evening: Suppertime, working on pork-and-veggie stirfry for myself. Looking forward to chowing down, then packing in for the night with a good playlist and Photoshop.
Night 2 is soon upon us…
Day 1 – The Program Stage Begins
I’ve been working on some environment tiles, while Jimun has been working on core code, as well as the main character of our Tiny World Game. It’s 10:00 Newfoundland Time, which means I should cook some breakfast! To the side, I’m dabbling on guitar, trying to think of tunes, if we don’t end up using AutoTracker, while the both of us talk on SKYPE of power ups and world progression. I have Level 1 fleshed out on paper, and we’ve some ideas how the game will work out. Things are coming together!
IT BEGINS. It’s been 45 minutes since the initial explosion that occurred from the announcement of LD23′s topic; Tiny World. In all honesty, I’m feeling sort of mixed on this topic… Initial discussion seems positive, we’re just about ready to start on concept art and design discussion.
Jimun’s out getting his supper while I snack on high carb snacks, and drink coffee.
Still feeling super stoked about this, albeit a little nervous. We have what we need to start. All we need now, is a solid idea!
Wish us luck!
Hey there, programmers and designers!
Chipcaramel here, along with the brains of the operation, Jimun, announcing our plans to get involved with Ludum Dare 23! We’re both fans of classic, 2D side-scrolling adventures and will likely produce one ourselves! We’ve taken on the LD Jam in the past with unfinished product, but also a world of experience and lessons learned! We will put our heads together and give it our best shot!
We both seem to have the weekend free, so will work together through the Jam with the greatest of effort. We’ll be using the following:
- Löve2D for the game engine
- Lua for the core language
- Photoshop CS5 and mtPaint for sprites and tiles
- MilkyTracker, AutoTracker, cfxr, bxfr for blips and tones and melodies
Wish us luck!