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Late Breakfast


Delicious Bunches
I’m all set with my music, laptop for chatting, and a nice clear screen for code!
Plus, there’s nothing like honey bunches of oat to start the day!
Double Dare!
Hopefully I can find time to participate in this competition. It will be my second time being involved(participated in #14). Supposedly there are social events I am expected to attend over the weekend, but we’ll see how that turns out!
Last time I used Ruby + Gosu, though this time I’m thinking of using C++ and Gosu with the framework I’ve been working on with some friends. You can find the framework here, if interested.
http://www.assembla.com/wiki/show/MUGE
Turns out it is somewhat similar to ippa’s, except in C++ and mine includes a workflow for level design using arbitrary sprites via JSON configuration.
For music and sound I’ll be using the trustworthy GarageBand and Dr. Petter’s sfxr again. For graphics, likely I will suffice with Photoshop.
See you on IRC and happy dev’ing!
easier Windows version
Big thanks to jlnr for rubyscript2exe-ing my game (latest gem update killed the good old packager)
Here is the new simple Window version (no need to install Ruby or download my huge zip)
I’m not sure how my previous Windows link got mangled, here it is again for anyone interested. This one includes source, though they all do in one form or another. You can check the Resources inside the OS X app for the source and the rs2e basically tars up the scripts and unzips when ran, though that doesn’t really enable you to check the source that way
Walla Zombies! – Final
Added in some particle effects and a small melee attack, making this game complete! It could probably use a few more levels, but that won’t happen inside a two-day window. Anyway, here is the OS X app, and a larger package with source and the Ruby all-in-one installer for Windows. For you Linux dudes, I added some small comments on how to get Ruby+Gosu going (nothing tricky or even hard). Just check the README for instructions and info. Enjoy!

zombies + donuts = what?
So, this is my first LD and most certainly not my last! I’ll just make this a quick update as I’ve already posted a big chunk of exposition on my own dev blog http://dev.chadgodsey.com/
I’ve got most of the code and gameplay working. I figure I’ll spend tomorrow adding extra flair and sprucing stuff up. Or maybe just go outside…













