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Tool Update: Online HTML5 Mapper v0.5
First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features
- Map Zoom. Yeah we got zoom!!
- Right button erase (reset to tile index 0).
- URL API.
- Small UI rendering fixes.
More info here http://callidusrex.com/?p=101
Mini LD I’m In!
Ohh yeah, I’m in. Though I think I may struggle a bit with this one. Good luck to all!
Tool Update: 2D Tile Mapper 0.4 beta
Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:
- Works in Firefox
- Maps support multiple layers
- Data can be loaded as layers into an existing map
EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing
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Tool update: Online Tile Mapper
Hi all, Just updated the online map editor app im developing. v0.3-beta:
- Fixed several UI bugs
- Added unit selector for tile size
- Added status pannel and tile info
- Added default tiles for demo use
http://www.callidusrex.com/mapper
LD22 Timelaps
So, its over again, still waiting for the dust to settle in my brain before producing a post mortem, however here is the timelaps vid http://www.youtube.com/watch?v=eaae_L4ID0I&feature=youtu.be
Forever Alone
ok, so the theme has been out for a while, and we have a new voting category. Awesome, I was kinda hoping for Randomly Generated, but alone should be fun, time to get cracking!
Declaring my framework
I mentioned in my “Im in” post that I will be using the code I made in the last LD as a base for this one, im not sure if using, or even looking, at that code again is a good idea, but I’m hoping it will give me the chance to focus more on the game and particularly on audio this time.
Anyway, the code repo is here https://github.com/callidus/Callidus-Ludum-Dare-Framework so there you go. This also holds the code for my online tile map editor tool available at http://www.callidusrex.com/mapper
Good luck all.
New Tool: Web Based Tile Map Editor
Some of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game engines. Well, the game hasn’t seen much attention but I haven’t been completely idle. The map editor is now complete enough to be useful, and a beta version is available online at http://www.callidusrex.com/mapper. I hope some of you find this tool handy, its in active development and comments/feedback/noise are more than welcome! I will be using this tool during my participation in LD22.
Im In
LD48 comes round again, and I am In.
This will be my third LD. Each time I enter something like this I try to use it as a vehicle to improve some specific aspect of my game dev skill set, last time it was 2D art, this time it will be audio. As well as having a specific feature focus I’m going to try and concentrate on making a “game” this is actually harder for me then it perhaps should be, as a programmer by profession I tend to find myself getting lost in the mechanisms of my code base and loosing sight of what I’m actually trying to make. To try and combat this I will be using my code base from the last LD as a starting point for this one. Shock! yes I feel like its cheating too, but the engine rules allow for opensource engine code to be used and although I feel a little dirty doing it, this should help focus me more on the game and less on the code.
Anyway, like last time I will be using HTML5 and developing on Linux using standard tools for the platform ( GIMP, MyPaint, Geany IDE, Chrome web browser ) as part of my focus on sound I will be trying out a bunch of audio editor/creation software that I will review after the contest. The link to my code base will be placed here as soon as I have setup the github repo.
Good Luck LD’ers!
Escape from the Dungeon, a Postmortem.. ish
Well, first off ”post-mortem” suggests this game is dead, that’s far from the case. In fact I will be enhancing and completing this game for some time yet and have some cool things planned. So instead of a postmortem think of this as more of a summation of the contest and the game to date.
When ever I approach something like the Ludum Dare contest I try to focus on a specific discipline with the aim of using the contest as a vehicle to improve my skills in that area. For this contest it was art and I think that although it went very well in general I spent perhaps a bit too long on polishing things and this hurt other areas. Also I really had no idea how to make good tile sheets! Hint for anyone reading this, there is a very handy plug in for GIMP that will help!
As for code, well I started with no pre-crated material at all, I like to write everything as much as possible within the contest. To me, starting with nothing seems more inkeaping with the spirit of the challenge, mostly though this way I end up with a bunch of new code that I can pull the gems from that might not have been written if I was locked into an existing framework. Using HTML5 and JS for this game was a lot of fun, and I am left with the feeling that I have barely scratched the surface of its capabilities. It will be excited to continue experimenting with it in the future. Choosing a language that I have relatively little skill with did prove to be a challenge but I think adding something new into the mix helped keep me motivated and interested. So over all it was a good choice.
And then we come to sound, well yeah, that should say it all really. Sound was very neglected in my game and really only got bodged in in the last 30mins before submission. Its a real shame that a tool as powerful at creating emotion, interest and atmosphere as sound is so lacking in my own person skill arsenal. So, improving this will be the focus for my next Ludum Dare!
Finally the tools I used, I develop on Linux and my tool choices reflected that with one exception, Mappy. This little tool is windows only and so I had to run it through Wine. Really the only reason I picked it as my map editor was familiarity, the tool itself isnt bad but using it via Wine was very cumbersome. So, inspired by tools like bfxr I will look into building an online tile based map editor using the tech I created in this LD. Hopefully this will prove useful to other LD’ers as well. Other than this I used GIMP, bfxr, MyPaint and Geany IDE, all were really good bits of kit and I will be using them again.
So thats a wrap, but look out for future versions of my game as well as a new map editor that may help with your next LD!
- Callidus
P.S. I guess I should link my entry here, on the off chance it gets a vote or two. Link
Ld21 Hell Yeah I’m In
Manages to miss the last, well, lots of LD compos so I’m stoked and ready for this one! Good luck to everyone, Bring it on!
FINAL: Escape From Hell
and im done
first ever LD and its been a blast! Escape From Hell is done, help a dood who looks like packman’s evil half borther escape from the bowls of hell! Jump on the platforms and keep climbing, once you get high enough the exit appears. Clime too slowly and the wall of doom will destroy you ( love that animation though
)
This is a pygame app, use left/right arrows and space to jump. Good luck to all those still working!l
link https://dl.getdropbox.com/u/971318/callidus_LD14_EscapeFromHell.zip













