I've been an indie game developer since 1991.
I have done some professional work.
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
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I've been an indie game developer since 1991.
I have done some professional work.
So my Jam game is done. Well, mostly done.
It lacks some of the content I desired, but I spent time on making the other 3 levels to polish the game play to what I hope is a lustering shine.
This is my first bullet-hell style shmup, so take pity on me.
Well, the warmup is nearly done.
Everything on my todo list is done save:
Hi, ChainedLupine here.
I never did a post-mortem for my Ludum Dare #19 entry, called Introspect. So, instead, I finished the game, published it, and only six months later did I write a post mortem. Wow, am I lazy or what?
I wanted to share the news that my wimpy little Ludum Dare entry was brutally stripped to pieces and then slowly re-assembled over five months into a full featured game. It was released not too long ago on Kongregate.com and quickly shot to #3rd of the highest rated top new games! Just a week after release, it received badges and is now sporting nearly 200,000 plays! (It actually has 10x as many plays as that, but if you want to know why I don’t count those, then check out my blog post linked below.)
So for those who might want to hear some advice from someone who managed to turn a shoddy Ludum Dare entry into something playable and successful, I recommend you check out the entirety of my post below. I cover everything from the Ludum Dare version all the way up to the final released copy, and then some of the post-release problems I had.
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To everyone who puts in their valuable free time to working on Ludum Dare, a much hearty thank you for inspiring people like me. And to those who participate: Let’s keep having fun and mak’n games!
You can also check out the review for Legend of Kalevala on Jayisgames.com.
Go ahead and consider me in. What will I be using?
I finished my Ludum Dare mini-LD #23 game. It’s available for play on Kongregate!
Click on the pic to play, or go here to the Kongregate page.
I had fun putting this game together. It plays a lot different from the version I showed people shortly after the contest is over. Things are a bit more faster paced.
Anyway, enjoy.
Well, this is my “entry” for Ludum Dare mini hosted by JohnnyD. (Thanks!)
Since it’s not obvious, let me explain: You are a time traveler from the far future. Unfortunately, in the future, booze has been eliminated as an unnecessary vice from society. Desperate for something to wet your whistle, you use the company’s time machine to bar hop in an inconspicuous manner.
So you travel back to 1925, where Prohibition is in the full swing and it’s expected to find shady characters who don’t like to share their past visiting the local secret speak-easy. It also makes it harder for the time cops to sniff out where you’ve been.
Sadly, you have no money, only what pittance salary you can get from the Time Institute as part of your job. Fortunately, casual telekinetic powers are common in the future, so you can nick drinks away to soothe your frazzled nerves.
tl;dr: Use the hand cursor and mouse button to pick up drinks with your telekinetic powers and deliver them to your table. Be careful, as jostling the drinks will spill alcohol. Don’t let your sobriety meter fill up, or it’s game over*.
(*Or not, as this was never implemented.)
How does the spring physics enter into the game? Well, when you pick up the beers, they are suspended from your floaty mental hand by a simple spring.
Well, my entry “Introspect” is done. Kinda. Mostly. I did hit most of my goals this time, but due to a family holiday get-together, I wasn’t able to entirely complete the game. But unlike my last two Ludum Dare entries, it is playable all the way to the end.
You can explore the level and collect all three abilities for your alien character. There are some unusual dead-ends in the levels which would have contained pieces of the character’s story and purpose.
Click on the image to view my submission. If that doesn’t work for some reason, here’s a direct link to the playable game.
Updated with 3 minutes to spare! I added a title tune and a Memory Orb pickup tune.
Level transitions and game-state saving is working. All of the dialog code is in place, too, and you can now collect memory orbs.
Now that I am done with all the core game play stuff, it’s time to start working on levels and toss in another enemy or two.
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