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Mini-LD #26: Excelsior Done
Tuning the game is really absorbing, ate up two hours just like that. I really enjoyed Doing this Mini-LD. Thanks for organizing it!
Mini-LD #26: Excelsior Status 2
I got the main gameplay working! It’s not got any win condition or anything like that, but, uh, you can drive a spaceship around under the ground and punch your way out of the crust. Also the spaceship has some pretty nice thruster effects if I do say so myself.
No idea when the actual deadline is, I’m doing to set myself a deadline of 4am my time, 8 hours from now. Then, whatever is Done is Done! Next, adding the win condition.
Mini-LD #26: Excelsior Status
I’m a little confused about the deadlines here, I’m operating on the assumption that I’ve got a whole day ahead of me (Sunday). I’ve got the basic mechanics working, but no drilling (which is kinda a basic mechanic so maybe I lied earlier in this sentence). Gonna keep plugging tomorrow. Rendering speed is an issue — can only draw so many hexes before the framerate starts eating it, but there’s a bug somewhere that’s preventing me from caching rendered data. Probably something simple I’m too tired to see right now.
Screenshot (in-game this time, not a mockup):
Very intimidated/impressed by the other posts people are making. Nice work, y’all.
Mini-LD #26: Excelsior
Yeah! Late start! Themes: dirt, drill, demolish.
You’re in a rocketship trying to drill its way out from the planet’s core. Because your species crash-landed so hard 15,000 years ago that they ended up at the middle of their planet instead of on its surface, and only now have developed the crucial rocketship-drilling technology required.
Here’s a rough sketch, probably completely unlike how it will actually turn out:
To be done: nice vertical scrolling in HTML5, hex tile randomly-generated world, a rocketship that crashes through the ground, and a surface to get to. The art will be weak.





