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Ludum Dare 26 — April 26-29th, 2013
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About callidus (twitter: @c4llidus)

Entries

 
Ludum Dare 23
 
MiniLD 31
 
Ludum Dare 22
 
Ludum Dare 21
 

callidus's Trophies

callidus's Archive

And Done!

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 1:34 pm

Another completed LD :-) Hell yeah! Hope everyone else had a good one! final game The Tiny World of Buzz http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=846 play it here http://callidusrex.com/LD23/

Time-lapse and post mortem coming soon ( after some sleep ;-) ).

final

final

 

Getting there

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 7:26 am

Getting there now, just need to get rid of those blobs… oh and that blue.

prog4

prog4

A new day, Art is happening

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 3:04 am

Today its art, sound and polish. So here is an art

An art

An art

Progressing ever onward

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 12:05 pm

Resplendent in its glorious place-holder art the game logic and interaction is now complete. Time now  for art, sound and all the lovely trimming that a full day of polish can bring.

progress 3

progress 3

 

 

More Progress, A Dot is born.

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 5:03 am

More progress, the yellow dot is born, and can move about the screen controlled by user input, that’s nearly a game right ?

more progress

Progress Shot

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 1:40 am

Tiny World, OK, I wasn’t expecting that but an idea has formed so here we go. Yeah, shapes and colours and things!

progress

progress

In for another weekend of awesome

Posted by (twitter: @c4llidus)
Tuesday, April 17th, 2012 11:43 pm

hummm LD this weekend? Change all the plans! I am in, will be using HTML5/JavaScript and my HTML5 map editor and framework again. Graphics in GIMP and Blender. Sounds in LMMS.

Good Luck everyone and have a blast making some cool games!

Tool Update: Online HTML5 Mapper v0.5

Posted by (twitter: @c4llidus)
Sunday, January 29th, 2012 8:37 am

First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features

  • Map Zoom. Yeah we got zoom!!
  • Right button erase (reset to tile index 0).
  • URL API.
  • Small UI rendering fixes.

More info here http://callidusrex.com/?p=101

MiniLD31 Update (Im Done)

Posted by (twitter: @c4llidus)
Monday, January 23rd, 2012 6:24 am

Forgot to post an “Im Done” message yesterday when I submitted, so erm, Im done! also I just updated it with some firefox specific fixes.

MiniLD31 Final Shot

Getting there …

Posted by (twitter: @c4llidus)
Sunday, January 22nd, 2012 9:07 am

Slowly getting there, not long left though.

Mini LD I’m In!

Posted by (twitter: @c4llidus)
Friday, January 20th, 2012 11:12 am

Ohh yeah, I’m in. Though I think I may struggle a bit with this one. Good luck to all!

Tool Update: 2D Tile Mapper 0.4 beta

Posted by (twitter: @c4llidus)
Friday, January 20th, 2012 11:11 am

Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:

  • Works in Firefox
  • Maps support multiple layers
  • Data can be loaded as layers into an existing map

 

map editor 0.4 beta

EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing :-) .

Tool update: Online Tile Mapper

Posted by (twitter: @c4llidus)
Saturday, January 14th, 2012 6:44 am

Hi all, Just updated the online map editor app im developing. v0.3-beta:

- Fixed several UI bugs
- Added unit selector for tile size
- Added status pannel and tile info
- Added default tiles for demo use
http://www.callidusrex.com/mapper

LD22 Timelaps

Posted by (twitter: @c4llidus)
Monday, December 19th, 2011 5:46 am

So, its over again, still waiting for the dust to settle in my brain before producing a post mortem, however here is the timelaps vid http://www.youtube.com/watch?v=eaae_L4ID0I&feature=youtu.be

And I am done!

Posted by (twitter: @c4llidus)
Sunday, December 18th, 2011 3:54 pm

I full report and timelaps will follow, after some sleep!  Good luck to all those still going and to all the jammers!

and the guests arrive

Posted by (twitter: @c4llidus)
Saturday, December 17th, 2011 10:48 am

progress, the guests have arrived.

Ahh, the village green

Posted by (twitter: @c4llidus)
Saturday, December 17th, 2011 4:13 am

looks like a nice day.

Forever Alone

Posted by (twitter: @c4llidus)
Saturday, December 17th, 2011 12:08 am

ok, so the theme has been out for a while, and we have a new voting category. Awesome, I was kinda hoping for Randomly Generated, but alone should be fun, time to get cracking!

Declaring my framework

Posted by (twitter: @c4llidus)
Thursday, December 15th, 2011 7:38 am

I mentioned in my “Im in” post that I will be using the code I made in the last LD as a base for this one, im not sure if using, or even looking, at that code again is a good idea, but I’m hoping it will give me the chance to focus more on the game and particularly on audio this time.

Anyway, the code repo is here https://github.com/callidus/Callidus-Ludum-Dare-Framework so there you  go. This also holds the code for my online tile map editor tool available at http://www.callidusrex.com/mapper

Good luck all.

New Tool: Web Based Tile Map Editor

Posted by (twitter: @c4llidus)
Tuesday, December 13th, 2011 11:41 am

Some of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game engines. Well, the game hasn’t seen much attention but I haven’t been completely idle. The map editor is now complete enough to be useful, and a beta version is available online at http://www.callidusrex.com/mapper. I hope some of you find this tool handy, its in active development and comments/feedback/noise are more than welcome! I will be using this tool during my participation in LD22.

mapper


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