Hopefully this attempt will go better than LD23, which was a complete disaster
using probably Java with the jMonkey Engine, blender mayber, inkscape or gimp, lmms?
At this workflowy share you will find a link to my stream, design docs, tool list, todo list, a link to a github repo when it’s up, and various other whatevers
Please note I will not be streaming until sometime tomorrow morning (EDT)
I’ll be using the jMonkey Engine to develop, (and not using Turntable (from my last post) which is not mature enough to even get usable, also it probably sucks :v)
And I’ll be streaming at http://justin.tv/brachyonic
Atleast thats the plan, plans have a way of changing at the last minute.
Declaring personally developed game engine/framework?
This is legal right?
What went right:
Pretty happy with everything, planned it out,worked fast and smart, had enough time for everything but 1 or 2 minor things
What went wrong:
Using polycode and finding out it’s lua bindings had all sorts of issues
And then trying to build polycode from source myself and wasting an entire day on that
(Did I do this right? Hello??)