About Cássio Eduardo
Ludum Dare 25
Cássio Eduardo's Trophies
Cássio Eduardo's Archive
The gameplay video for the first level of Doctor Spandex. I did it with alarm on and off.
You can play the game here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10554
What went right
-Even though we all live in different countries with different time zones and no one knew each other(we met each other a week and a half before the Ludum Dare), it went really smooth. Awesome guys.
-All the game mechanics were easy and fun to do.
-The gameplay is fun(my opinion).
-The discussion after the theme release was fun, everyone gave their input/ideas.
-The art and the music are really good.
What went wrong
-The choice to use GameMaker Studio to do this. I should have used my own engine or the 2D framework i’ve made for unity. The Html5 port for of GameMaker break the game.
-I spent a lot of time on the stair system trying to make it feels right and work with the AI(even though the AI is not working perfectly), but i redone the stair system 2 or 3 times.(So much time for an easy thing =/ ).
-The AI. I needed more time to polish the AI. In the last few hours did some things that broke the AI(careless mistakes).
-Even though i like the controls, some people said that the controls are weird. I had no idea how to map the controls on the keyboard, i think the game is better played with a joystick.
-Monday around 3pm there was a hail storm that happens once or twice a year(blame it on Murphy) in the city i live in(Goiânia – Brazil). I live in the outskirts(outside actually, almost an rural area) of the town so i lost power for almost 3h.
-No time to make the online highscore that i wanted. Shame =/.
What i wanted to do
-An hideout(between levels) to craft and upgrade your gadgets.
-More game modes.
-Super heros with super powers(shoot lasers and etc).
This Jam was really fun, it was really fun to work with the team, no stress at all(aside the time that i went out of power). I spent most of my time play-testing the game and making small adjustments to make it feel nice. The game came out pretty good for our first Jam.
Hi! This is my first time in the jam(second LD). I’ve participated in the compo before, but it didn’t go well since i chose an insanely big game concept and didn’t finish it in time, but I’ve learned from my mistake.
The international team:
Cássio Eduardo(Me) – Programmer – Brazil
Markus Hanka – Artist – China
Tuan Le – Artist – Vietnam
Lars Dobbertin-King – Music/Sound – New Zealand
They are all first timers too.
I will be using GameMaker Studio Pro(GML) so i can focus on the gameplay.
Here is my workstation:
Its too late to start, but i had things to do first. I finally started, though i’m slow i will try to finish it in time. Here, a screenshot:
I’ll be streaming here soon: http://www.twitch.tv/cerdus
This is my first Ludum Dare. I’m a programmer and i’m looking for an artist. As for what language i will use, my first thought was to use Java + Eclipse + Libgdx, but for the sake of speed and being my first time i chose GameMaker.
If you are an artist and are interested in joining, here is some of my work:
http://www.youtube.com/watch?v=kn1Rf1BP-d8 <- Metroidvania like game
Language: GML(GameMaker Language)
Sound: Sfxr, Audacity
In case i don’t find an artist:
Graphics: Paint.net, GraphicsGale