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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About ChainedLupine (twitter: @ditdahgames)

I've been an indie game developer since 1991.

I have done some professional work.

ChainedLupine's Trophies

ChainedLupine's Archive

A Stitch In Time: Jam version completed!

Posted by (twitter: @ditdahgames)
Monday, December 19th, 2011 7:04 pm

So my Jam game is done.  Well, mostly done.

It lacks some of the content I desired, but I spent time on making the other 3 levels to polish the game play to what I hope is a lustering shine.

This is my first bullet-hell style shmup, so take pity on me. :)

Try out my game right now!

 

Time-Kitten to the rescue!

Posted by (twitter: @ditdahgames)
Saturday, December 17th, 2011 2:28 am

I’m making progress. :)

It’s a start! Ludum Dare 22 is out the gate!

Posted by (twitter: @ditdahgames)
Friday, December 16th, 2011 8:28 pm

Alright!  So I’ve got my little jam game going so far.

I think you can see where I am going with it. :)

Click on the image to give a shot!  (Press SPACEBAR to make bullets.)

So let’s make sure I have all bases covered…

Posted by (twitter: @ditdahgames)
Thursday, December 15th, 2011 10:04 pm

I present more Inkscape practice:

Teleporting Underground Time-Kitten from Another Random Dimension!

Alright, I’m ready.

Posted by (twitter: @ditdahgames)
Thursday, December 15th, 2011 5:35 pm

Let’s do this.

My tools:

  • Inkscape
  • BFXR
  • Flex SDK + FlashDevelop + Flixel

 

LD22 Warmup game, done!

Posted by (twitter: @ditdahgames)
Sunday, December 11th, 2011 8:28 pm

I present to you…

SPAM KNIGHT!

My warmup game for Ludum Dare #22.

I had to drop some of my to-do list, but it’s a finished, working game.  Whee!

Click on the image to play it!

Update: Fixed a few bugs.  You can now play (and beat) level 6. :)

Warmup… Nearly…. Done. And so am I.

Posted by (twitter: @ditdahgames)
Sunday, December 11th, 2011 12:05 am

Well, the warmup is nearly done.

Everything on my todo list is done save:

  • Win game dialog.
  • Title screen.
  • Auto-save/load game.
  • Sound effects of any kind. :)
  • Levels 2-10
  • And the intro story!
As before, you can click on the image to give it a shot.  The game stops working, technically, once you beat level one.

Warmup snapshot #2

Posted by (twitter: @ditdahgames)
Saturday, December 10th, 2011 3:37 pm

Oh dear! I am falling behind my schedule. However, I do have working player movement, at the moment.

I guess that is something! You can click on the image to try it out.

Warmup tyme!

Posted by (twitter: @ditdahgames)
Saturday, December 10th, 2011 12:00 am

Alright, so while I don’t really have time for it this weekend, I am going to make a little, just to do a warmup game.

The concept so far:  You are an evil spam message, and you must make your way towards the unsuspecting user.

My theme was generated by The Official Sos Theme Generator, of course.

Post-mortem for Legend of Kalevala (based on LD #19 entry)

Posted by (twitter: @ditdahgames)
Friday, July 15th, 2011 6:42 pm

Hi, ChainedLupine here.

I never did a post-mortem for my Ludum Dare #19 entry, called Introspect.  So, instead, I finished the game, published it, and only six months later did I write a post mortem.  Wow, am I lazy or what?

I wanted to share the news that my wimpy little Ludum Dare entry was brutally stripped to pieces and then slowly re-assembled over five months into a full featured game.  It was released not too long ago on Kongregate.com and quickly shot to #3rd of the highest rated top new games!  Just a week after release, it received badges and is now sporting nearly 200,000 plays!  (It actually has 10x as many plays as that, but if you want to know why I don’t count those, then check out my blog post linked below.)

So for those who might want to hear some advice from someone who managed to turn a shoddy Ludum Dare entry into something playable and successful, I recommend you check out the entirety of my post below.  I cover everything from the Ludum Dare version all the way up to the final released copy, and then some of the post-release problems I had.

Click here to play Legend of Kalevala!

or

Click here to read the Legend of Kalevala Post Mortem!

To everyone who puts in their valuable free time to working on Ludum Dare, a much hearty thank you for inspiring people like me.  And to those who participate:  Let’s keep having fun and mak’n games!

You can also check out the review for Legend of Kalevala on Jayisgames.com.

Slightly more game-like.

Posted by (twitter: @ditdahgames)
Saturday, April 30th, 2011 4:59 pm

At least it’s starting to look like a game now. :)

I doubt I will finish it, but I’ll do my best!

First day – was a failure!

Posted by (twitter: @ditdahgames)
Saturday, April 30th, 2011 1:03 am

I’m really slacking on getting stuff done in the first day.

Doesn’t look like much, eh? :)

But I’m done for today.  Tired and boozed out.

Start of Non-Solus

Posted by (twitter: @ditdahgames)
Friday, April 29th, 2011 11:16 pm

My game is called Non-Solus.  It is a game about friendship and reunion.

Here’s some of my sprites that I’ve made for it so far:

And he’s out the gate!

Posted by (twitter: @ditdahgames)
Friday, April 29th, 2011 8:10 pm

Well, nothing much for now.  Just look at this guy and go, hmm, now what could he be?  Besides a penis-headed robot.

I’m kinda in! Perhaps.

Posted by (twitter: @ditdahgames)
Friday, April 29th, 2011 3:47 pm

Go ahead and consider me in.  What will I be using?

  • Flash as my platform.  Flixel as a graphics helper library.  Custom Flixel that I will be using is available: FenFlixel
  • My GWSlib for some common gameplay functions, such as A* and geometry manipulations and so on.
  • Graphics:  Either Cosmigo’s ProMotion or Photoshop.
  • Sound: Probably Flexi MusicGenerator or something like BXFR.
  • Music: Unknown as of yet!

Timecrawl is done

Posted by (twitter: @ditdahgames)
Friday, January 28th, 2011 10:51 pm

I finished my Ludum Dare mini-LD #23 game.  It’s available for play on Kongregate!

Timecrawl

Click on the pic to play, or go here to the Kongregate page.

I had fun putting this game together.  It plays a lot different from the version I showed people shortly after the contest is over.  Things are a bit more faster paced.

Anyway, enjoy.

Quench: Ludum Dare mini #23

Posted by (twitter: @ditdahgames)
Sunday, January 23rd, 2011 10:13 pm

Well, this is my “entry” for Ludum Dare mini hosted by JohnnyD.  (Thanks!)

Since it’s not obvious, let me explain:  You are a time traveler from the far future.  Unfortunately, in the future, booze has been eliminated as an unnecessary vice from society.  Desperate for something to wet your whistle, you use the company’s time machine to bar hop in an inconspicuous manner.

So you travel back to 1925, where Prohibition is in the full swing and it’s expected to find shady characters who don’t like to share their past visiting the local secret speak-easy.  It also makes it harder for the time cops to sniff out where you’ve been.

Sadly, you have no money, only what pittance salary you can get from the Time Institute as part of your job.  Fortunately, casual telekinetic powers are common in the future, so you can nick drinks away to soothe your frazzled nerves.

tl;dr:  Use the hand cursor and mouse button to pick up drinks with your telekinetic powers and deliver them to your table.  Be careful, as jostling the drinks will spill alcohol.  Don’t let your sobriety meter fill up, or it’s game over*.

(*Or not, as this was never implemented.)

How does the spring physics enter into the game?  Well, when you pick up the beers, they are suspended from your floaty mental hand by a simple spring. :)

LD19: It’s done! More or less.

Posted by (twitter: @ditdahgames)
Sunday, December 19th, 2010 6:20 pm

Well, my entry “Introspect” is done.  Kinda.  Mostly.  I did hit most of my goals this time, but due to a family holiday get-together, I wasn’t able to entirely complete the game.  But unlike my last two Ludum Dare entries, it is playable all the way to the end.

You can explore the level and collect all three abilities for your alien character.  There are some unusual dead-ends in the levels which would have contained pieces of the character’s story and purpose.

Click on the image to view my submission.  If that doesn’t work for some reason, here’s a direct link to the playable game.

Updated with 3 minutes to spare! I added a title tune and a Memory Orb pickup tune. :)

Introspect: NOW WITH PLATFORMS!

Posted by (twitter: @ditdahgames)
Sunday, December 19th, 2010 1:47 am

Ugh.   Mouse-hand is breaking from doing all this level work.

Clicky on the image if you want to give it a try!

Warning: Some exits crash the game, because the levels they point do not yet exist!

Woot! Making progress on Introspect.

Posted by (twitter: @ditdahgames)
Saturday, December 18th, 2010 11:31 pm

Here’s another build for you!

Level transitions and game-state saving is working.  All of the dialog code is in place, too, and you can now collect memory orbs.

Now that I am done with all the core game play stuff, it’s time to start working on levels and toss in another enemy or two.


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