Graphic artist surfaddict.
I spend my time to create the best visuals i can for Procedural Activity.
About Carduus (twitter: @@CarduusHimself)
Graphic artist surfaddict.
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 25
The Game Maker
Awarded by 01101101
on August 26, 2013
Greetings lords, lordettes, and ladies.
We provide thy highnesses our enhanced version of Schrödinghost, the “Quantic Bawwwls MK II version”.
Added reworked ghost mode effects ( /_\ Caution may cause slime projections thru the screen) , animations, cut scenes, and few sounds.
Theatrical spotlight with powerful monologs:
Dat ghost mode light effect of Doom: Scary !
In this one you can clearly see the addition of sound effects:
Game is phat and takes a little time to load, allowing you to answer your mom on Facebook, Twitt about politics, or continue your intense internet researches about special kind of movies (and I mean there Japanese Samuraï Action Pr0n)
Hope you’ll enjoy doing, or redoing our game and havin’ a super funk time.
And as today quote: “Live for nothing, or die for something”
Erwin Gin! That’s my lovaaarh Ouuh!
We are over with the Stage Theme of the game. It was quite expansive, we had to rent a part of our local opera orchestra for the day, which included 3 violins, 2 cellos, 1 bass, 3 drummers, 1 sound engineer, 1 dancer, 1 licensed truck driver for the travel, and a turkey.
Time spending on composing the piece, teaching to the orchestra, and rehearsals was 7 hours long. We are actually working on the other pieces to be able to make an opera about the game in conjunction with Andrew Lloyd Webber.
Anyways, this is the song:
As we encountered some issues with sound effects making, we had to improvise with different object from the background.
The oddest interactions between two different corpses can produce a symphony for the ears. The almighty power of doom of the sausage.
Bach Ghetto Style.
Erwin Schrödinger ‘ s cat experimenting connecting life and death worlds
by the same time!
i’m in, compo style powered.
Just some news from my ld 28 game (yeah autopub-egotrip i know :D)
I managed to remake my teleport engine !!!! (wohoo achievement)
The compo version is near unplayable cause of the unprecize teleport system
My nose is still bleeding with booleans, else, and other basics code for you but terribly advanced for my tiny graphist brain
be sure to test the compo version by clicking this gif (beware bugs inside )
And here is the proto of my enhanced version aviable by clicking this gif
click : shoot
reclick :cancel shoot
space : teleport (with bounce on, you only can TP if you did one bounce)
ergonomy is not set up yet, am working on it.
XOXOXOXOXOXO BROOOS !