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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About brandonman

brandonman's Trophies

It Doesn't Work On My Computer Award
Awarded by Jonny D on September 3, 2009
The "Shamelessly awarding myself a trophy so I can say I got one!" award
Awarded by brandonman on September 2, 2009

brandonman's Archive

JACKALOPES!

Posted by
Friday, April 29th, 2011 9:14 pm

Well I’ve got my basic concept idea together finally! A science experiment in a Genetic Engineering laboratory has gone awry, and evil jackalopes are terrorizing the area and must be exterminated! The levels get progressively closer to the source of the destruction – the G.E. Lab. In each level the player will have to destroy a Jackalope burrow or whatever they supposably live in :P . The player is a kid, and his father gives him a weapon each round, beginning with a B.B. Gun and getting progressively more destructive until we get to something completely ridiculous. I can’t spoil that yet xD Here’s a random image of a jackalope I got from Google Images to get everyone psyched! Just picture that as an evil mutant Jackalope! :D  

Let’s do this!

Posted by
Friday, April 29th, 2011 7:09 pm

Here we goOOoOOOooo!!!!

 

Last Minute Declaration of Intent!

Posted by
Friday, April 29th, 2011 6:49 pm

Hey guys, just thought I’d throw my hat into the arena in the last ten minutes! My band’s got a show tomorrow night that I have to prep for, but I’m hoping I can get something done! GL/HF :D

Land Ho Finished!

Posted by
Sunday, December 19th, 2010 5:45 pm

Well I got Land Ho finished up and submitted. Unfortunately, I had to stick with the MEGA wav file for the song, as I couldn’t get the mp3 playing working, and just said screw it since I was tired of working on that. http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=466 If you don’t want to download a 44MB zip file (YIKES!!!), be sure to click on the NO MUSIC version!


Land Ho current state

Posted by
Sunday, December 19th, 2010 3:48 pm

Hey guys, I’ve tested it out on the three machines in my house, now need your help making sure it runs fine! Here’s the mega-upload http://www.megaupload.com/?d=MSMI0DBD Sorry it’s so large, I had to use a .wav file rather than a .mp3 for the music to save some time, otherwise it wouldn’t be so large! Also, some of the TGA’s are somewhat large. Comment with any issues or praises :D

I’m currently getting down and dirty to be able to use an mp3 code, this is just too large of a file!

LAND HO!

Posted by
Saturday, December 18th, 2010 10:46 pm

Well I unfortunately forgot to post last night! Here’s the basic premise of the game.

You control a Pirate Ship (Top down). There has been a major piece of land discovered in the Atlantic in the late 1700′s. The French, Americans, Spanish, and British all send in fleets to take control of it, hoping to make it there and lay claim first… Unfortunately, they all arrive in the area at the SAME time, and are not sure exactly where the island is at in the area. You as the pirate must navigate through this MASSIVE battle of 4 fleets and find this island, and the supposed treasure buried on it! (This repeats each level!)

I’ve gotten decently far on it, have the water, the player’s ship, all enemy ships, all firing, and collision detection with the cannon-balls implemented. Lots of code, but well worth it! EVERY single ship can destroy every other ship that is not of the same flag. The British ships can destroy the French, Americans, Spanish, and You, etc. Hoping it turns out well! Here’s a screen:

My goal for the rest of the night: Somehow get the creation of random islands made up, and get these placed. If the player crashes into the island to fast,WHAM, (s)he loses health. If (s)he is able to find the X on the coast and slowly bring the ship up to it, (s)he wins the level!

Brandonman is returning!

Posted by
Friday, December 3rd, 2010 6:39 pm

Just thought I’d let you guys know, the guy who made the “epic” cave maze for the cave theme earlier this year is back! I really haven’t coded since then, so I’ll be rusty, but it’s my incentive to start again. Can’t wait :D

I’m baaaaaaack!

Posted by
Friday, December 4th, 2009 6:10 am

Guess who’s back for another round of LD? That’s right, the one and only brandonman! So, i plan to be less unachievably ambitious this time around. The 3d cavern was just too ambitious to get done AND have AI in the time alotted. Maybe this time I could still stay 3D, but have no AI? We’ll see. Also, I’m going to put a bit more time into music. Maybe it can get me charting. Also, last game, the player moved WAAAAY too slowly. That wont happen this time. Woot Woot, competitions getting fierce with me here! xD

Conway’s Game of Caverns – LD15 PostMortem

Posted by
Sunday, September 13th, 2009 8:13 pm

Well, I placed 91st overall… Woohoo, eh? I expected to at least place somewhere in audio… Anyways, time for a postmortem of what went well and what didn’t.

Good:

I created a roadmap of what I *wanted* to do, that was realistic for the given time

I rapidly got the framework running

I got the basic generation of the caves going in the first night, albeit, I had to tweak it the next day.

I was satisfied with the music, considering it was done in the last 10 minutes of the competition. ;P

Bad:

The song should have been MUCH longer

The AI never did get worked on at all. That was to be the main playing point – the enemy would chase the player through the maze and create a sense of urgency. I can still see the original vision for this in my head, a suspenseful somewhat scary chase in a cave

I had VERY LITTLE time commited. Of course, something major had to go on that weekend. My sister and nephew moved down from Duluth, MN that weekend back to our house, so I had to help with that and put up with a 2.5 year old running around, when I wasn’t used to that. Otherwise, I may have gotten my top priority at the end, AI, implemented.

Movement speed was very slow in the game.

The cave did not look natural at all. It looked like a maze (Was made of rectangular prisms…)

The cave was very rarely continuous (Players HAD to use the wall-glitch)

The Goal was unclear in my description.

Textures wound up ugly

Some people had issues with framerate and the like. I’m sorry, but I couldn’t account for that. :(

 

I could go on and on, but those are the major issues. Next time, I’ll have a whole, undisturbed weekend to work.

Conway’s Game of Caverns – It’s over

Posted by
Sunday, August 30th, 2009 7:58 pm

Well, the competition is over, and I have submitted the rar with source. Be sure to rate well and give trophies. ;) With my sister and nephew moving down this weekend from duluth to st louis, I probably had half the time I wanted to work on it. With a few more hours, I may have gotten the AI entities working. Oh well, better luck next time, eh?

Conway’s Game of Cavern’s – Now in 3D!

Posted by
Saturday, August 29th, 2009 4:32 pm
first person view

first person view

here is the mouth of the beast, the fateful cavern… IN 3D! (Procedural caves produced with the 12345/3 Game of Life rules, with some alterations) I was able to get rid of most of the deadends by randomly killing blocks in one round of a large sum. It is actually pretty nice now, as far as generation goes. Now to make this texture better, and implement enemies…

Conway’s Game of Caverns – Maze Generation

Posted by
Friday, August 28th, 2009 10:45 pm
Generation of a Maze with Conway's Game of Life

Generation of a Maze with Conway's Game of Life

Using Conway’s Game of Life rules, altered to 1,2,3,4,5 neighbors equalling a cell surviving, 3 equalling a birthed cell, and others equalling a dead cell.

Conway’s Game of Caverns: The LUDUM Dare!

Posted by
Friday, August 28th, 2009 10:09 pm

Ok, somebody LUDUM Dared me to make a cavern based on a variation of Conway’s Game of Life. Here’s a page about using the game of life to generate mazes, which HOPEFULLY, will be harnessed to make a cave. http://conwaylife.com/wiki/index.php?title=Maze Here we go, we’ll see if this works… A first person cave exploration game. (An actual gameplay mechanic is yet to come)

The Workstation – Before the battle

Posted by
Friday, August 28th, 2009 6:34 pm
The desk - before the horror

The desk - before the horror

Yes, you *HAVE* to look at it sideways.

I’m in!

Posted by
Friday, August 28th, 2009 1:56 pm

Here’s my super late declaration of entry! :P Count me in! I’m sure you guys remember my fail project for the Roads theme last year, with Chuck Norris knocking cars off the road. Right? Right?… I guess not! Well, hopefully we can get a theme voted for where I won’t have to go with a cliche, run-into-the-ground joke. Wishing you all luck, and I will *try* to document food intake :P

Thanks!

Posted by
Sunday, December 21st, 2008 10:33 pm

I’d like to thank everyone for helping out with my first experience in LD, especially on the IRC. I was dumbfounded as to what to do with the theme of Roads, but thanks to just randomly typing on the IRC, I got my idea (Very poor, but an idea nonetheless). I know my entry failed, and broke a few rules (audio, pictures of chuck norris ;) ), but I had fun with it, which is the most important part. I’m eager to see what we have next time around. Hopefully I’ll have a better idea of what to expect of everyone else, and what to do. See you all when LD 14 comes about!

 

-Brandonman

Speed Issues Road To Pain

Posted by
Saturday, December 13th, 2008 12:03 am

I’ve updated the Zip file, and I believe the problems with speed should be fixed. I never did get around to actual sound effects by the way. Only sound is in “Pure Pwnage” mode.

Road To Pain! Finished!

Posted by
Sunday, December 7th, 2008 12:51 pm

OK, I’ve finished it up.

Here’s the .zip file: Road to Pain zip
Let me know if you encounter any problems!

Forgot source in the zip, but it has been added now.

Road To Pain Update!

Posted by
Saturday, December 6th, 2008 7:38 pm

Road To Pain Video
Weird, I posted this before and it’s gone. Well, again, here’s the video after 24 hours. Play as Chuck Norris and knock the bad guys off the road, and don’t hurt the Texas Ranger trucks. The trucks aren’t in this video, but have been implemented since! Project is being done in C++ With Opengl.

The Road to Pain!

Posted by
Friday, December 5th, 2008 11:00 pm

Yes, Road to Pain. It involves Chuck Norris. You can not go wrong with Chuck Norris, thus I shall win. ;)

Road to Pain Splash Screen.

 

 

 


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