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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 80 days, 11 hours, 31 minutes, 3 seconds
  • (Time might be off, we’ll have it right soon)


    About Chewynouget

    I primarily consider myself more of an artist, but I also have a great fondness for video game creation.
    I tend to use game maker or AS3 with Flashpunk.

    Entries

     
    MiniLD 49
     
    Ludum Dare 27
     
    7dRTS
     
    Ludum Dare 26
     
    Ludum Dare 25

    Chewynouget's Trophies

    Chewynouget's Archive

    Does Loom SDK charge after usage?

    Posted by
    Saturday, August 23rd, 2014 2:54 pm

    Hi, I’m wondering, when my Loom SDK turbo subscription runs out (the one provided by the wonderful ludum folks) will I be charged to continue the subscription?

    Livestreaming!

    Posted by
    Saturday, August 23rd, 2014 8:39 am

    I’m livestreaming go ahead looook http://www.twitch.tv/chewynouget/

    I’m in!

    Posted by
    Friday, August 22nd, 2014 9:01 am

    I’m glad to see Ludum Dare coming round again, and I’m very excited to compete this time!
    I’m honestly not too sure what tools I will be using, as I’ve only been toying with different softwares for the past while. I will most likely use some flavour of Flash, possibly Unity or more likely Game Maker.

    Also I found this the other day. As a profound coke lover, and like many people ludum daring I will be needing some caffeine during to compo, and I thought this was interesting. It’s Caffeine-free Coke!2014-08-22 16.58.38

    Some work done!

    Posted by
    Saturday, April 26th, 2014 3:13 pm

    Hooray for productivity!

    screenshot1

    This seems like it’s coming along great! I have no idea where I’m going with this right now, but hopefully something will crop up.

    I guess I’m in!

    Posted by
    Friday, April 25th, 2014 2:17 pm

    If I managed to participate here’s my tools :

    Language : As3 / C#
    Engine : Flashpunk / A little library I wrote myself*.
    Art : Flash or Aseprite
    Sound : Sfxr
    Music : Fruity Loops or Bosca Ceoil

    *I plan on livestreaming on twitch this Saturday to reveal the library. It’s all pretty funky.

    Hope everyone has a great time participating!

    About signing up for Loom SDK

    Posted by
    Friday, April 25th, 2014 7:37 am

    So.. do I just send an email to ben@theengine.co saying I’ve signed up for Loom and requesting turbo on the behalf of the ludum dare?

    Snapshot 2 — Gameplay!

    Posted by
    Thursday, February 20th, 2014 9:05 pm

    snapshot-2-gameplay1

    Finally got some gameplay going!
    To put in perspective, this took me the entire steam train “skyrim” series to complete.

    Snapshot 1 – Great Progress!

    Posted by
    Thursday, February 20th, 2014 6:46 pm

    snapshot-1-charselect1

    So I’ve spent the first 2 hours coding the first screen to my game. In that time, I decided what my game was gonna be like. I will not reveal what the gameplay is like yet, but to hint, it’s rather similar to Wasteland Kings, which is now known as Nuclear Throne!

    MiniLD 49 — I’m in!

    Posted by
    Thursday, February 20th, 2014 4:30 pm

    Half an hour till compo with absolutely no ideas what so ever!

    Tools:
    Language >> AS3
    Engine >> Flashpunk
    Art >> ASEprite / Paint.Net
    Music >> PXtone
    Levels >> Ogmo Editor

    Good luck and I hope to have fun!

    I’m in!

    Posted by
    Friday, January 10th, 2014 10:01 am

    I’m in for MiniLD 28!

    My tool set will be:

    Language : As3 / C#
    Engine : Flashpunk or XNA / MonoGame
    Art : Flash or ASEprite
    Music : PXtone
    Level Editor : Ogmo Editor

    I’ve been dabbling in a lot of XNA recently, but I don’t think I’m ready to use it for this compo. I may create a post compo version in XNA though. I actually started a flash game today, but held it for MiniLD — There was no way to import “Conspiracy” into it.
    Have fun!

    Oh hey look ludum dare

    Posted by
    Thursday, December 12th, 2013 2:18 pm

    Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!

    Software: Flashdevelop, Aseprite and Pxtone.

    The Space Loop — A late Postmortem.

    Posted by
    Wednesday, September 4th, 2013 1:49 am

    I have some time on my hands, so I thought I might write a little postmortem.

    Overall — I’m quite proud. I feel the game meets the idea of what the game should be like (the controls are a bit slippery, though. This seems to happen with all my platformers).

    Art — The art, for me personally, is a bit of a flaw in the game. I didn’t change it from the tester images I gave it for some reason; It escapes me at this time.

    Sound A bit bleh.

    Music I’m really proud of the music. I composed it all myself in pxTone. The melody isn’t the best, and I understand that that’s kind of a crutch, but overall I’m happy with it.

    Story It was kinda tacked on. I like it but I have to accept that it was tacked on and not very explained.

    Engine and Coding Flashpunk worked brilliantly. I originally wanted to write the game in plain AS3, but I figured a pre-built engine would help.

    Community Goddammit I love the feedback. I thank anyone who played it, and those who commented. Thanks so much.

    Thanks for reading, everyone!

    Am I the only person?

    Posted by
    Sunday, August 25th, 2013 7:39 am

    The timer in my game was implemented towards the end, but I’m worried that It might not count up in actual seconds, but some weird variation of a second.
    Could anyone help?

    Engine Written!

    Posted by
    Saturday, August 24th, 2013 9:14 am

    After about an hour’s work I finished my little engine. Now I can easily feed ogmo levels into flash.
    Schedule:
    Day 1:
    Simple Graphics
    Engine finish
    Get basics done
    Sounds
    Day 2:
    MAKE LEVELS
    MAKE LEVELS
    MAKE LEVELS
    Advance Graphics
    Music


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