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Rolling Down the Road – Final

Posted by
Sunday, December 7th, 2008 8:21 pm

The point of this totally awesome game is to roll a sticky ball down the side of the highway.  It’s kind of fun like pickup up trash and sharp plants next to the freeway on a hot day might be?  Eventually I’ll get some scoring in there.  Crack open a beer and enjoy playing on the freeway.  I sure did.  Scoring?  Do you keep score while wandering around next to US 15 in Las Vegas (think Bat Country from Fear and Loathing)?  I’d say everyone is a winner here.

This was my first LD competition.  I got started yesterday at noon (company party the night before, you know how that goes). I look forward to seeing what other folks have!

[Update: I fixed keyboard control so you don't need a 360 Controller]
C# Source (complete w/ models in both .mb and .fbx)

[Update: Fixed the installer.]
[Update2: Fixed keyboard control so you don't need a 360 Controller]
[Update3: Removed Shader 3.0 stuff - not needed - it's 2 lines in the src if you want to change it.]
Windows Binary 
If this doesn’t work for you, please let me know. It seems to want to install .Net stuff if you don’t have it. If this becomes an issue, again, please email or comment.

One bummer – this is better with a USB 360 style controller, but it does work w/ keyboard. I fixed keyboard control after the bell.

Closer…

Posted by
Sunday, December 7th, 2008 4:17 pm

Sticky ball sticks to cacti and vehicles….

Somehow I’m gonna get everything else in there in 3 hours?  Don’t even have hosting set up.  Ugh…

Random Cactus Generator Working

Posted by
Sunday, December 7th, 2008 12:01 pm

Whew…  Random Cactus Generator is functional.

So at worst this game is a ball rolling down a road lined with cacti.

Gameplay… make it happen.

Going down the road…

Posted by
Sunday, December 7th, 2008 11:12 am

This was last night’s cap that never got posted – I couldn’t figure how how to use FireFox, so I went to bed.    Anyway,  StickyBall/KatamariBall/Going Down the Road… mashup  is working out.  Rather than post this at 1AM, I tried puttting a sky dome in.  It just didn’t work, so I wasted a good hour there – especially in the creative zen hour of 2AM.  Somewhere at midnight the psychedelic-ness came to life.

Now that it’s the next morning and I can survey the damage.  The good news is that I have a ball rolling, and a couple vehicles.  The bad news is that Maya just won’t let you paint a texture.  Rather than guess projection paint or find some 3d paint tool, I’m going low tech spatter paint.

Today – Step 1 will be to get stuff attached and becomging sticky.   If the ball isn’t sticky, the game is isnt’ much of anything than a ball rolling downa a road.  Step 2 is to instance a ton of crap to roll up.

Oh hai!

Posted by
Friday, December 5th, 2008 5:51 pm

HAlp!  I’m in ur 48 hour coding project, not really sure what I’m doing.  I can has totally awesome project?


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