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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About brackeen (twitter: @brackeen)


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    Posted by (twitter: @brackeen)
    Friday, December 13th, 2013 8:09 pm

    I’m in. Third time.

    Code:  Xcode and OkSprites. (OkSprites is my personal C++11 library. It’s missing keyboard input and audio in HTML5, so this should be interesting. Plus, it’s not documented enough for public consumption, so you’ll probably want to avoid it.)

    Art: Photoshop CS6

    Sounds: GarageBand and SFXR, probably.

    Ideas: The obvious choice is a permadeath game, but actually… I have no idea what I’m doing. Good luck, all.

    Edit: I’m out. By the first 24 hours, I had a puzzle game working, but it just wasn’t that fun.  So I woke up this morning and decided not to spend the last day polishing it. Bowing out.

    As finished as it’s going to be!

    Posted by (twitter: @brackeen)
    Sunday, August 26th, 2012 5:57 pm

    Basically all you do is mutate the aliens and watch them fight. That’s it.

    I didn’t get everything I wanted in, but it’s fun to just click on the aliens and see what mutations it comes up with. Done and done.

    Playable Here

    Ludum Dare Entry Here


    Posted by (twitter: @brackeen)
    Sunday, August 26th, 2012 12:02 am

    Progress! One running screenshot. With mutated aliens.

    Mutations are working, and it is very fun to mutate the aliens. Alien movement works well, too. But I still need to do firing, the spaceship, and a real UI for mutations. And sounds. And a title screen. And probably a million other things. Hopefully I can get it all done tomorrow.

    I’m in, yo

    Posted by (twitter: @brackeen)
    Thursday, August 23rd, 2012 8:07 am

    This is my second time, and I’m probably going to use the same setup as last time: NetBeans, PlayN, and Photoshop. Last time my game didn’t have sound, but maybe I can actually get around to adding it this time, eh?

    Also, I’m going to eat a lot of burritos.


    Posted by (twitter: @brackeen)
    Sunday, April 22nd, 2012 7:22 pm


    The game is playable here: http://pulp.io/hungrybugs/

    I’m really happy with how it turned out! You start out with eight bugs that roam around, and you take care of them by giving them access to water and food (they eat plants). The game is over when all the bugs die. Also, it’s a fun fluid / sandbox experiment, and it’s fun to watch the bugs jump.

    I really ran out of time at the end. Mainly, there is no sound, and I put the title and instructions on the web page rather than inside the game. Also, I had to reduce the cell size at the last minute – I was testing with 160×110 cells during development, but this was too slow for the HTML5 export, so I reduced it to 80×55. To add to that, the HTML5 version has a bug where the bugs’ thought balloons wouldn’t appear, but I was able to fix it. Really, I should have been testing the HTML5 export way earlier.

    Altogether, it was crazy fun to make this. Glad I participated in #LD48 for once, and I definitely want to do it again.

    Progress, day 2

    Posted by (twitter: @brackeen)
    Saturday, April 21st, 2012 8:51 pm


    Water flow is working well. Also added cactus/plant-type things that grow in the right conditions.

    Day 1, flowing water.

    Posted by (twitter: @brackeen)
    Saturday, April 21st, 2012 12:26 am

    Cellular Automata!

    The water flow needs tweaking – the flow is a bit thick. But it’s exciting to see anyway. I’ve got some general ideas on what to do next, but nothing too specific. We’ll see where it goes tomorrow.

    (P.S. – Yes, I’m still using the default PlayN background :)


    Posted by (twitter: @brackeen)
    Saturday, April 21st, 2012 12:16 am

    Whiskey, right in front of the keyboard.

    I’m in!

    Posted by (twitter: @brackeen)
    Friday, April 20th, 2012 6:13 pm

    This is my first time. Let’s see what happens. Should be fun!

    I’m going to be using NetBeans 7.1, PlayN 1.2, Photoshop CS6, and probably BXFR+ Audacity+GarageBand. I’m going to try to use ScreenNinja for timelapse, but I haven’t used it before, so we’ll see how it goes.

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