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And Done!
Sunday, April 22nd, 2012 1:34 pmAnother completed LD
Hell yeah! Hope everyone else had a good one! final game The Tiny World of Buzz http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=846 play it here http://callidusrex.com/LD23/
Time-lapse and post mortem coming soon ( after some sleep
).
Getting there
Sunday, April 22nd, 2012 7:26 amA new day, Art is happening
Sunday, April 22nd, 2012 3:04 amProgressing ever onward
Saturday, April 21st, 2012 12:05 pmMore Progress, A Dot is born.
Saturday, April 21st, 2012 5:03 amProgress Shot
Saturday, April 21st, 2012 1:40 amIn for another weekend of awesome
Tuesday, April 17th, 2012 11:43 pmhummm LD this weekend? Change all the plans! I am in, will be using HTML5/JavaScript and my HTML5 map editor and framework again. Graphics in GIMP and Blender. Sounds in LMMS.
Good Luck everyone and have a blast making some cool games!
Tool Update: Online HTML5 Mapper v0.5
Sunday, January 29th, 2012 8:37 amFirst, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features
- Map Zoom. Yeah we got zoom!!
- Right button erase (reset to tile index 0).
- URL API.
- Small UI rendering fixes.
More info here http://callidusrex.com/?p=101
MiniLD31 Update (Im Done)
Monday, January 23rd, 2012 6:24 amGetting there …
Sunday, January 22nd, 2012 9:07 amMini LD I’m In!
Friday, January 20th, 2012 11:12 amOhh yeah, I’m in. Though I think I may struggle a bit with this one. Good luck to all!
Tool Update: 2D Tile Mapper 0.4 beta
Friday, January 20th, 2012 11:11 amOk, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:
- Works in Firefox
- Maps support multiple layers
- Data can be loaded as layers into an existing map
EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing
.
Tool update: Online Tile Mapper
Saturday, January 14th, 2012 6:44 amHi all, Just updated the online map editor app im developing. v0.3-beta:
- Fixed several UI bugs
- Added unit selector for tile size
- Added status pannel and tile info
- Added default tiles for demo use
http://www.callidusrex.com/mapper
LD22 Timelaps
Monday, December 19th, 2011 5:46 amSo, its over again, still waiting for the dust to settle in my brain before producing a post mortem, however here is the timelaps vid http://www.youtube.com/watch?v=eaae_L4ID0I&feature=youtu.be
And I am done!
Sunday, December 18th, 2011 3:54 pmand the guests arrive
Saturday, December 17th, 2011 10:48 amAhh, the village green
Saturday, December 17th, 2011 4:13 amForever Alone
Saturday, December 17th, 2011 12:08 amok, so the theme has been out for a while, and we have a new voting category. Awesome, I was kinda hoping for Randomly Generated, but alone should be fun, time to get cracking!
Declaring my framework
Thursday, December 15th, 2011 7:38 amI mentioned in my “Im in” post that I will be using the code I made in the last LD as a base for this one, im not sure if using, or even looking, at that code again is a good idea, but I’m hoping it will give me the chance to focus more on the game and particularly on audio this time.
Anyway, the code repo is here https://github.com/callidus/Callidus-Ludum-Dare-Framework so there you go. This also holds the code for my online tile map editor tool available at http://www.callidusrex.com/mapper
Good luck all.
New Tool: Web Based Tile Map Editor
Tuesday, December 13th, 2011 11:41 amSome of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game engines. Well, the game hasn’t seen much attention but I haven’t been completely idle. The map editor is now complete enough to be useful, and a beta version is available online at http://www.callidusrex.com/mapper. I hope some of you find this tool handy, its in active development and comments/feedback/noise are more than welcome! I will be using this tool during my participation in LD22.

















