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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About CaptainIcy (twitter: @CaptainIcy)

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    I’m in, as usual. ;-)

    Posted by (twitter: @CaptainIcy)
    Thursday, April 24th, 2014 2:56 pm

    I think this is my 7th attempt. I’ve only (arguably) finished 3 times… but I’m in again. I fully intend to finish my game this time, but don’t I always??

    No worries. I’m an optimist, so of course I’ll succeed this time!

    I’m in the middle of some intense development of a couple of other projects, so I may just do the jam to make it easier on me. I salute anyone who finishes a game in 48 hours. It’s tough, but it’s a good challenge and can be a heck of a lot of fun!

    My tools, as usual:

    Unity (UnityScript)

    Notepad++ for coding

    Blender/Anim8or/LithUnwrap for modeling/texturing, if needed.

    PhotoFiltre/PhotoShop for the pixels ;-)

    Spotify/Youtube for motivation

    LMMS for music if I need any

     

    I’m hoping for Deep Space as the theme, but it probably won’t be…

    It’s going to be fun. To everyone else, remember to have fun yourselves!

    … Until next time~

    Target chosen

    Posted by (twitter: @CaptainIcy)
    Saturday, December 14th, 2013 12:13 am

    Idea is here, planning is (almost) done, time to get to implementing the core features, assets, then fleshing it out a bit.

    Graphical style will be very minimalistic. Sounds will be virtually non-existant (except for some background stuff to set the mood), and the gameplay is going to be pretty simple.

    All things considered, this game shouldn’t be that hard to make, but I know it will be fun to play.

    Hope I can get it done in time.

    An update with a screenshot and some details will come in the morning.

    I’m seeing some really excellent stuff here already

    Keep at it, everyone!

    I’m in! 6th time, I think

    Posted by (twitter: @CaptainIcy)
    Friday, December 13th, 2013 8:14 am

    Last time I didn’t even attempt to make a game. I was too busy with some real gamedev work, which, sadly, didn’t work out after all. I’ve started up the serious work again, though, and fully expect to make something of it this time.

    Anyway, this should be my 6th time participating in the Ludum Dare, and I am very excited for tonight!

    I’m going to be trying to make a little Christmas-themed game no matter what the LD theme is, but we shall see if the final theme allows for something like that. Should be fun, regardless!

    I’ll be using:

    Unity (UnityScript) (Gamedev)

    Notepad++ (Scripting)

    Blender / Anim8or / LithUnwrap (Modeling & unwrapping models)

    PhotoFiltre / PhotoShop (Texturing / etc)

    bfxr / Audacity (To record my own sounds, hopefully)

    Spotify (Motivation) =P

    I hope everyone has fun! Remember, even if you don’t think you can make it, try anyway! It’s a fun, learning, experience!

    Also remember: Get your idea and then simplify it so it can be orderly. Get the core features down first and foremost so you won’t have as much trouble in the home stretch.

    Good luck & have fun!

    P.S. Don’t wait until the last second to get your Christmas shopping done. Bad idea!

    PS ADD A CAT TO YOUR GAME, DON’T FORGET

    Progress report: 1AM first night

    Posted by (twitter: @CaptainIcy)
    Friday, April 26th, 2013 11:08 pm

    So it started at 9PM here. It’s 1AM now. I’ve got a good, minimalistic idea, and this is a screenshot!

    I think it’ll be a good game, and I don’t doubt for one second that I can get it done in time!

    I hope my use of the theme will be good enough, though. The graphics are going to be very minimalistic, and the gameplay won’t be fancy at all. The premise is also very simple: Shoot everything that moves.

     

    4-27-13=1;01AM

     

    Looking forward to seeing everyone’s progress, and of course playing all the awesome games that will come out of this competition.

    Now to find a way to put a potato Easter Egg in a game like this…..

    I’m in for the fifth time! Hopefully I’ll be more prepared than last time. :)

    Posted by (twitter: @CaptainIcy)
    Wednesday, April 17th, 2013 2:51 pm

    Hi, everyone! I’ve been anxiously awaiting the next LD since the last one ended, and I didn’t quite get my game “finished” as I had planned, but I did submit it anyway in a kind of broken state…

    But this time that won’t be a problem! I’m going to keep it super simple and try a 2D platformer this time. Using the Warmup week to experiment with that type of game.

    I’ve learned a lot since the last LD, and so much since my first LD back in December 2011.

    I’m going to prepare myself this week and I will be ready to make a really good game this time, not that I haven’t made some things I was proud of in the past, but they all had glaring problems even if they were fun. This time I will keep it simple and make a complete and fun game by the end of 48 hours.

     

    Tools:

    • Unity 3D
    • PhotoShop
    • PhotoFiltre
    • LithUnwrap (If needed)
    • Blender
    • Anim8or
    • bfxr
    • Spotify (To keep myself going with my favorite music ;)

     

    See you all later, and good luck, have fun!

    Well I finished my game enough to submit it. :)

    Posted by (twitter: @CaptainIcy)
    Sunday, December 16th, 2012 7:21 pm

    Screenshot1

    You can read all about my successes and failures at the entry’s page.

    Great Ludum Dare, everyone! I just wasn’t as prepared this time as the past couple of LDs, but I will make sure I am better prepared for next time and I’ll make a much more awesome game. I’ve been being more and more prepared for each Ludum Dare, so there’s no reason to think I won’t be really ready for the next one.

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7354

    I’m really going to play and rate games like mad this time, I promise, haha.

    Good luck to everyone entering the jam!!

    My water tastes horrible, I’m hungry, but my game is coming along great. :D

    Posted by (twitter: @CaptainIcy)
    Saturday, December 15th, 2012 5:29 pm

    Just an update. How’s everyone doing??

    I’m starting to really get the “meat” of the game done. My player character still needs to be re-made since it looks horrible currently, but I’ll save that for last.

    Screen3

     

     

    After 7 hours of work, here’s a demo to play! Also.. going to sleep for a bit

    Posted by (twitter: @CaptainIcy)
    Saturday, December 15th, 2012 5:39 am

    Before I get a little rest (as usual), I thought I’d share a screenshot and a demo build of my game. I am LOVING this theme. I could’ve done anything, but I chose something fairly simple and to the point.

    I said I’d never do randomly generated levels ever again, but here I go again! :)

    Link to demo! Please tell me what you think of it. Very early still, but I’m extremely satisfied with what I’ve got so far.

     http://dl.dropbox.com/u/51004934/LD25/Webb01.html

    (Basic controls for now are: Left Mouse to shoot, move mouse to aim. No other controls at the moment. Later there will be a boost button, ramps, random background stuff, and a lot of the placeholders will be gone. (Those signs and the look of the character’s vehicle atm will be drastically changed for the final game)

     

    Some screenshots too

    This was my original concept drawing. Hopefully you can get the idea of the game from this without me telling you!

    ConceptR1

     

    Screen1

    ^Current Unity screenshot, just for the heck of it.

     

    Screen2

     

    ^Current game screenshot

     

    Good luck, everyone! I’ll be back in a few hours. ;)

    I forgot something again! My desk photo

    Posted by (twitter: @CaptainIcy)
    Friday, December 14th, 2012 4:46 pm

    Not too long now! Let’s hope for a good theme, and then make some great games. ;)
    Deskphoto

    I forgot to say… Of course I’m in!

    Posted by (twitter: @CaptainIcy)
    Monday, December 10th, 2012 7:29 pm

    This will be my fourth Ludum Dare. It’s going to be great. I’ve finished my game the last two times. My first LD was this time last year in which I had no clue what I was doing and failed miserably. After that, April and August were great times for me. I expect this one to be just as awesome.

    My game will probably be in 2.5D, depending on the theme. It’s easier to make a quick game that way. Also, simplicity is always best to meet the 48 hour deadline! But that doesn’t mean the games can’t seem complex!

     

    Tools

    Unity

    Anim8or, LithUnwrap

    PhotoShop, PhotoFiltre

    sfxr

    Whatever I can come up with for music.. maybe my game won’t even need music, depending on the final theme.

    OneRepublic, Relient K, Taylor Swift, Rush, and U2 will power my motivation throughout the weekend.

     

    Have a great time, everyone! And remember, never give up if you can help it at all!

    Well, I did it again. :)

    Posted by (twitter: @CaptainIcy)
    Sunday, August 26th, 2012 8:40 pm

    Completed another game for another Ludum Dare. Yay! Okay, so it isn’t exactly completely complete, but close to it. The same thing that usually happens happened again… as usual, but oh well. Just took too long and let things get out of hand Sunday afternoon, so I had to rush things out, such as sounds/polish, to meet the deadline.

    My game has some bugs, a possibly game-breaking problem, and the graphics/gameplay aren’t quite as polished as I had intended. Also the annoying, simplistic music is something I had really wanted to avoid this time around. Thought I would have time to compose a little something myself instead of using the same music generator I used last time, but alas, that didn’t happen either. Each LD I learn what to do/not to do. I was a lot more organized this time as opposed to LD23. I made a lot of mistakes last time and I barely made any during LD24. Still made some, though, and I will only improve next time. :)

    I plan on touching it up over the week and releasing a new, enhanced, post-LD version for people to play. It should be much better and a better representation of what I had in mind.

    Anyway, if you want to play it, go here. I would appreciate ratings and comments. I always love hearing from other people and it helps me to understand what I need to improve upon. Thanks, and I hope everyone had a great time. I know I did!!

    And for those of you still working on your games for the Jam, good luck and never give up!

    Less than six hours left… officially in ohcrap mode.

    Posted by (twitter: @CaptainIcy)
    Sunday, August 26th, 2012 12:28 pm

    Still have to polish my game off and create/add sounds, menu, and a score system. This is easy!! If not for the sounds part…

    But alas, this is ohcrapohcrapohcrap mode. I shouldn’t even be pausing to write this post.

    Quick Rules Question

    Posted by (twitter: @CaptainIcy)
    Sunday, August 26th, 2012 11:24 am

    I want to sneak a kitten in my game and have an awesome idea. I was going to put a Nyan cat in there, using the original graphic and just let it fly by… is that violating the rules of me having to have created all content in these 48 hours?

    Thanks :D

    19 hours in, 9 hours of real work, this is what I have!

    Posted by (twitter: @CaptainIcy)
    Saturday, August 25th, 2012 1:14 pm

    Progress is going very well! My concept for the theme is very simple, but hey, simplicity is good. I’m going for a kinda “candy-land” (or Pyroland for those of you who are familiar with Team Fortress 2) art style, and it’s coming along nicely. Still very early, of course, but I’m making a lot of progress very fast! :)

    Good luck to all my fellow game devs. Keep going and never give up! Oh, and don’t forget to plant a kitten in your game. :D

    Also, obligatory food picture post coming soon when I finally get my (way overdue, I might add) lunch. :P


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