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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Mini-LD #26: Excelsior Done

Posted by
Monday, May 30th, 2011 6:17 am

Phew.

Tuning the game is really absorbing, ate up two hours just like that.  I really enjoyed Doing this Mini-LD.  Thanks for organizing it!

Mini-LD #26: Excelsior Status 3

Posted by
Sunday, May 29th, 2011 9:04 pm

Took me long enough, but there’s finally an ending condition that at least pretends to care about what you did.

Is drillship the best word for that thing?  Rocketmole?  Ground ramscoop?  Rocket drill?  Rocket auger?

Mini-LD #26: Excelsior Status 2

Posted by
Sunday, May 29th, 2011 7:39 pm

I got the main gameplay working!  It’s not got any win condition or anything like that, but, uh, you can drive a spaceship around under the ground and punch your way out of the crust.  Also the spaceship has some pretty nice thruster effects if I do say so myself.

No idea when the actual deadline is, I’m doing to set myself a deadline of 4am my time, 8 hours from now.  Then, whatever is Done is Done!  Next, adding the win condition.

Mini-LD #26: Excelsior Status

Posted by
Sunday, May 29th, 2011 3:32 am

I’m a little confused about the deadlines here, I’m operating on the assumption that I’ve got a whole day ahead of me (Sunday).  I’ve got the basic mechanics working, but no drilling (which is kinda a basic mechanic so maybe I lied earlier in this sentence).  Gonna keep plugging tomorrow.  Rendering speed is an issue — can only draw so many hexes before the framerate starts eating it, but there’s a bug somewhere that’s preventing me from caching rendered data.  Probably something simple I’m too tired to see right now.

Screenshot (in-game this time, not a mockup):

Very intimidated/impressed by the other posts people are making.  Nice work, y’all.

Mini-LD #26: Excelsior

Posted by
Saturday, May 28th, 2011 12:57 pm

Yeah!  Late start!  Themes: dirt, drill, demolish.

You’re in a rocketship trying to drill its way out from the planet’s core.  Because your species crash-landed so hard 15,000 years ago that they ended up at the middle of their planet instead of on its surface, and only now have developed the crucial rocketship-drilling technology required.

Here’s a rough sketch, probably completely unlike how it will actually turn out:

To be done:  nice vertical scrolling in HTML5, hex tile randomly-generated world, a rocketship that crashes through the ground, and a surface to get to.  The art will be weak.


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