About cacciatc (twitter: @cacciatc)
Ludum Dare 28
Ludum Dare 26
Ludum Dare 26 Warmup
October Challenge 2012 Unfinished
Ludum Dare 24
Ludum Dare 23
See you this weekend with the following primed and ready:
- Language: Haxe
- Game Lib: Flixel
- Gfx: PyxelEdit
- Music: Musagi
- Snd: Bfsxr
- IDE: FlashDevelop
- Boilerplate: https://github.com/cacciatc/game-core
I have been daily practicing my pixel art and surprisingly getting better……I think.
I just submitted my warm-up game. Give it a play and tell me what you think. While developing it I was thinking a lot about the NES port of Legendary Wings:
I am pretty sure this was the first NES game I ever played; although my memory is a little hazy. Maybe you’ll see a bit of it in my warm-up game.
I just submitted an unfinished and accidental October Challenge game called NES.quiz. I only made 99 cents off it, but when I found out I was pretty jazzed. It’s better than finding $5 bucks on the ground–hell maybe even $10.
P.S. I have a site up for submitting community NES quiz questions as well. My goal is to release free community quiz packs with these questions.
picture of himself from ’87 while at Lincoln Junior High. He thought you would get a kick out it. The mustache is amazing (especially for a junior high student).
If you were wondering, Spence was nice enough to star in my most recent LD entry Slime Groove. I really don’t have much to say about my effort here other than thanks to everyone who left a comment, played my game, and of course participated this round. I now hand the rest of this post over to Spence.
“Thanks Chris. It was a blessing to work with you. Your professionalism, your insight, your trust in me to execute a scene and experiment; all of this really helped me tap into my character and make Slime Groove I truly think a great game. I also want to thank my co-star Sandy. She is a master of the acting craft.”
To tell you the truth acting is easy in a game like Slime Groove. The set, the props, our costumes–all of it really makes it easy to immerse yourself into the story. It really is amazing the effort that went in to all that. Some of the props and sets took hours to make, I mean the whole game took 48 hours to make! That is a long time, but well worth the wait.
Chris told me something very interesting once while on the set. He said that unlike his previous Ludum Dare entry he was going to build this game from the outside in. Meaning I think he started with the art and animation and put a lot of time there. Once he had the art down only then did he move to the gameplay and other items. I don’t know if this works for other game makers, but Chris seemed happy with the results, even though he wanted to do so much more if the time allowed.
I look forward to the next Ludum Dare and I hope to once again work with Chris. Until then you can follow his work on twitter @cacciatc and www.dullahansoft.com”
23 was my first. I am proud of the game I made then, but I also know it was pretty ugly. Therefore, in preparation for 24 I have been practicing movement animation and my pixel art skills. I redid my formerly boring business site (dullahansoft) accordingly–so now it is both boring AND unprofessional!
Anyways, I hope to get higher marks on both graphics and audio this time around. I will be using:
- Pickle or maybe Pixen (since I just got a mac mini for iPhone crap).
- A yet to be determined tracker for tunes.