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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Chewynouget

    I am a British teen with a fondness of drawing and a programming fetish, which some how led to game development.
    I tend to use game maker or AS3 with Flashpunk.

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    Ludum Dare 26
     
    Ludum Dare 25

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    Chewynouget's Archive

    I’m Done! Finished! Kaput!

    Posted by
    Sunday, April 28th, 2013 1:21 pm

    MY ludum dare game, Space prisoners in space, is done! Go here to download it!:

    http://www.mediafire.com/?ad69y9jbi28je8c

    So here’s my work so far…

    Posted by
    Saturday, April 27th, 2013 4:45 pm

    The original version of the game was built on Flixel, but the game became too complicated for me to do it in flixel so I changed to game maker, as I am bettered opted to GML than Flixel.

    So here’s a screenshot —

    Look at my amazing amount of progress!

    Look at my amazing amount of progress!

    Hope to get some more work done soon! It’s time to go to bed now!

    Let’s get started!

    Posted by
    Saturday, April 27th, 2013 11:56 am

    Workstation of amazing awesome!
    My workstation

    For those wondering the portrait monitor is a dell P170S, That I picked up for £15, but RRP it’s £175!

    As for my tools, this is a general overline –

    >> Language = AS3, XNA or Plain ol’ Java
    >> Engine = If AS3, than flixel.
    >> Sound = Audacity, or some sounds website
    >> Music = FL studio (or fruity loops).
    >> Graphics = Paint.net or Flash
    >> IDE = (AS3)Flashdevelop, (XNA)Visual Studio 2010, (Java)Eclipse

    Hope to have fun, will be posting screenshots soon!

    MiniLD 40!

    Posted by
    Thursday, February 21st, 2013 1:48 am

    Looks like we’ve got another one, folks!

    I’ll be entering this one, and I may start prototyping in XNA or AS3.

    A little update on programming
    So, for the longest time I’ve been thinking about what language to go with. I still haven’t really decided, but my array of choices have defiantly thinned. I’m really leaning towards AS3 and or any engines associated with it.

    Anyway, On with the theme!

    See: I, like many other “ludum darers”, have trouble working with the theme. So when “Involve the earth somehow” was the theme, a whole world of ideas flooded to me. But really I felt stumped on what to actually do for my game.

    I’ll probably do a game about the Northern lights, considering it’s quite a great thing to do with the earth. Actually, come to think about it, is it a good thing to do for a game? Could I build a good game around it?

    Stay tuned! Will be back with prototype(maybe)!

    Of course, a Post-Mortem.

    Posted by
    Tuesday, December 18th, 2012 3:37 pm

    I’ve been looking forward to this.

    So I have to list the stuff I did well, stuff I didn’t, And goals.

    What I did well.
    -Made an actual game
    I had been making games for a while before this, but I’ve always been kinda scared about releasing it. I decided to take part and I’m glad.
    -Zombie AI!
    I made my first AI! I’ve made stuff like moving platforms or goombas and what not but never something which thought for itself.
    -I actually finished it.
    It has a beginning, middle, and end.

    What I didn’t Do well
    -Rushed
    A lot of levels where made in quite a panicky state and I felt I could have tried harder.
    -Buggy
    Zombie AI is very buggy.
    -Story
    It ends very abruptly and doesn’t really touch on the theme. I had very little time on my hands and I felt I should get the mechanics down before anything.
    -Game maker
    Game maker isn’t a bad thing; It’s just I’m bored of it. I like programming when It can keep me interested and Not frustrated.
    I originally planned to do it in AS3 and Flashpunk, But FlashDevelop kept crashing and time was scarce, so I resorted to Game maker.

    I had fun, And hope you did too. See you next time!

    IT’S DONE!

    Posted by
    Sunday, December 16th, 2012 11:54 am

    WOW! This past weekend has been a blast. I’ve loved talking with the community, and actually pushing myself to see what I can do.

    The final game I made has no name. You place zombies to kill a hero. There’s a ‘good’ ending and a ‘bad’ ending.

    It’s not very good, technically it’s my first game, But I’m REAL glad I got it done.

    Here’s a link:

    http://www.mediafire.com/?lmo135vfas58zp6

    (By the way, it’s a .rar)

    One thing I didn’t fix for some reason was the “Gun fire”, It appears next to his head instead of his gun.

    SCREENSHOTS!

    The intro

    The intro

    Action!

    Action!

    Update

    Posted by
    Sunday, December 16th, 2012 9:43 am

    I’ve really made everything look quite good, particle effects and blood splats. I also added a wonky as hell tilemap. But crunch mode and what not.
    screenshot2

    The drag-and-drop mechanic was scrapped for a faster click-spawn formula.

    Update

    Posted by
    Sunday, December 16th, 2012 5:46 am

    Today I woke up LATE, which didn’t throw me back, but it did annoy me a little.
    So far I have:
    >>Path finding hero
    >>Zombie AI
    >>Simple Menus

    I’m a bit behind, but I’m still working. I need to add the main mechanic: Zombie dropping. What I mean is dropping zombies into the field to destroy the player.

    This is how it’s summed up in the tutorial screen:
    TutScreenshot

    The AI of a noodle-head.

    Posted by
    Saturday, December 15th, 2012 4:43 pm

    I’ll be completely honest, I’ve looked at other peoples entries and I’m ashamed that I haven’t done as much work (or made my game look as good) as other games. Oh well, things got in the way. Christmas shopping, watching the hobbit, and other stuff.

    Anyway, I mostly programmed VERY simple AI. The zombies will follow you around.

    More on the story mechanics etc etc later, But for now here’s a bad screenshot:
    Sceenshot1

    Back to work!

    I’m In. My first LD.

    Posted by
    Monday, December 10th, 2012 10:11 am

    Hi there! This’ll be my first LD attempt, after following it for a while.

    >>>Language: AS3 or Game Maker

    >>>Engine: Flashpunk

    >>>IDE: FlashDevelop

    >>>Graphics: Paint.NET or Flash 8

    >>>Audio: Yes please

    I’m really looking forward to seeing what everyone’s done and hopefully have fun and come back next time. See you in a few days!


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