About CaptainIcy (twitter: @CaptainIcy)
Idea is here, planning is (almost) done, time to get to implementing the core features, assets, then fleshing it out a bit.
Graphical style will be very minimalistic. Sounds will be virtually non-existant (except for some background stuff to set the mood), and the gameplay is going to be pretty simple.
All things considered, this game shouldn’t be that hard to make, but I know it will be fun to play.
Hope I can get it done in time.
An update with a screenshot and some details will come in the morning.
I’m seeing some really excellent stuff here already
Keep at it, everyone!
Last time I didn’t even attempt to make a game. I was too busy with some real gamedev work, which, sadly, didn’t work out after all. I’ve started up the serious work again, though, and fully expect to make something of it this time.
Anyway, this should be my 6th time participating in the Ludum Dare, and I am very excited for tonight!
I’m going to be trying to make a little Christmas-themed game no matter what the LD theme is, but we shall see if the final theme allows for something like that. Should be fun, regardless!
I’ll be using:
Unity (UnityScript) (Gamedev)
Blender / Anim8or / LithUnwrap (Modeling & unwrapping models)
PhotoFiltre / PhotoShop (Texturing / etc)
bfxr / Audacity (To record my own sounds, hopefully)
Spotify (Motivation) =P
I hope everyone has fun! Remember, even if you don’t think you can make it, try anyway! It’s a fun, learning, experience!
Also remember: Get your idea and then simplify it so it can be orderly. Get the core features down first and foremost so you won’t have as much trouble in the home stretch.
Good luck & have fun!
P.S. Don’t wait until the last second to get your Christmas shopping done. Bad idea!
PS ADD A CAT TO YOUR GAME, DON’T FORGET
So it started at 9PM here. It’s 1AM now. I’ve got a good, minimalistic idea, and this is a screenshot!
I think it’ll be a good game, and I don’t doubt for one second that I can get it done in time!
I hope my use of the theme will be good enough, though. The graphics are going to be very minimalistic, and the gameplay won’t be fancy at all. The premise is also very simple: Shoot everything that moves.
Looking forward to seeing everyone’s progress, and of course playing all the awesome games that will come out of this competition.
Now to find a way to put a potato Easter Egg in a game like this…..
Hi, everyone! I’ve been anxiously awaiting the next LD since the last one ended, and I didn’t quite get my game “finished” as I had planned, but I did submit it anyway in a kind of broken state…
But this time that won’t be a problem! I’m going to keep it super simple and try a 2D platformer this time. Using the Warmup week to experiment with that type of game.
I’ve learned a lot since the last LD, and so much since my first LD back in December 2011.
I’m going to prepare myself this week and I will be ready to make a really good game this time, not that I haven’t made some things I was proud of in the past, but they all had glaring problems even if they were fun. This time I will keep it simple and make a complete and fun game by the end of 48 hours.
- Unity 3D
- LithUnwrap (If needed)
- Spotify (To keep myself going with my favorite music
See you all later, and good luck, have fun!
You can read all about my successes and failures at the entry’s page.
Great Ludum Dare, everyone! I just wasn’t as prepared this time as the past couple of LDs, but I will make sure I am better prepared for next time and I’ll make a much more awesome game. I’ve been being more and more prepared for each Ludum Dare, so there’s no reason to think I won’t be really ready for the next one.
I’m really going to play and rate games like mad this time, I promise, haha.
Good luck to everyone entering the jam!!
Before I get a little rest (as usual), I thought I’d share a screenshot and a demo build of my game. I am LOVING this theme. I could’ve done anything, but I chose something fairly simple and to the point.
I said I’d never do randomly generated levels ever again, but here I go again!
Link to demo! Please tell me what you think of it. Very early still, but I’m extremely satisfied with what I’ve got so far.
(Basic controls for now are: Left Mouse to shoot, move mouse to aim. No other controls at the moment. Later there will be a boost button, ramps, random background stuff, and a lot of the placeholders will be gone. (Those signs and the look of the character’s vehicle atm will be drastically changed for the final game)
Some screenshots too
This was my original concept drawing. Hopefully you can get the idea of the game from this without me telling you!
^Current Unity screenshot, just for the heck of it.
^Current game screenshot
Good luck, everyone! I’ll be back in a few hours.
This will be my fourth Ludum Dare. It’s going to be great. I’ve finished my game the last two times. My first LD was this time last year in which I had no clue what I was doing and failed miserably. After that, April and August were great times for me. I expect this one to be just as awesome.
My game will probably be in 2.5D, depending on the theme. It’s easier to make a quick game that way. Also, simplicity is always best to meet the 48 hour deadline! But that doesn’t mean the games can’t seem complex!
Whatever I can come up with for music.. maybe my game won’t even need music, depending on the final theme.
OneRepublic, Relient K, Taylor Swift, Rush, and U2 will power my motivation throughout the weekend.
Have a great time, everyone! And remember, never give up if you can help it at all!
Completed another game for another Ludum Dare. Yay! Okay, so it isn’t exactly completely complete, but close to it. The same thing that usually happens happened again… as usual, but oh well. Just took too long and let things get out of hand Sunday afternoon, so I had to rush things out, such as sounds/polish, to meet the deadline.
My game has some bugs, a possibly game-breaking problem, and the graphics/gameplay aren’t quite as polished as I had intended. Also the annoying, simplistic music is something I had really wanted to avoid this time around. Thought I would have time to compose a little something myself instead of using the same music generator I used last time, but alas, that didn’t happen either. Each LD I learn what to do/not to do. I was a lot more organized this time as opposed to LD23. I made a lot of mistakes last time and I barely made any during LD24. Still made some, though, and I will only improve next time.
I plan on touching it up over the week and releasing a new, enhanced, post-LD version for people to play. It should be much better and a better representation of what I had in mind.
Anyway, if you want to play it, go here. I would appreciate ratings and comments. I always love hearing from other people and it helps me to understand what I need to improve upon. Thanks, and I hope everyone had a great time. I know I did!!
And for those of you still working on your games for the Jam, good luck and never give up!
Still have to polish my game off and create/add sounds, menu, and a score system. This is easy!! If not for the sounds part…
But alas, this is ohcrapohcrapohcrap mode. I shouldn’t even be pausing to write this post.
I want to sneak a kitten in my game and have an awesome idea. I was going to put a Nyan cat in there, using the original graphic and just let it fly by… is that violating the rules of me having to have created all content in these 48 hours?
Progress is going very well! My concept for the theme is very simple, but hey, simplicity is good. I’m going for a kinda “candy-land” (or Pyroland for those of you who are familiar with Team Fortress 2) art style, and it’s coming along nicely. Still very early, of course, but I’m making a lot of progress very fast!
Good luck to all my fellow game devs. Keep going and never give up! Oh, and don’t forget to plant a kitten in your game.
Also, obligatory food picture post coming soon when I finally get my (way overdue, I might add) lunch.