About brackeen (twitter: @brackeen)
I’m in. Third time.
Code: Xcode and OkSprites. (OkSprites is my personal C++11 library. It’s missing keyboard input and audio in HTML5, so this should be interesting. Plus, it’s not documented enough for public consumption, so you’ll probably want to avoid it.)
Art: Photoshop CS6
Sounds: GarageBand and SFXR, probably.
Ideas: The obvious choice is a permadeath game, but actually… I have no idea what I’m doing. Good luck, all.
Edit: I’m out. By the first 24 hours, I had a puzzle game working, but it just wasn’t that fun. So I woke up this morning and decided not to spend the last day polishing it. Bowing out.
Progress! One running screenshot. With mutated aliens.
Mutations are working, and it is very fun to mutate the aliens. Alien movement works well, too. But I still need to do firing, the spaceship, and a real UI for mutations. And sounds. And a title screen. And probably a million other things. Hopefully I can get it all done tomorrow.
This is my second time, and I’m probably going to use the same setup as last time: NetBeans, PlayN, and Photoshop. Last time my game didn’t have sound, but maybe I can actually get around to adding it this time, eh?
Also, I’m going to eat a lot of burritos.
BUGS BUGS BUGS!
The game is playable here: http://pulp.io/hungrybugs/
I’m really happy with how it turned out! You start out with eight bugs that roam around, and you take care of them by giving them access to water and food (they eat plants). The game is over when all the bugs die. Also, it’s a fun fluid / sandbox experiment, and it’s fun to watch the bugs jump.
I really ran out of time at the end. Mainly, there is no sound, and I put the title and instructions on the web page rather than inside the game. Also, I had to reduce the cell size at the last minute – I was testing with 160×110 cells during development, but this was too slow for the HTML5 export, so I reduced it to 80×55. To add to that, the HTML5 version has a bug where the bugs’ thought balloons wouldn’t appear, but I was able to fix it. Really, I should have been testing the HTML5 export way earlier.
Altogether, it was crazy fun to make this. Glad I participated in #LD48 for once, and I definitely want to do it again.
This is my first time. Let’s see what happens. Should be fun!
I’m going to be using NetBeans 7.1, PlayN 1.2, Photoshop CS6, and probably BXFR+ Audacity+GarageBand. I’m going to try to use ScreenNinja for timelapse, but I haven’t used it before, so we’ll see how it goes.