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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Late Breakfast

Posted by ChadyG
Saturday, August 29th, 2009 10:39 am
Delicious Bunches

Delicious Bunches

I’m all set with my music, laptop for chatting, and a nice clear screen for code!

Plus, there’s nothing like honey bunches of oat to start the day!

Double Dare!

Posted by ChadyG
Friday, August 28th, 2009 3:17 pm

Hopefully I can find time to participate in this competition.  It will be my second time being involved(participated in #14).  Supposedly there are social events I am expected to attend over the weekend, but we’ll see how that turns out!

Last time I used Ruby + Gosu, though this time I’m thinking of using C++ and Gosu with the framework I’ve been working on with some friends.  You can find the framework here, if interested.

http://www.assembla.com/wiki/show/MUGE

Turns out it is somewhat similar to ippa’s, except in C++ and mine includes a workflow for level design using arbitrary sprites via JSON configuration.

For music and sound I’ll be using the trustworthy GarageBand and Dr. Petter’s sfxr again.  For graphics, likely I will suffice with Photoshop.

See you on IRC and happy dev’ing!

easier Windows version

Posted by ChadyG
Tuesday, April 21st, 2009 4:41 pm

Big thanks to jlnr for rubyscript2exe-ing my game (latest gem update killed the good old packager)

Here is the new simple Window version (no need to install Ruby or download my huge zip)

I’m not sure how my previous Windows link got mangled, here it is again for anyone interested.  This one includes source, though they all do in one form or another.  You can check the Resources inside the OS X app for the source and the rs2e basically tars up the scripts and unzips when ran, though that doesn’t really enable you to check the source that way ;)

Walla Zombies! – Final

Posted by ChadyG
Sunday, April 19th, 2009 4:54 pm

Added in some particle effects and a small melee attack, making this game complete!  It could probably use a few more levels, but that won’t happen inside a two-day window.  Anyway, here is the OS X app, and a larger package with source and the Ruby all-in-one installer for Windows.  For you Linux dudes, I added some small comments on how to get Ruby+Gosu going (nothing tricky or even hard).  Just check the README for instructions and info.  Enjoy!

zombies + donuts = what?

Posted by ChadyG
Saturday, April 18th, 2009 9:29 pm

So, this is my first LD and most certainly not my last!  I’ll just make this a quick update as I’ve already posted a big chunk of exposition on my own dev blog http://dev.chadgodsey.com/

I’ve got most of the code and gameplay working.  I figure I’ll spend tomorrow adding extra flair and sprucing stuff up.  Or maybe just go outside…

gameplay

Yet Another Desk Shot (YADS)

Posted by ChadyG
Friday, April 17th, 2009 5:49 pm

Here’s a shot of my desk.  Time to break out the Ruby!

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    The LD to "Chart Topping" Kongregate Award
    Awarded by PoV on March 17, 2010
    The "Ludum Dare Entry on iPhone" Award
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    The "Ludum Dare Entry on iPhone" Award
    Awarded by PoV on March 17, 2010
    The "Ludum Dare Entry on Steam" Award
    Awarded by PoV on March 17, 2010
    The Lonely Clapper Award
    Awarded by PoV on March 16, 2010
    The "Ludum Dare Entry in SOWN" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Funnest Looking Animated GIF Ever" Award
    Awarded by PoV on January 26, 2010
    The "Breakfast With Awesome Thing" Award
    Awarded by PoV on January 26, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 3, 2010
    The Madk Award for Excellence in Graphic Art
    Awarded by madk on January 2, 2010

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