Hello! I live in Tsukuba-Japan, and I work in a University!
I do a lot of AI programming for my job, but I have very little experience with UI and game programming.
I love Ludum Dare because it gives me a hard deadline so that I can finish my Hobbyist game projects. I've also "met" some awesome people here.
Here are short comments on my former entries:
Namcap - reverse pacman: My favorite LD game so far.
Maxe Explorers: My first LD game, and not bad at all, compared to later ones. A testament to the KISS principle.
The Fair King - My first Android game, you can find it on the Play store as well!
Dinosaur Rush - This game is full of awesomeness. Rawr!
Feel free to contact me via twitter or through my blog.
I have recently made a small update to my game (post-compo). This update
fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
(Never underestimate how confusing your game can be, no matter how simple you make it)
This was a fun Ludum Dare. I think I really nailed the theme with my game, “Layers”. A few people were having difficulty playing the game, so I decided to make a video to give an introduction to it. I also tacked the timelapse at the end of the video:
Please play and leave a comment for layers. I am planning on making a video of some of my favorite entries in a week or two, once works lets up a bit.
Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.
Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to at least test the input.
What game? I am making a QiX clone – I think that the QiX mechanic (you have to cut away the play area) is very closely tied with this theme.
After a bunch of problems, I finally managed to get the very basic mechanics of my game down. Here is a screenshot:
There is still a lot to do before this can become a game, but I’m happy that I’m finally getting into my rhythm. I’m not completely sure if my control scheme is good, so I need to put out a prototype as soon as possible.
One hour for LD to start. The lucky thing about living at GMT+9 is that the start of the compo sits nicely at 10AM. I can wait for the theme announcement, and then take a shower while thinking about what the game should be.
I’m spending the last few minutes preparing my environment: setting up the screenshots for the time lapse, organizing my windows and desktops, and cleaning out my house a little bit.
As usual, my setup is something like this:
Programming Language: Java+LibGDX: LibGDX turned 1.0.0, I haven’t played with it since last LD, but as far as I can tell, everything still works in mostly the same way that I’m used to. The wikis have much more information. There is this new build system, Gradle, which I’m still not quite familiar with, but I figured out how to build and package my game.
Environment: Kubuntu+Eclipse: I have updated to the latest version of eclipse (Kepler), which seems to hang out and eat the context menu from time to time. That is not so good and I hope it doesn’t happen this weekend.
Art and sounds: Badly drawn art on a tablet + Gimp/Inkscape. Sounds will probably be BFXR + Autotracker. Again.