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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
  • Ludum Dare 29 Compo Begins: in 9 days, 8 hours, 13 minutes, 6 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 8 hours, 13 minutes, 7 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About chipcaramel (twitter: @chipcaramel)

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    I’m (kinda?) In!

    Posted by (twitter: @chipcaramel)
    Tuesday, April 16th, 2013 8:18 pm

    Jimun …and possibly myself will be doing LD again this April.
    I will be helping run a table at a sci-fi convention and mostly away, so it looks like he’ll be kind of on his own except where I can help!

     

    NO PRESSURE AT ALL, PAL!

    Jam Finished!

    Posted by (twitter: @chipcaramel)
    Monday, December 17th, 2012 7:45 pm

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3403

    A game Jimun and I made for LD25 Jam :: You are the villain! Go play! Test it! Have fun! Tell us how broken it is! (eep.)

    Uploaded!

    Posted by (twitter: @chipcaramel)
    Monday, August 27th, 2012 7:02 pm

    http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4192

     

    Jimun and I did it! It’s up!

    EVO – a Love2D based game. (now in Windows!)

    Progress!

    Posted by (twitter: @chipcaramel)
    Saturday, August 25th, 2012 3:10 pm

    Maps!

     

    So far:

    -some tiles
    -a few sprites ready to code
    -procedure map generation

    Going okay so far!

    We’re in!

    Posted by (twitter: @chipcaramel)
    Friday, August 24th, 2012 1:48 am

    Looks like Jimun and I are in this year! Not entirely sure what to expect just yet, but we will be doing the Jam of course.

    In all likelihood we will be employing the LOVE2D Graphics-and-Sound engine which is based in LUA.

     

    I’ll be picking up junk foo– er, groceries tonight after work. Looking forward to the announcement!

    Ludum Dare 23 – Tiny’s World Gameplay

    Posted by (twitter: @chipcaramel)
    Monday, April 23rd, 2012 7:50 pm

    Kind of a guide / playthru.

    KITTEN ALERT

    Running Across the Finish Line

    Posted by (twitter: @chipcaramel)
    Monday, April 23rd, 2012 7:00 pm

    Tiny the Dust Bunny – Tiny’s World

    All I can say is… whoooo…. boy…

    We did it! We did it! Yay!!
    Serious pat on the back for Jimun for keeping the project together and making things work!

    This is our first completion as a team in the LD Jam.

    Day 3.9

    Posted by (twitter: @chipcaramel)
    Monday, April 23rd, 2012 5:30 pm

    Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there! Nearly there!

    Million Things At Once!

    Million Things At Once!

     

    And yet… Here I am, eating toast…

    Day 2 – Speeding Up

    Posted by (twitter: @chipcaramel)
    Sunday, April 22nd, 2012 3:02 pm

    Day 2 is coming to an end…

    Not much to say, just pictures to show. ;)

    I’ll do my dishes later. :3

    Night 2 Results so Far

    Posted by (twitter: @chipcaramel)
    Saturday, April 21st, 2012 8:13 pm

    Looks Like We’re Getting Somewhere!

    NIGHT 2 : Huzzah.

    Posted by (twitter: @chipcaramel)
    Saturday, April 21st, 2012 6:40 pm

    Night 2!

    Go! Team Jimun and Chip!

    The party is still going strong, despite some maladies with regards to hot temperatures, earlier. We’re working on character forms, sprite animation, items/pickups, and we have the map to Level One made, including a LOT of tiles that will be reused in the future. As far as production goes, we’re both on schedule. Things are looking great so far, though soon I’ll need to head to bed. Tried to take a nap mid-day today, but it wasn’t all too successful.

    Here’s a list of useful things in my new workspace (moved from Living Room since the sun was way too hot)…

    Guitar: Comes in handy if you’ve a clue in music making. Gets your ideas out faster, and you can record it.
    Towel: Showers! Hygiene is very important, and getting away from the computer is a good way to stoke ideas
    USB Hub (mouse): I have a mouse, skype headphones, camera port and space if I need, say, my tablet, or controller.
    Ice Cream: After a grossly fulling meal, what’s better than chocolate ice-cream?

    Not Pictured, but present…

    NES: Come on. Mario 1 + Duck Hunt!
    TV: Because static is more interesting than staring at Photoshop for long spells

     

    Day 1: Trudging Right Along

    Posted by (twitter: @chipcaramel)
    Saturday, April 21st, 2012 12:54 pm

    Day 1 Continued

     

    It seems we have a clearer vision of where the game is going. Jimun is working on core concepts, and doing quite a kick-ass job of it, not to mention handling sprite-work. I’m starting in on sprites myself, finishing off a small-ish first level.

    Afternoon: Took a nap, and after waking up, we both took a walk and returned at the same time. (We live several timezones apart!)

    Evening: Suppertime, working on pork-and-veggie stirfry for myself. Looking forward to chowing down, then packing in for the night with a good playlist and Photoshop.

    Night 2 is soon upon us…

    Day 1!

    Posted by (twitter: @chipcaramel)
    Saturday, April 21st, 2012 5:39 am

    Day 1 – The Program Stage Begins

    I’ve been working on some environment tiles, while Jimun has been working on core code, as well as the main character of our Tiny World Game. It’s 10:00 Newfoundland Time, which means I should cook some breakfast! To the side, I’m dabbling on guitar, trying to think of tunes, if we don’t end up using AutoTracker, while the both of us talk on SKYPE of power ups and world progression. I have Level 1 fleshed out on paper, and we’ve some ideas how the game will work out. Things are coming together!

    Posted by (twitter: @chipcaramel)
    Friday, April 20th, 2012 6:47 pm
    IT BEGINS!

    Like any good diabetic, I love snacks.

    IT BEGINS. It’s been 45 minutes since the initial explosion that occurred from the announcement of LD23′s topic; Tiny World. In all honesty, I’m feeling sort of mixed on this topic… Initial discussion seems positive, we’re just about ready to start on concept art and design discussion.

    Jimun’s out getting his supper while I snack on high carb snacks, and drink coffee.

    Still feeling super stoked about this, albeit a little nervous. We have what we need to start. All we need now, is a solid idea!

    Wish us luck!


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