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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
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    About Carduus (twitter: @@CarduusHimself)

    Graphic artist surfaddict.
    I spend my time to create the best visuals i can for Procedural Activity.

    Entries

     
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    Carduus's Trophies

    The Game Maker
    Awarded by 01101101
    on August 26, 2013

    Carduus's Archive

    Schrödinghöst : Enhanced Version <3

    Posted by (twitter: @@CarduusHimself)
    Monday, September 1st, 2014 9:22 am

    Greetings lords, lordettes, and ladies.

    We provide thy highnesses our enhanced version of Schrödinghost, the “Quantic Bawwwls MK II version”.

    Added reworked ghost mode effects ( /_\  Caution may cause slime projections thru the screen) , animations, cut scenes, and few sounds.

     

    CLIC HERE TO HAVE SOME LOVE AND PLAY

     

    Schrödinghöst Entry Page

     

    Theatrical spotlight with powerful monologs:

    schro1

     

     

    Dat ghost mode light effect of Doom: Scary !

    pub2

     

     

    In this one you can clearly see the addition of sound effects:

    pub3

     

    Game is phat and takes a little time to load, allowing you to answer your mom on Facebook, Twitt about politics, or continue your intense internet researches about special kind of movies (and I mean there Japanese Samuraï Action Pr0n)

    Hope you’ll enjoy doing, or redoing our game and havin’ a super funk time.

     

    And as today quote: “Live for nothing, or die for something”

    John Rambo.

    OUUhOuuu Tata tataaah! Ouuuh!

    Posted by (twitter: @@CarduusHimself)
    Sunday, August 24th, 2014 1:09 pm

    erwinRotateErwin Gin! That’s my lovaaarh Ouuh!

    IT’S ALIIVE!

    Posted by (twitter: @@CarduusHimself)
    Sunday, August 24th, 2014 6:27 am

    ionjiopnhuPHANTOM PAIN!

    JIMBEAAAM!!!

    Posted by (twitter: @@CarduusHimself)
    Sunday, August 24th, 2014 5:28 am

    erwinDanceJIMBEAM!
    >LISTEN TRACK<

     

    ShrödinghOST

    Posted by (twitter: @@CarduusHimself)
    Sunday, August 24th, 2014 4:24 am

    shrodinghost
    Here is the fabulous OST of Shrödinghost “THE BOXED MARU”

     

    CLICK HERE OR ON THE  BIG BUTTON!

    chatchatBack0003

    The Original Track  

    Meet Erwin!

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 5:48 pm

    Erwin

    Erwin Shrödinger in da hooouse!

    SHRÖDINGHÖST!

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 2:11 pm

    Maru, the Shrödinger’s cat is able to switch in ghost mode, very efficient to be unvisible from humans and to make some nasty tricks!

    shrodinghost

    FIRSTSCREENSHOT!OGOWD!

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 10:02 am

    kameja

    Errrwwiiin? Mraoooow?

    Music’n’chips

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 7:43 am

    We are over with the Stage Theme of the game. It was quite expansive, we had to rent a part of our local opera orchestra for the day, which included 3 violins, 2 cellos, 1 bass, 3 drummers, 1 sound engineer, 1 dancer, 1 licensed truck driver for the travel, and a turkey.

    Time spending on composing the piece, teaching to the orchestra, and rehearsals was 7 hours long. We are actually working on the other pieces to be able to make an opera about the game in conjunction with Andrew Lloyd Webber.

    Anyways, this is the song:

    play

    Theme

     

    Erwin-Schrodinger-Quotes-3

    Sound Making

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 7:03 am

    As we encountered some issues with sound effects making, we had to improvise with different object from the background.

    The oddest interactions between two different corpses can produce a symphony for the ears. The almighty power of doom of the sausage.

    Bach Ghetto Style.

    Meooow!

    Posted by (twitter: @@CarduusHimself)
    Saturday, August 23rd, 2014 4:37 am

    Erwin Schrödinger ‘ s cat experimenting connecting life and death worlds
    by the same time!

    chatchatBack3

    We’re in! PooTeam!

    Posted by (twitter: @@CarduusHimself)
    Friday, August 22nd, 2014 3:26 pm

    we're-in

    Creators of NastyBubbly and the graphic artist of /follow are back in a brand new team!
    POOTEAM!
    Code
    : looPing
    Music-concept-beers-leveldesign-marketing : Valmont De Ragondas
    GFX: Carduus
    (no sovietic pun intended)

    Yeah, i’m in

    Posted by (twitter: @@CarduusHimself)
    Friday, April 25th, 2014 1:57 pm

    i’m in, compo style powered.
    C.

    OmfffFgg Enhanced version of Ultimate Wish In-cuuuming !

    Posted by (twitter: @@CarduusHimself)
    Tuesday, December 24th, 2013 5:59 am

    Yo bros
    Just some news from my ld 28 game  (yeah autopub-egotrip i know :D)
    I managed to remake my teleport engine !!!! (wohoo achievement)
    The compo version is near unplayable cause of the unprecize teleport system
    My nose is still bleeding with booleans, else, and other basics code for you but terribly advanced for my  tiny graphist brain :D
    be sure to test the compo version  by clicking this gif (beware bugs inside :D )

    bandicam 2013-12-15 17-43-31-254

    And here is the proto of my enhanced version aviable by clicking this gif
    click : shoot
    reclick :cancel shoot
    space : teleport (with bounce on, you only can TP if you did one bounce)

    ergonomy is not set up yet, am working on it.

    protoenhanced2next tasks :
    -> egronomy
    -> level design  n’puzzles
    -> FX uneleashed
    -> Music/sfx
    -> release the post compo Ultimate Wish only for your eyes :)

    XOXOXOXOXOXO BROOOS !

     


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