About CaptainIcy (twitter: @CaptainIcy)
Idea is here, planning is (almost) done, time to get to implementing the core features, assets, then fleshing it out a bit.
Graphical style will be very minimalistic. Sounds will be virtually non-existant (except for some background stuff to set the mood), and the gameplay is going to be pretty simple.
All things considered, this game shouldn’t be that hard to make, but I know it will be fun to play.
Hope I can get it done in time.
An update with a screenshot and some details will come in the morning.
I’m seeing some really excellent stuff here already
Keep at it, everyone!
Last time I didn’t even attempt to make a game. I was too busy with some real gamedev work, which, sadly, didn’t work out after all. I’ve started up the serious work again, though, and fully expect to make something of it this time.
Anyway, this should be my 6th time participating in the Ludum Dare, and I am very excited for tonight!
I’m going to be trying to make a little Christmas-themed game no matter what the LD theme is, but we shall see if the final theme allows for something like that. Should be fun, regardless!
I’ll be using:
Unity (UnityScript) (Gamedev)
Blender / Anim8or / LithUnwrap (Modeling & unwrapping models)
PhotoFiltre / PhotoShop (Texturing / etc)
bfxr / Audacity (To record my own sounds, hopefully)
Spotify (Motivation) =P
I hope everyone has fun! Remember, even if you don’t think you can make it, try anyway! It’s a fun, learning, experience!
Also remember: Get your idea and then simplify it so it can be orderly. Get the core features down first and foremost so you won’t have as much trouble in the home stretch.
Good luck & have fun!
P.S. Don’t wait until the last second to get your Christmas shopping done. Bad idea!
PS ADD A CAT TO YOUR GAME, DON’T FORGET
So it started at 9PM here. It’s 1AM now. I’ve got a good, minimalistic idea, and this is a screenshot!
I think it’ll be a good game, and I don’t doubt for one second that I can get it done in time!
I hope my use of the theme will be good enough, though. The graphics are going to be very minimalistic, and the gameplay won’t be fancy at all. The premise is also very simple: Shoot everything that moves.
Looking forward to seeing everyone’s progress, and of course playing all the awesome games that will come out of this competition.
Now to find a way to put a potato Easter Egg in a game like this…..
Hi, everyone! I’ve been anxiously awaiting the next LD since the last one ended, and I didn’t quite get my game “finished” as I had planned, but I did submit it anyway in a kind of broken state…
But this time that won’t be a problem! I’m going to keep it super simple and try a 2D platformer this time. Using the Warmup week to experiment with that type of game.
I’ve learned a lot since the last LD, and so much since my first LD back in December 2011.
I’m going to prepare myself this week and I will be ready to make a really good game this time, not that I haven’t made some things I was proud of in the past, but they all had glaring problems even if they were fun. This time I will keep it simple and make a complete and fun game by the end of 48 hours.
- Unity 3D
- LithUnwrap (If needed)
- Spotify (To keep myself going with my favorite music
See you all later, and good luck, have fun!
You can read all about my successes and failures at the entry’s page.
Great Ludum Dare, everyone! I just wasn’t as prepared this time as the past couple of LDs, but I will make sure I am better prepared for next time and I’ll make a much more awesome game. I’ve been being more and more prepared for each Ludum Dare, so there’s no reason to think I won’t be really ready for the next one.
I’m really going to play and rate games like mad this time, I promise, haha.
Good luck to everyone entering the jam!!
Before I get a little rest (as usual), I thought I’d share a screenshot and a demo build of my game. I am LOVING this theme. I could’ve done anything, but I chose something fairly simple and to the point.
I said I’d never do randomly generated levels ever again, but here I go again!
Link to demo! Please tell me what you think of it. Very early still, but I’m extremely satisfied with what I’ve got so far.
(Basic controls for now are: Left Mouse to shoot, move mouse to aim. No other controls at the moment. Later there will be a boost button, ramps, random background stuff, and a lot of the placeholders will be gone. (Those signs and the look of the character’s vehicle atm will be drastically changed for the final game)
Some screenshots too
This was my original concept drawing. Hopefully you can get the idea of the game from this without me telling you!
^Current Unity screenshot, just for the heck of it.
^Current game screenshot
Good luck, everyone! I’ll be back in a few hours.
This will be my fourth Ludum Dare. It’s going to be great. I’ve finished my game the last two times. My first LD was this time last year in which I had no clue what I was doing and failed miserably. After that, April and August were great times for me. I expect this one to be just as awesome.
My game will probably be in 2.5D, depending on the theme. It’s easier to make a quick game that way. Also, simplicity is always best to meet the 48 hour deadline! But that doesn’t mean the games can’t seem complex!
Whatever I can come up with for music.. maybe my game won’t even need music, depending on the final theme.
OneRepublic, Relient K, Taylor Swift, Rush, and U2 will power my motivation throughout the weekend.
Have a great time, everyone! And remember, never give up if you can help it at all!
Completed another game for another Ludum Dare. Yay! Okay, so it isn’t exactly completely complete, but close to it. The same thing that usually happens happened again… as usual, but oh well. Just took too long and let things get out of hand Sunday afternoon, so I had to rush things out, such as sounds/polish, to meet the deadline.
My game has some bugs, a possibly game-breaking problem, and the graphics/gameplay aren’t quite as polished as I had intended. Also the annoying, simplistic music is something I had really wanted to avoid this time around. Thought I would have time to compose a little something myself instead of using the same music generator I used last time, but alas, that didn’t happen either. Each LD I learn what to do/not to do. I was a lot more organized this time as opposed to LD23. I made a lot of mistakes last time and I barely made any during LD24. Still made some, though, and I will only improve next time.
I plan on touching it up over the week and releasing a new, enhanced, post-LD version for people to play. It should be much better and a better representation of what I had in mind.
Anyway, if you want to play it, go here. I would appreciate ratings and comments. I always love hearing from other people and it helps me to understand what I need to improve upon. Thanks, and I hope everyone had a great time. I know I did!!
And for those of you still working on your games for the Jam, good luck and never give up!
Still have to polish my game off and create/add sounds, menu, and a score system. This is easy!! If not for the sounds part…
But alas, this is ohcrapohcrapohcrap mode. I shouldn’t even be pausing to write this post.
I want to sneak a kitten in my game and have an awesome idea. I was going to put a Nyan cat in there, using the original graphic and just let it fly by… is that violating the rules of me having to have created all content in these 48 hours?
Progress is going very well! My concept for the theme is very simple, but hey, simplicity is good. I’m going for a kinda “candy-land” (or Pyroland for those of you who are familiar with Team Fortress 2) art style, and it’s coming along nicely. Still very early, of course, but I’m making a lot of progress very fast!
Good luck to all my fellow game devs. Keep going and never give up! Oh, and don’t forget to plant a kitten in your game.
Also, obligatory food picture post coming soon when I finally get my (way overdue, I might add) lunch.
This is going to be a great experience for me again. LD23 was one of the best times I’ve ever had. I can’t wait to see the theme announced and get to work… those first few hours are always the hardest, but in the end they are the most important.
I suggested some themes. One I would personally love to see would be “Weather”. It’d be really interesting to see what people could come up with for that idea.
Anyway, I’m in, of course. Maybe I’ll even make an “I’m in” video this year or something like that.
Tools I will most likely be using…
Various music generation software
Good luck to everyone! And remember, we have a huge number of entries to beat this time. 2,000, anyone? Remember, if you give up early that’s one less entry! Just think if we tied LD23′s record and that was it. Wouldn’t you feel like you should’ve finished your game?
That’s what I used to motivate myself last time.
I may livestream and if I do, I will be sure to post a link before I start.
I’ll also be keeping up to date on Twitter and on the main LD site, of course.
Alrighty, let’s hope I don’t sleep any more than 7 hours.
Things have REALLY worked out well today. I came so close to giving up on multiple occasions but I just kept on going. Everyone else considering quitting should do the same. You can get through the bugs/problems or the complete lack of ideas, you really can. Just work at it.
Nearly got this thing finished. I’d like to post a WIP of it since it can easily be played in the Unity Web Player, but I’ve really got to go, and it’d be really confusing to people just taking a look anyway.
Tomorrow comes the polish, finalizing of the menu, polishing the design for the one endless level in this game, hopefully some very simple sounds just to let you understand what you’re doing, and then I submit it!
I am so happy I’ve gotten this far. Last time on Sunday morning I threw in the towel, but that is NOT going to happen this morning. No, sir. I have learned so much already. LD23 has really helped me get better with Unity, and I was already pretty good.
Good luck to all you people out there still working hard at the moment, and good luck on finishing whatever it is you’re making!
I cannot wait to finish my game so I can actually try out other people’s games. Some of these WIPs I see (and even some finished games already submitted) look really fun and creative! Can’t wait to try them out.
See you in a few hours!
My game is almost fully functional! Once again, not really trying to impress with this game, but I was going for something I could actually finish, and finish it I will.
I have learned so much already, and it’s only been 30 hours.
Gonna go sleep in a couple of hours. I’m still in my coding mode so I won’t stop now. Got a few things to finish up tonight then it’s off to sleep for about 8 hours, I hope I don’t oversleep.
Anyway, tomorrow I will add sounds hopefully, polish it up, work out the only like… 2 bugs the game has, and submit it!
Hope everyone else is doing well right now. Let’s see those 1,000 entries.
So, we’re into the final 24 hours…
I have made a LOT of progress tonight. I think my total time developing my game so far is around 13 hours, and for that, I’ve done very well. Only a few major gameplay features to finish up tonight, and I have about 6 hours before sleep time again, so I can definitely finish up the gameplay tonight.
Tomorrow I polish it all up, add sounds (if at all possible) and submit!
Gotta get rid of that silly cyan cube, of course, but that is the placeholder for the main “character”, which I am still working on.
That level design is not final either, still tweaking it.
This game isn’t going to be very spectacular, but at least it’s another entry towards 1,000 and I am learning so much making this game. I’ll be insanely happy if I just get to finish it, regardless of the quality of the game.
Good luck to everyone else out there, you probably need it.
Got up about an hour ago, dunno why I slept so long but whatever. I’ve got 23½ hours left if I sleep 8 more hours before 8PM Sunday.
Bring it on.
Anyway, I’ve already made a bit of progress. I’m motivated!
Welp, initially I was gonna go for a “you’re a little computer part that’s been dislodged from the motherboard and you have to find your way back through the various chips and stuff till you get back to your rightful place. The End” but I just hadn’t prepared myself for that type of game.
Second idea was a simplistic racing game where you were little bacteria racing around things like water bottle caps, inside crackers, etc. That started to work for a while but eventually I gave up. Now, 8 hours into the comp I have a firm idea in place and basic gameplay to go with it. Not going to be very complex so I think I can finish this if I just work at it. I’ve already learned so much just tonight. It’s amazing what a little motivation does.
So yeah, the actual game I’m going for here is you’re a little “spark” within these various tiny wires and you have to electrify the various wires inside this wire because some parts of them are dead……. or some such stuff etc etc… yeah. Not very… awesome, but at least it’s creative!
Tonight I got the basics implemented, tomorrow I will get everything working, materials, textures, all the features, hopefully a complete level.
Then of course Sunday morning/afternoon I get sounds, menus, polish it all up and boom! We’re done… I hope.
Screenshot from the end of night 1!
Been non-stop-Nyaning for music. I had been Muse, U2, Taylor Swift-ing, but things started getting frustrating so I went to something… er… different.
http://nyan.cat/jazz.html < Link for those curious. Pick the one you like. Jazz is my favorite.
Anyway, long post is long. I hope everything is going smoothly for everyone else. Let’s get to 1,000 entries this time!
Looking at the progress reports of other people, things are looking good. A lot of these games look very promising. Anxious to see what the famous guys of the Indie scene are doing too, though.
Back in a few hours! See you then.