About callidus (twitter: @c4llidus)
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Another completed LD Hell yeah! Hope everyone else had a good one! final game The Tiny World of Buzz http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=846 play it here http://callidusrex.com/LD23/
Time-lapse and post mortem coming soon ( after some sleep ).
Getting there now, just need to get rid of those blobs… oh and that blue.
Today its art, sound and polish. So here is an art
Resplendent in its glorious place-holder art the game logic and interaction is now complete. Time now for art, sound and all the lovely trimming that a full day of polish can bring.
Tiny World, OK, I wasn’t expecting that but an idea has formed so here we go. Yeah, shapes and colours and things!
Good Luck everyone and have a blast making some cool games!
First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features
- Map Zoom. Yeah we got zoom!!
- Right button erase (reset to tile index 0).
- URL API.
- Small UI rendering fixes.
More info here http://callidusrex.com/?p=101
Ohh yeah, I’m in. Though I think I may struggle a bit with this one. Good luck to all!
Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:
- Works in Firefox
- Maps support multiple layers
- Data can be loaded as layers into an existing map
EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing .
Hi all, Just updated the online map editor app im developing. v0.3-beta:
- Fixed several UI bugs
- Added unit selector for tile size
- Added status pannel and tile info
- Added default tiles for demo use
So, its over again, still waiting for the dust to settle in my brain before producing a post mortem, however here is the timelaps vid http://www.youtube.com/watch?v=eaae_L4ID0I&feature=youtu.be
ok, so the theme has been out for a while, and we have a new voting category. Awesome, I was kinda hoping for Randomly Generated, but alone should be fun, time to get cracking!
I mentioned in my “Im in” post that I will be using the code I made in the last LD as a base for this one, im not sure if using, or even looking, at that code again is a good idea, but I’m hoping it will give me the chance to focus more on the game and particularly on audio this time.
Anyway, the code repo is here https://github.com/callidus/Callidus-Ludum-Dare-Framework so there you go. This also holds the code for my online tile map editor tool available at http://www.callidusrex.com/mapper
Good luck all.
Some of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game engines. Well, the game hasn’t seen much attention but I haven’t been completely idle. The map editor is now complete enough to be useful, and a beta version is available online at http://www.callidusrex.com/mapper. I hope some of you find this tool handy, its in active development and comments/feedback/noise are more than welcome! I will be using this tool during my participation in LD22.